Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/LuaCs/Services/_SettingsMenu/SettingsMenuSystem.cs
2026-03-05 17:48:27 -05:00

123 lines
4.5 KiB
C#

using System;
using System.Linq;
using Barotrauma.Extensions;
using HarmonyLib;
using Microsoft.Xna.Framework;
namespace Barotrauma.LuaCs;
public class SettingsMenuSystem : ISettingsMenuSystem
{
private ModsControlsSettingsMenu _controlsMenuInstance;
private ModsGameplaySettingsMenu _gameplayMenuInstance;
private GUIFrame _gameplayContentFrame;
private GUIFrame _controlsContentFrame;
private SettingsMenu _settingsMenuInstance;
private readonly Harmony _harmony;
private readonly IPackageManagementService _packageManagementService;
private readonly IConfigService _configService;
private static SettingsMenuSystem SystemInstance;
public SettingsMenuSystem(IPackageManagementService packageManagementService, IConfigService configService)
{
_packageManagementService = packageManagementService;
_configService = configService;
SystemInstance = this;
_harmony = Harmony.CreateAndPatchAll(typeof(SettingsMenuSystem));
}
[HarmonyPatch(typeof(SettingsMenu), "CreateModsTab"), HarmonyPostfix]
private static void SettingsMenu_CreateModsTab_Post(SettingsMenu __instance)
{
SystemInstance._settingsMenuInstance = __instance;
SystemInstance.CreateSettingsMenu(__instance);
}
private void CreateSettingsMenu(SettingsMenu __instance)
{
DisposeMenuFrames();
var tabCount = Enum.GetValues<SettingsMenu.Tab>().Length;
var tabGameplayIndex = (SettingsMenu.Tab)tabCount;
var tabControlsIndex = (SettingsMenu.Tab)tabCount+1;
_gameplayContentFrame = CreateNewContentTab(tabGameplayIndex, __instance,
"SettingsMenuTab.Mods", "LuaCsForBarotrauma.SettingsMenu.ModGameplayButton");
/*_controlsContentFrame = CreateNewContentTab(tabControlsIndex, __instance,
"SettingsMenuTab.Controls", "LuaCsForBarotrauma.SettingsMenu.ModControlsButton");
*/
_gameplayMenuInstance = new ModsGameplaySettingsMenu(_gameplayContentFrame, _packageManagementService, _configService, __instance);
//_controlsMenuInstance = new ModsControlsSettingsMenu(_controlsContentFrame, _packageManagementService, _configService, __instance);
}
private GUIFrame CreateNewContentTab(SettingsMenu.Tab tab, SettingsMenu settingsMenuInstance, string settingsMenuTabName, string settingMenuHoverTextIdent)
{
if (settingsMenuInstance.tabContents.TryGetValue(tab, out (GUIButton Button, GUIFrame Content) tabContent))
{
return tabContent.Content;
}
var contentFr = new GUIFrame(new RectTransform(Vector2.One * 0.95f, settingsMenuInstance.contentFrame.RectTransform, Anchor.Center, Pivot.Center), style: null);
var button = new GUIButton(new RectTransform(Vector2.One, settingsMenuInstance.tabber.RectTransform,
Anchor.TopLeft, Pivot.TopLeft, scaleBasis: ScaleBasis.Smallest), "", style: settingsMenuTabName)
{
ToolTip = TextManager.Get(settingMenuHoverTextIdent),
OnClicked = (b, _) =>
{
settingsMenuInstance.SelectTab(tab);
return false;
}
};
button.RectTransform.MaxSize = RectTransform.MaxPoint;
button.Children.ForEach(c => c.RectTransform.MaxSize = RectTransform.MaxPoint);
settingsMenuInstance.tabContents.Add(tab, (button, contentFr));
return contentFr;
}
[HarmonyPatch(typeof(SettingsMenu), nameof(SettingsMenu.ApplyInstalledModChanges)), HarmonyPostfix]
private static void SettingsMenu_ApplyInstalledModChanges_Post()
{
SystemInstance._gameplayMenuInstance?.ApplyInstalledModChanges();
SystemInstance._controlsMenuInstance?.ApplyInstalledModChanges();
}
private void DisposeMenuFrames()
{
_controlsMenuInstance?.Dispose();
_gameplayMenuInstance?.Dispose();
_controlsMenuInstance = null;
_gameplayMenuInstance = null;
}
#region DISPOSAL
public void Dispose()
{
if (!ModUtils.Threading.CheckIfClearAndSetBool(ref _isDisposed))
{
return;
}
DisposeMenuFrames();
GC.SuppressFinalize(this);
}
private int _isDisposed = 0;
public bool IsDisposed
{
get => ModUtils.Threading.GetBool(ref _isDisposed);
private set => ModUtils.Threading.SetBool(ref _isDisposed, value);
}
public FluentResults.Result Reset()
{
throw new NotImplementedException();
}
#endregion
}