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vlad.os/LuaCsForBarotraumaEP
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35dafc4792e98dc28dc2dc52849bcda255eb0ec3
LuaCsForBarotraumaEP/Subsurface/Source/Map/Lights
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Regalis c33a4ba5e5 AmbientLightHulls optimization (only spread to adjacent hulls once, not once per every gap between the hulls)
2016-10-25 15:40:19 +03:00
..
ConvexHull.cs
Better logic for determining which convex hulls are in the range of a lightsource (separate convexhull lists for each sub)
2016-06-30 17:50:02 +03:00
LightManager.cs
AmbientLightHulls optimization (only spread to adjacent hulls once, not once per every gap between the hulls)
2016-10-25 15:40:19 +03:00
LightSource.cs
Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)
2016-10-11 16:34:59 +03:00
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