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35e22d3e665917cbfd3fbaca2a8285a3144db0ce
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaClient
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Networking
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NetEntityEvent
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Joonas Rikkonen
224e9238db
EntityEvents are written and sent even if the entity has been removed at the time of writing. Otherwise the clients may not receive some important events, e.g. when an item applies a statuseffect to something or triggers an explosion and is removed immediately afterwards. I'm not 100% confident that this won't cause any additional issues, so it still needs more testing. See
#839
2018-10-29 20:38:10 +02:00
..
ClientEntityEventManager.cs
EntityEvents are written and sent even if the entity has been removed at the time of writing. Otherwise the clients may not receive some important events, e.g. when an item applies a statuseffect to something or triggers an explosion and is removed immediately afterwards. I'm not 100% confident that this won't cause any additional issues, so it still needs more testing. See
#839
2018-10-29 20:38:10 +02:00
NetEntityEvent.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00