Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Utility/Platform.cs
T
2020-07-23 18:38:15 -03:00

31 lines
817 B
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
namespace Steamworks
{
internal static class Platform
{
#if PLATFORM_WIN64
public const int StructPlatformPackSize = 8;
public const string LibraryName = "steam_api64";
#elif PLATFORM_WIN32
public const int StructPlatformPackSize = 8;
public const string LibraryName = "steam_api";
#elif PLATFORM_POSIX64
public const int StructPlatformPackSize = 4;
public const string LibraryName = "libsteam_api64";
#elif PLATFORM_POSIX
public const int StructPlatformPackSize = 4;
public const string LibraryName = "libsteam_api";
#endif
public const CallingConvention CC = CallingConvention.Cdecl;
public const int StructPackSize = 4;
}
}