Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Networking/OrderChatMessage.cs
2022-06-17 16:10:25 +03:00

29 lines
981 B
C#

using System;
namespace Barotrauma.Networking
{
partial class OrderChatMessage : ChatMessage
{
public override void ServerWrite(IWriteMessage msg, Client c)
{
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.WriteRangedInteger((int)ChatMessageType.Order, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
msg.Write(SenderName);
msg.Write(SenderClient != null);
if (SenderClient != null)
{
msg.Write((SenderClient.SteamID != 0) ? SenderClient.SteamID : SenderClient.ID);
}
msg.Write(Sender != null && c.InGame);
if (Sender != null && c.InGame)
{
msg.Write(Sender.ID);
}
msg.Write(false); //text color (no custom text colors for order messages)
msg.WritePadBits();
WriteOrder(msg);
}
}
}