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vlad.os
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LuaCsForBarotraumaEP
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3183c9fb03384e323e416f4a9d8101fefe767448
LuaCsForBarotraumaEP
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Subsurface
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Source
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Sounds
History
Regalis
3183c9fb03
Sounds can take over an audio channel that's playing at a lower volume if no free channels are found
2017-05-23 20:02:46 +03:00
..
OggSound.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
OggStream.cs
Fixed the game process staying active in the background after a crash (due to a running sound streaming thread)
2017-03-03 20:58:32 +02:00
Sound.cs
Fire sound fix: the sounds were freed after each round without ever loading them again. The sound objects still existed and had some buffer ID assigned though, causing an incorrect clip to be played or OpenAL errors to be thrown on successive rounds. (Now freed sounds always have a buffer ID of -1)
2017-04-03 20:59:02 +03:00
SoundManager.cs
Sounds can take over an audio channel that's playing at a lower volume if no free channels are found
2017-05-23 20:02:46 +03:00
SoundPlayer.cs
MonsterEvent switches state back to "not started" if the sub gets far enough from the monsters (prevents monster music from staying on), SoundPlayer plays a random default music clip if a suitable clip isn't found for the highest priority task
2017-03-19 20:34:21 +02:00