Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/PerformanceCounter.cs
Markus Isberg 6be757a45b Build 0.18.5.0
2022-06-03 22:29:04 +09:00

92 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace Barotrauma
{
public class PerformanceCounter
{
private readonly object mutex = new object();
public double AverageFramesPerSecond { get; private set; }
public double CurrentFramesPerSecond { get; private set; }
public const int MaximumSamples = 10;
private readonly Queue<double> sampleBuffer = new Queue<double>();
public class TickInfo
{
public Queue<long> ElapsedTicks { get; set; } = new Queue<long>();
public long AvgTicksPerFrame { get; set; }
}
private readonly Dictionary<string, Queue<long>> elapsedTicks = new Dictionary<string, Queue<long>>();
private readonly Dictionary<string, long> avgTicksPerFrame = new Dictionary<string, long>();
#if CLIENT
internal Graph UpdateTimeGraph = new Graph(500), DrawTimeGraph = new Graph(500);
#endif
private readonly List<string> tempSavedIdentifiers = new List<string>();
public IReadOnlyList<string> GetSavedIdentifiers
{
get
{
lock (mutex)
{
tempSavedIdentifiers.Clear();
tempSavedIdentifiers.AddRange(avgTicksPerFrame.Keys);
}
return tempSavedIdentifiers;
}
}
public void AddElapsedTicks(string identifier, long ticks)
{
lock (mutex)
{
if (!elapsedTicks.ContainsKey(identifier)) { elapsedTicks.Add(identifier, new Queue<long>()); }
elapsedTicks[identifier].Enqueue(ticks);
if (elapsedTicks[identifier].Count > MaximumSamples)
{
elapsedTicks[identifier].Dequeue();
avgTicksPerFrame[identifier] = (long)elapsedTicks[identifier].Average(i => i);
}
}
}
public float GetAverageElapsedMillisecs(string identifier)
{
long ticksPerFrame = 0;
lock (mutex)
{
avgTicksPerFrame.TryGetValue(identifier, out ticksPerFrame);
}
return ticksPerFrame * 1000.0f / Stopwatch.Frequency;
}
public bool Update(double deltaTime)
{
if (deltaTime == 0.0f) { return false; }
CurrentFramesPerSecond = 1.0 / deltaTime;
sampleBuffer.Enqueue(CurrentFramesPerSecond);
if (sampleBuffer.Count > MaximumSamples)
{
sampleBuffer.Dequeue();
AverageFramesPerSecond = sampleBuffer.Average(i => i);
}
else
{
AverageFramesPerSecond = CurrentFramesPerSecond;
}
return true;
}
}
}