Files
LuaCsForBarotraumaEP/Subsurface/Source/Map/LinkedSubmarine.cs

465 lines
15 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma
{
class LinkedSubmarinePrefab : MapEntityPrefab
{
public readonly Submarine mainSub;
public LinkedSubmarinePrefab(Submarine submarine)
{
this.mainSub = submarine;
}
protected override void CreateInstance(Rectangle rect)
{
System.Diagnostics.Debug.Assert(Submarine.MainSub != null);
LinkedSubmarine.CreateDummy(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2());
}
}
class LinkedSubmarine : MapEntity
{
private List<Vector2> wallVertices;
private string filePath;
private bool loadSub;
private Submarine sub;
public Submarine Sub
{
get
{
return sub;
}
}
private XElement saveElement;
public override bool IsLinkable
{
get
{
return true;
}
}
public LinkedSubmarine(Submarine submarine)
: base(null, submarine)
{
linkedTo = new System.Collections.ObjectModel.ObservableCollection<MapEntity>();
linkedToID = new List<ushort>();
InsertToList();
}
public static LinkedSubmarine CreateDummy(Submarine mainSub, Submarine linkedSub)
{
LinkedSubmarine sl = new LinkedSubmarine(mainSub);
sl.sub = linkedSub;
return sl;
}
public static LinkedSubmarine CreateDummy(Submarine mainSub, string filePath, Vector2 position)
{
XDocument doc = Submarine.OpenFile(filePath);
if (doc == null || doc.Root == null) return null;
LinkedSubmarine sl = CreateDummy(mainSub, doc.Root, position);
sl.filePath = filePath;
return sl;
}
public static LinkedSubmarine CreateDummy(Submarine mainSub, XElement element, Vector2 position)
{
LinkedSubmarine sl = new LinkedSubmarine(mainSub);
sl.GenerateWallVertices(element);
sl.Rect = new Rectangle(
(int)sl.wallVertices.Min(v => v.X + position.X),
(int)sl.wallVertices.Max(v => v.Y + position.Y),
(int)sl.wallVertices.Max(v => v.X + position.X),
(int)sl.wallVertices.Min(v => v.Y + position.Y));
sl.rect = new Rectangle((int)position.X, (int)position.Y, 1, 1);
return sl;
}
public override bool IsMouseOn(Vector2 position)
{
return Vector2.Distance(position, WorldPosition) < 50.0f;
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!editing || wallVertices == null) return;
Color color = (isHighlighted) ? Color.Orange : Color.Green;
if (IsSelected) color = Color.Red;
Vector2 pos = Position;
for (int i = 0; i < wallVertices.Count; i++)
{
Vector2 startPos = wallVertices[i] + pos;
startPos.Y = -startPos.Y;
Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos;
endPos.Y = -endPos.Y;
GUI.DrawLine(spriteBatch,
startPos,
endPos,
color, 0.0f, 5);
}
pos.Y = -pos.Y;
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
Rectangle drawRect = rect;
drawRect.Y = -rect.Y;
GUI.DrawRectangle(spriteBatch, drawRect, Color.Red, true);
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
Color.Red * 0.3f);
}
}
public override void UpdateEditing(Camera cam)
{
if (editingHUD == null || editingHUD.UserData as LinkedSubmarine != this)
{
editingHUD = CreateEditingHUD();
}
editingHUD.Update((float)Timing.Step);
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (MapEntity entity in mapEntityList)
{
if (entity == this || !entity.IsHighlighted || !(entity is Item) || !entity.IsMouseOn(position)) continue;
if (((Item)entity).GetComponent<DockingPort>() == null) continue;
if (linkedTo.Contains(entity))
{
linkedTo.Remove(entity);
}
else
{
linkedTo.Add(entity);
}
}
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
if (editingHUD == null) return;
editingHUD.Draw(spriteBatch);
}
private GUIComponent CreateEditingHUD(bool inGame = false)
{
int width = 450;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
editingHUD = new GUIFrame(new Rectangle(x, y, width, 100), GUI.Style);
editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Linked submarine", GUI.Style,
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
var pathBox = new GUITextBox(new Rectangle(10,30,300,20), GUI.Style, editingHUD);
pathBox.Font = GUI.SmallFont;
pathBox.Text = filePath;
var reloadButton = new GUIButton(new Rectangle(320,30,80,20), "Refresh", GUI.Style, editingHUD);
reloadButton.OnClicked = Reload;
reloadButton.UserData = pathBox;
reloadButton.ToolTip = "Reload the linked submarine from the specified file";
y += 20;
if (!inGame)
{
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to a docking port",
GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD, false, GUI.SmallFont);
y += 25;
}
return editingHUD;
}
private bool Reload(GUIButton button, object obj)
{
var pathBox = obj as GUITextBox;
if (!File.Exists(pathBox.Text))
{
new GUIMessageBox("Error", "Submarine file \"" + pathBox.Text + "\" not found!");
pathBox.Flash(Color.Red);
pathBox.Text = filePath;
return false;
}
XDocument doc = Submarine.OpenFile(pathBox.Text);
if (doc == null || doc.Root == null) return false;
pathBox.Flash(Color.Green);
GenerateWallVertices(doc.Root);
saveElement = doc.Root;
saveElement.Name = "LinkedSubmarine";
filePath = pathBox.Text;
return true;
}
private void GenerateWallVertices(XElement rootElement)
{
List<Vector2> points = new List<Vector2>();
var wallPrefabs =
MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody);
foreach (XElement element in rootElement.Elements())
{
if (element.Name != "Structure") continue;
string name = ToolBox.GetAttributeString(element, "name", "");
if (!wallPrefabs.Any(wp => wp.Name == name)) continue;
var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero);
points.Add(new Vector2(rect.X, rect.Y));
points.Add(new Vector2(rect.X + rect.Z, rect.Y));
points.Add(new Vector2(rect.X, rect.Y - rect.W));
points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W));
}
wallVertices = MathUtils.GiftWrap(points);
}
public override XElement Save(XElement parentElement)
{
XElement saveElement = null;
if (sub == null)
{
if (this.saveElement == null)
{
var doc = Submarine.OpenFile(filePath);
saveElement = doc.Root;
saveElement.Name = "LinkedSubmarine";
saveElement.Add(new XAttribute("filepath", filePath));
}
else
{
saveElement = this.saveElement;
}
if (saveElement.Attribute("pos") != null) saveElement.Attribute("pos").Remove();
saveElement.Add(new XAttribute("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition)));
var linkedPort = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
if (linkedPort != null)
{
if (saveElement.Attribute("linkedto") != null) saveElement.Attribute("linkedto").Remove();
saveElement.Add(new XAttribute("linkedto", linkedPort.ID));
}
}
else
{
saveElement = new XElement("LinkedSubmarine");
sub.SaveToXElement(saveElement);
}
if (sub != null)
{
bool leaveBehind = false;
if (!sub.DockedTo.Contains(Submarine.MainSub))
{
System.Diagnostics.Debug.Assert(Submarine.MainSub.AtEndPosition || Submarine.MainSub.AtStartPosition);
if (Submarine.MainSub.AtEndPosition)
{
leaveBehind = sub.AtEndPosition != Submarine.MainSub.AtEndPosition;
}
else
{
leaveBehind = sub.AtStartPosition != Submarine.MainSub.AtStartPosition;
}
}
if (leaveBehind)
{
saveElement.SetAttributeValue("location", Level.Loaded.Seed);
saveElement.SetAttributeValue("worldpos", ToolBox.Vector2ToString(sub.SubBody.Position));
}
else
{
if (saveElement.Attribute("location") != null) saveElement.Attribute("location").Remove();
if (saveElement.Attribute("worldpos") != null) saveElement.Attribute("worldpos").Remove();
}
saveElement.SetAttributeValue("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition));
}
parentElement.Add(saveElement);
return saveElement;
}
public static void Load(XElement element, Submarine submarine)
{
Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero);
LinkedSubmarine linkedSub = null;
if (Screen.Selected == GameMain.EditMapScreen)
{
//string filePath = ToolBox.GetAttributeString(element, "filepath", "");
linkedSub = CreateDummy(submarine, element, pos);
linkedSub.saveElement = element;
}
else
{
linkedSub = new LinkedSubmarine(submarine);
linkedSub.saveElement = element;
string levelSeed = ToolBox.GetAttributeString(element, "location", "");
if (!string.IsNullOrWhiteSpace(levelSeed) && GameMain.GameSession.Level != null && GameMain.GameSession.Level.Seed != levelSeed)
{
linkedSub.loadSub = false;
return;
}
linkedSub.loadSub = true;
linkedSub.rect.Location = pos.ToPoint();
}
linkedSub.filePath = ToolBox.GetAttributeString(element, "filepath", "");
string linkedToString = ToolBox.GetAttributeString(element, "linkedto", "");
if (linkedToString != "")
{
string[] linkedToIds = linkedToString.Split(',');
for (int i = 0; i < linkedToIds.Length; i++)
{
linkedSub.linkedToID.Add((ushort)int.Parse(linkedToIds[i]));
}
}
}
public override void OnMapLoaded()
{
if (!loadSub) return;
sub = Submarine.Load(saveElement, false);
Vector2 worldPos = ToolBox.GetAttributeVector2(saveElement, "worldpos", Vector2.Zero);
if (worldPos != Vector2.Zero)
{
sub.SetPosition(worldPos);
}
else
{
sub.SetPosition(WorldPosition);
}
DockingPort linkedPort = null;
DockingPort myPort = null;
MapEntity linkedItem = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
if (linkedItem == null)
{
linkedPort = DockingPort.list.Find(dp => dp.DockingTarget != null && dp.DockingTarget.Item.Submarine == sub);
}
else
{
linkedPort = ((Item)linkedItem).GetComponent<DockingPort>();
}
if (linkedPort == null)
{
return;
}
float closestDistance = 0.0f;
foreach (DockingPort port in DockingPort.list)
{
if (port.Item.Submarine != sub || port.IsHorizontal != linkedPort.IsHorizontal) continue;
float dist = Vector2.Distance(port.Item.WorldPosition, linkedPort.Item.WorldPosition);
if (myPort == null || dist < closestDistance)
{
myPort = port;
closestDistance = dist;
}
}
if (myPort != null)
{
Vector2 portDiff = myPort.Item.WorldPosition - sub.WorldPosition;
Vector2 offset = (myPort.IsHorizontal ?
Vector2.UnitX * Math.Sign(linkedPort.Item.WorldPosition.X - myPort.Item.WorldPosition.X) :
Vector2.UnitY * Math.Sign(linkedPort.Item.WorldPosition.Y - myPort.Item.WorldPosition.Y));
offset *= myPort.DockedDistance;
sub.SetPosition(
(linkedPort.Item.WorldPosition - portDiff)
- offset);
myPort.Dock(linkedPort);
myPort.Lock();
}
sub.SetPosition(sub.WorldPosition - Submarine.WorldPosition);
sub.Submarine = Submarine;
}
}
}