Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/LuaCs/LuaCsInstaller.cs

70 lines
2.8 KiB
C#

using Barotrauma.Networking;
using System;
using System.IO;
using System.Linq;
using Barotrauma.LuaCs;
namespace Barotrauma
{
static partial class LuaCsInstaller
{
public static void Install()
{
ContentPackage luaPackage = LuaCsSetup.GetLuaCsPackage();
if (luaPackage == null)
{
GameMain.Server.SendChatMessage("Couldn't find the LuaCsForBarotrauma content package.", ChatMessageType.ServerMessageBox);
return;
}
try
{
string path = Path.GetDirectoryName(luaPackage.Path);
string[] filesToCopy = trackingFiles.Concat(Directory.EnumerateFiles(path, "*.dll", SearchOption.AllDirectories)
.Where(s => s.Contains("mscordaccore_amd64_amd64")).Select(s => Path.GetFileName(s))).ToArray();
CreateMissingDirectory();
File.Move("Barotrauma.dll", "Temp/Original/Barotrauma.dll", true);
File.Move("Barotrauma.deps.json", "Temp/Original/Barotrauma.deps.json", true);
File.Move("Barotrauma.pdb", "Temp/Original/Barotrauma.pdb", true);
File.Move("BarotraumaCore.dll", "Temp/Original/BarotraumaCore.dll", true);
File.Move("BarotraumaCore.pdb", "Temp/Original/BarotraumaCore.pdb", true);
File.Move("System.Reflection.Metadata.dll", "Temp/Original/System.Reflection.Metadata.dll", true);
File.Move("System.Collections.Immutable.dll", "Temp/Original/System.Collections.Immutable.dll", true);
File.Move("System.Runtime.CompilerServices.Unsafe.dll", "Temp/Original/System.Runtime.CompilerServices.Unsafe.dll", true);
foreach (string file in filesToCopy)
{
if (File.Exists(file))
{
File.Move(file, "Temp/ToDelete/" + file, true);
}
File.Copy(Path.Combine(path, "Binary", file), file, true);
}
#if WINDOWS
File.WriteAllText("LuaCsDedicatedServer.bat", "\"%LocalAppData%/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2559634234/Binary/DedicatedServer.exe\"");
#endif
}
catch (UnauthorizedAccessException e)
{
LuaCsLogger.LogError($"Unauthorized file access exception. This usually means you already have LuaCs installed. ${e}", LuaCsMessageOrigin.LuaCs);
return;
}
catch (Exception e)
{
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.LuaCs);
return;
}
GameMain.Server.SendChatMessage("Client-Side LuaCs installed, restart your game to apply changes.", ChatMessageType.ServerMessageBox);
}
}
}