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LuaCsForBarotraumaEP
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31bef06fd8b634f72fc8ef3d2a49da55fd068629
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Alex Noir
f5e785df60
Expose some stuff to sub editor, fix alien doors openable with use key, fixed some decon recipes
...
Beginnings of a Conditional system
2017-12-27 18:00:18 +03:00
..
Components
Expose some stuff to sub editor, fix alien doors openable with use key, fixed some decon recipes
2017-12-27 18:00:18 +03:00
CharacterInventory.cs
Implement ID card slot and ID card description that states the owner and his job in preparation for identity system
2017-12-14 22:57:42 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Inventory.FindItem takes the aliases of the items into account (-> possible to change item names without breaking crew AIs and the tutorial)
2017-12-17 22:40:30 +02:00
Item.cs
Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
2017-12-22 21:33:14 +03:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
2017-12-22 21:33:14 +03:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00