Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/RNGAction.cs
T
2020-07-23 18:38:15 -03:00

31 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
class RNGAction : BinaryOptionAction
{
[Serialize(0.0f, true)]
public float Chance { get; set; }
public RNGAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
protected override bool? DetermineSuccess()
{
return Rand.Range(0.0, 1.0) <= Chance;
}
public override string ToDebugString()
{
string subActionStr = "";
if (succeeded.HasValue)
{
subActionStr = $"\n Sub action: {(succeeded.Value ? Success : Failure)?.CurrentSubAction.ColorizeObject()}";
}
return $"{ToolBox.GetDebugSymbol(DetermineFinished())} {nameof(RNGAction)} -> (Chance: {Chance.ColorizeObject()}, "+
$"Succeeded: {(succeeded.HasValue ? succeeded.Value.ToString() : "not determined").ColorizeObject()})" +
subActionStr;
}
}
}