Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Machines/Deconstructor.cs
2022-03-17 01:25:04 +09:00

27 lines
696 B
C#

using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
public void ServerEventRead(IReadMessage msg, Client c)
{
bool active = msg.ReadBoolean();
item.CreateServerEvent(this);
if (item.CanClientAccess(c))
{
SetActive(active, c.Character);
}
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(user?.ID ?? 0);
msg.Write(IsActive);
msg.Write(progressTimer);
}
}
}