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LuaCsForBarotraumaEP
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31ba9e20a2ed8f6a65defc924676a1f4e920baed
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
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Characters
T
History
Joonas Rikkonen
2b4c01d18b
Fixed debug assertion fail in World.Raycast if a limb is (almost) exactly at the position of a character's collider when calling TrySetLimbPosition.
2018-03-01 22:07:18 +02:00
..
AI
Fixed a "sequence contains no elements" exception in IndoorsSteeringManager
2018-01-26 17:28:48 +02:00
Animation
Fixed debug assertion fail in World.Raycast if a limb is (almost) exactly at the position of a character's collider when calling TrySetLimbPosition.
2018-03-01 22:07:18 +02:00
Jobs
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
- More gore particles when severing limbs!
2017-12-29 21:06:11 +02:00
Character.cs
Added checks for character removal to a bunch of places. Some of these may not necessary, but at least MeleeWeapon, Projectile and Controller still accessed the user after the user had been removed.
2018-02-28 17:37:20 +02:00
CharacterInfo.cs
Character.DisplayName looks at the Card slot directly instead of finding the first ID card in the inventory and seeing if it's in the Card slot. + reduced nesting
2017-12-17 22:38:21 +02:00
CharacterNetworking.cs
Fixed occasional invalid object header errors when attempting to send a status NetworkEvent for a character (easy way to reproduce was to kill multiple characters during the same frame with an explosion).
2018-01-16 17:02:01 +02:00
DamageModifier.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
HuskInfection.cs
Husk infection state can be decreased after the infection reaches the active state (causing the husk appendage to be removed). Calyxanide still has a conditional preventing the decrease, but now it's possible for modders to revert huskification without code modifications.
Closes
#258
2018-02-21 11:12:49 +02:00
Limb.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00