Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemLabel.cs
T
Juan Pablo Arce 0002ad2c50 v0.10.5.1
2020-09-22 11:31:56 -03:00

28 lines
836 B
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
namespace Barotrauma.Items.Components
{
partial class ItemLabel : ItemComponent, IDrawableComponent, IServerSerializable
{
public Vector2 DrawSize
{
//use the extents of the item as the draw size
get { return Vector2.Zero; }
}
partial void OnStateChanged();
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
{
switch (connection.Name)
{
case "set_text":
if (Text == signal) { return; }
Text = signal;
OnStateChanged();
break;
}
}
}
}