154 lines
4.4 KiB
C#
154 lines
4.4 KiB
C#
using System.Collections.Generic;
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using System;
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using System.Linq;
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namespace Barotrauma
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{
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class TaskManager
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{
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const float CriticalPriority = 50.0f;
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private List<Task> tasks;
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//private GUIListBox taskListBox;
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public List<Task> Tasks
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{
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get { return tasks; }
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}
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public bool CriticalTasks
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{
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get
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{
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return tasks.Any(task => task.Priority >= CriticalPriority);
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}
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}
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public TaskManager(GameSession session)
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{
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tasks = new List<Task>();
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//taskListBox = new GUIListBox(new Rectangle(Game1.GraphicsWidth - 250, 50, 250, 500), Color.Transparent);
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//taskListBox.ScrollBarEnabled = false;
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//taskListBox.Padding = GUI.style.smallPadding;
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}
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public void AddTask(Task newTask)
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{
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if (tasks.Contains(newTask)) return;
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tasks.Add(newTask);
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}
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public void StartShift(Level level)
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{
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CreateScriptedEvents(level);
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//taskListBox.ClearChildren();
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}
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public void EndShift()
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{
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//taskListBox.ClearChildren();
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tasks.Clear();
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}
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private void CreateScriptedEvents(Level level)
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{
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Random rand = new Random(ToolBox.StringToInt(level.Seed));
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float totalDifficulty = level.Difficulty;
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int tries = 0;
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while (tries < 5)
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{
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ScriptedEvent scriptedEvent = ScriptedEvent.LoadRandom(rand);
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if (scriptedEvent==null || scriptedEvent.Difficulty > totalDifficulty)
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{
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tries++;
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continue;
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}
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AddTask(new ScriptedTask(scriptedEvent));
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totalDifficulty -= scriptedEvent.Difficulty;
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tries = 0;
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}
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}
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public void TaskStarted(Task task)
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{
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//Color color = Color.Red;
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//int width = 250;
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//if (task.Priority < 30.0f)
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//{
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// width = 200;
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// color = Color.Yellow;
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//}
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//else if (task.Priority < 60)
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//{
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// width = 220;
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// color = Color.Orange;
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//}
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//GUIFrame frame = new GUIFrame(new Rectangle(0,0,width,40), Color.Transparent, Alignment.Right, null, taskListBox);
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//frame.UserData = task;
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//frame.Padding = new Vector4(0.0f, 5.0f, 5.0f, 5.0f);
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//GUIFrame colorFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), color * 0.5f, Alignment.Right, null, frame);
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//GUITextBlock textBlock = new GUITextBlock(new Rectangle(5, 5, 0, 20), task.Name, Color.Transparent, Color.Black, Alignment.Right, null, colorFrame);
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//textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
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//colorFrame.AddChild(textBlock);
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//taskListBox.children.Sort((x, y) => ((Task)y.UserData).Priority.CompareTo(((Task)x.UserData).Priority));
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}
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public void TaskFinished(Task task)
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{
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}
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public void Update(float deltaTime)
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{
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Task removeTask = null;
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foreach (Task task in tasks)
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{
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if (task.IsFinished)
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{
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//foreach (GUIComponent comp in taskListBox.children)
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//{
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// if (comp.UserData as Task != task) continue;
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// comp.Rect = new Rectangle(comp.Rect.X, comp.Rect.Y, comp.Rect.Width, comp.Rect.Height - 1);
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// comp.children[0].ClearChildren();
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// if (comp.Rect.Height < 1)
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// {
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// removeComponent = comp;
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removeTask = task;
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// }
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// break;
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//}
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}
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else
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{
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task.Update(deltaTime);
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}
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}
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if (removeTask!= null)
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{
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//taskListBox.RemoveChild(removeComponent);
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tasks.Remove(removeTask);
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}
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//endShiftButton.Enabled = finished || Game1.server!=null;
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}
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}
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}
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