57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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abstract partial class MissionMode : GameMode
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{
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private readonly Mission mission;
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public override Mission Mission
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{
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get
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{
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return mission;
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}
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}
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public MissionMode(GameModePreset preset, MissionPrefab missionPrefab)
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: base(preset)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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mission = missionPrefab.Instantiate(locations);
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}
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public MissionMode(GameModePreset preset, MissionType missionType, string seed)
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: base(preset)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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mission = Mission.LoadRandom(locations, seed, false, missionType);
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}
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protected static MissionPrefab ValidateMissionPrefab(MissionPrefab missionPrefab, Dictionary<MissionType, Type> missionClasses)
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{
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if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
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{
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throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
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}
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return missionPrefab;
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}
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protected static MissionType ValidateMissionType(MissionType missionType, Dictionary<MissionType, Type> missionClasses)
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{
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var missionTypes = (MissionType[])Enum.GetValues(typeof(MissionType));
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for (int i = 0; i < missionTypes.Length; i++)
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{
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var type = missionTypes[i];
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if (type == MissionType.None || type == MissionType.All) { continue; }
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if (!missionClasses.ContainsKey(type))
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{
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missionType &= ~(type);
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}
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}
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return missionType;
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}
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}
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}
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