Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Sounds/sounds.xml
T
Alex Noir 2cb0ee73be Adds footstep sound variety, makes diving and clown suits have unique footstep sounds!
https://puu.sh/yQ8fs/61e12f15c6.webm
TODO: Get rid of the "damagesoundtype" system and replace it with simple "tag" checking to allow customizability from content pack side
Fix damagemodifier sounds never being played (I've never once heard LimbArmor play on anything but mantis)
2017-12-29 17:41:18 +03:00

107 lines
7.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<sounds>
<damagesound file="Content/Sounds/Damage/StructureBlunt1.ogg" damagerange="0.0,30.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt2.ogg" damagerange="20.0,30.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt3.ogg" damagerange="25.0,50.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt4.ogg" damagerange="25.0,50.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt5.ogg" damagerange="40.0,60.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt6.ogg" damagerange="40.0,70.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt7.ogg" damagerange="60.0,90.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt8.ogg" damagerange="60.0,90.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt9.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt10.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/GlassImpact1.ogg" damagerange="0.0,10.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassImpact2.ogg" damagerange="5.0,15.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassImpact3.ogg" damagerange="10.0,20.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="20.0,50.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassBreak2.ogg" damagerange="25.0,80.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassBreak3.ogg" damagerange="50.0,100.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch1.ogg" damagerange="0.0,40.0" damagesoundtype="StructureSlash"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch3.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch4.ogg" damagerange="25.0,100.0" damagesoundtype="StructureSlash"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch5.ogg" damagerange="25.0,100.0" damagesoundtype="StructureSlash"/>
<damagesound file="Content/Sounds/Damage/LimbBlunt1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbBlunt"/>
<damagesound file="Content/Sounds/Damage/LimbBlunt2.ogg" damagerange="0.0,40.0" damagesoundtype="LimbBlunt"/>
<damagesound file="Content/Sounds/Damage/LimbBlunt3.ogg" damagerange="5.0,40.0" damagesoundtype="LimbBlunt"/>
<damagesound file="Content/Sounds/Damage/LimbBlunt4.ogg" damagerange="25.0,75.0" damagesoundtype="LimbBlunt"/>
<damagesound file="Content/Sounds/Damage/LimbBlunt5.ogg" damagerange="50.0,100.0" damagesoundtype="LimbBlunt"/>
<damagesound file="Content/Sounds/Damage/LimbSlash1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbSlash"/>
<damagesound file="Content/Sounds/Damage/LimbSlash2.ogg" damagerange="0.0,80.0" damagesoundtype="LimbSlash"/>
<damagesound file="Content/Sounds/Damage/LimbSlash3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbSlash"/>
<damagesound file="Content/Sounds/Damage/HitArmor1.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/HitArmor2.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/HitClown1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbClown"/>
<damagesound file="Content/Sounds/Damage/HitClown1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbClown"/>
<damagesound file="Content/Sounds/Damage/HitClown3.ogg" damagerange="25.0,75.0" damagesoundtype="LimbClown"/>
<damagesound file="Content/Sounds/Damage/HitClown3.ogg" damagerange="50.0,100.0" damagesoundtype="LimbClown"/>
<damagesound file="Content/Sounds/Damage/creak1.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak2.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak3.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak4.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak5.ogg" damagesoundtype="Pressure"/>
<implode file="Content/Sounds/Damage/implode.ogg"/>
<drown file="Content/Sounds/Water/Drown1.ogg"/>
<drown file="Content/Sounds/Water/Drown2.ogg"/>
<drown file="Content/Sounds/Water/Drown3.ogg"/>
<drown file="Content/Sounds/Water/Drown4.ogg"/>
<footstep file="Content/Sounds/Footsteps/step.ogg"/>
<footstep_metal file="Content/Sounds/Footsteps/Metal/metal-01.ogg"/>
<footstep_metal file="Content/Sounds/Footsteps/Metal/metal-02.ogg"/>
<footstep_metal file="Content/Sounds/Footsteps/Metal/metal-03.ogg"/>
<footstep_metal file="Content/Sounds/Footsteps/Metal/metal-04.ogg"/>
<footstep_metal file="Content/Sounds/Footsteps/Metal/metal-05.ogg"/>
<footstep_metal file="Content/Sounds/Footsteps/Metal/metal-06.ogg"/>
<footstep_metal file="Content/Sounds/Footsteps/Metal/metal-07.ogg"/>
<footstep_armor file="Content/Sounds/Footsteps/Armor/armor-01.ogg"/>
<footstep_armor file="Content/Sounds/Footsteps/Armor/armor-02.ogg"/>
<footstep_armor file="Content/Sounds/Footsteps/Armor/armor-03.ogg"/>
<footstep_clown file="Content/Sounds/Footsteps/Clown/clown-01.ogg"/>
<footstep_clown file="Content/Sounds/Footsteps/Clown/clown-02.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient1.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient2.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient3.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient4.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient5.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient6.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient7.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient8.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient9.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient10.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient11.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient12.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient13.ogg"/>
<ambient file="Content/Sounds/Ambient/DistantPod1.ogg"/>
<ambient file="Content/Sounds/Ambient/DistantPod2.ogg"/>
<ambient file="Content/Sounds/Ambient/DistantPod3.ogg"/>
<ambient file="Content/Sounds/Ambient/GlacialMovement.ogg"/>
<music file="Content/Sounds/Music/Simplex.ogg" type="default"/>
<music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/>
<music file="Content/Sounds/Music/The Descent.ogg" type="endround"/>
<music file="Content/Sounds/Music/Road to Hell.ogg" type="crewdead"/>
<music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="30,60"/>
<music file="Content/Sounds/Music/Static Motion.ogg" type="repair" priorityrange="50,80"/>
<music file="Content/Sounds/Music/Phantom From Space.ogg" type="monster" priorityrange="25,60"/>
<music file="Content/Sounds/Music/Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
<music file="Content/Sounds/Music/amb_JD_drone_clattering_machine.ogg" type="deep"/>
<music file="Content/Sounds/Music/Controlled Chaos.ogg" type="ruins"/>
<music file="Content/Sounds/Music/Controlled Chaos 2.ogg" type="ruins"/>
</sounds>