251 lines
8.1 KiB
C#
251 lines
8.1 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using Barotrauma.Media;
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namespace Barotrauma
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{
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class LoadingScreen
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{
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private Texture2D backgroundTexture, monsterTexture, titleTexture;
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private RenderTarget2D renderTarget;
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private Video splashScreen;
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public Video SplashScreen
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{
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get
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{
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lock (loadMutex)
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{
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return splashScreen;
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}
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}
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set
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{
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lock (loadMutex)
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{
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splashScreen = value;
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}
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}
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}
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private float state;
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private string selectedTip;
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public Vector2 CenterPosition;
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public Vector2 TitlePosition;
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private object loadMutex = new object();
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private float? loadState;
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public Vector2 TitleSize
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{
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get { return new Vector2(titleTexture.Width, titleTexture.Height); }
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}
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public float Scale
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{
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get;
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private set;
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}
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public float? LoadState
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{
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get
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{
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lock (loadMutex)
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{
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return loadState;
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}
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}
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set
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{
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lock (loadMutex)
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{
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loadState = value;
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DrawLoadingText = true;
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}
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}
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}
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public bool DrawLoadingText
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{
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get;
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set;
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}
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public LoadingScreen(GraphicsDevice graphics)
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{
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backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png");
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monsterTexture = TextureLoader.FromFile("Content/UI/titleMonster.png");
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titleTexture = TextureLoader.FromFile("Content/UI/titleText.png");
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renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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GameMain.Instance.OnResolutionChanged += () =>
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{
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renderTarget?.Dispose();
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renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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};
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DrawLoadingText = true;
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selectedTip = TextManager.Get("LoadingScreenTip", true);
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}
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public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime)
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{
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if (GameMain.Config.EnableSplashScreen)
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{
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try
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{
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DrawSplashScreen(spriteBatch);
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if (SplashScreen!=null && SplashScreen.IsPlaying) return;
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Playing splash screen video failed", e);
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GameMain.Config.EnableSplashScreen = false;
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}
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}
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drawn = true;
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graphics.SetRenderTarget(renderTarget);
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Scale = GameMain.GraphicsHeight / 1500.0f;
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state += deltaTime;
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if (DrawLoadingText)
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{
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CenterPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight / 2.0f);
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TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
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TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
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}
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
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graphics.Clear(Color.Black);
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spriteBatch.Draw(backgroundTexture, CenterPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
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new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f),
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Scale * 1.5f, SpriteEffects.None, 0.2f);
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spriteBatch.Draw(monsterTexture,
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CenterPosition + new Vector2((state % 40) * 100.0f - 1800.0f, (state % 40) * 30.0f - 200.0f) * Scale, null,
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Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.1f);
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spriteBatch.Draw(titleTexture,
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TitlePosition, null,
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Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
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spriteBatch.End();
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graphics.SetRenderTarget(null);
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if (WaterRenderer.Instance != null)
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{
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WaterRenderer.Instance.ScrollWater(Vector2.One * 10.0f, deltaTime);
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WaterRenderer.Instance.RenderWater(spriteBatch, renderTarget, null);
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}
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
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spriteBatch.Draw(titleTexture,
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TitlePosition, null,
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Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
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if (DrawLoadingText)
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{
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string loadText = "";
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if (LoadState == 100.0f)
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{
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loadText = TextManager.Get("PressAnyKey");
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}
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else
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{
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loadText = TextManager.Get("Loading");
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if (LoadState != null)
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{
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loadText += " " + (int)LoadState + " %";
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}
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}
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if (GUI.LargeFont != null)
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{
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GUI.LargeFont.DrawString(spriteBatch, loadText.ToUpper(),
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new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.LargeFont.MeasureString(loadText).X / 2.0f, GameMain.GraphicsHeight * 0.7f),
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Color.White);
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}
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if (GUI.Font != null && selectedTip != null)
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{
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string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font);
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string[] lines = wrappedTip.Split('\n');
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for (int i = 0; i < lines.Length; i++)
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{
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GUI.Font.DrawString(spriteBatch, lines[i],
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new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * 15), Color.White);
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}
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}
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}
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spriteBatch.End();
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}
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private void DrawSplashScreen(SpriteBatch spriteBatch)
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{
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if (SplashScreen != null)
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{
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if (SplashScreen.IsPlaying)
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{
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spriteBatch.Begin();
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spriteBatch.Draw(SplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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spriteBatch.End();
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if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
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{
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SplashScreen.Dispose(); SplashScreen = null;
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}
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}
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else
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{
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SplashScreen.Dispose(); SplashScreen = null;
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}
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}
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}
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bool drawn;
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public IEnumerable<object> DoLoading(IEnumerable<object> loader)
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{
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drawn = false;
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LoadState = null;
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selectedTip = TextManager.Get("LoadingScreenTip", true);
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while (!drawn)
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{
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yield return CoroutineStatus.Running;
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}
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CoroutineManager.StartCoroutine(loader);
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yield return CoroutineStatus.Running;
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while (CoroutineManager.IsCoroutineRunning(loader.ToString()))
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{
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yield return CoroutineStatus.Running;
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}
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LoadState = 100.0f;
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yield return CoroutineStatus.Success;
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}
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}
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}
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