ca492bf0d4
- specific skills are required to fabricate some items - changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
321 lines
9.5 KiB
XML
321 lines
9.5 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Medical Syringe"
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category="Equipment"
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Tags="smallitem"
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pickdistance="150"
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price="50"
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canuseonself="true"
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description="A syringe filled with a potent general-purpose medical compound.">
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<Sprite texture ="med.png" sourcerect="0,0,25,5" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
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<RequiredItem name="chem" type="Contained"/>
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<Use/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="chem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Defibrillator"
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category="Equipment"
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Tags="smallitem"
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pickdistance="150"
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price="50"
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canuseonself="true"
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description="A syringe filled with a potent general-purpose medical compound.">
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<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
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<Body width="24" height="5" density="20"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true">
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</StatusEffect>
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<StatusEffect type="OnUse" target="Character" oxygen="1" setvalue="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="10.0" force="1.0" shockwave="false" flames="false" camerashake="1.0"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell"/>
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</ItemContainer>
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</Item>
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<Item
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name="Bandage"
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category="Equipment"
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Tags="smallitem"
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pickdistance="150"
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canuseonself="true"
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price="20"
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description="Treated with a hemostatic agent that quickly seals most minor wounds.">
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<Sprite texture ="med.png" sourcerect="0,16,11,16" depth="0.6"/>
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<Body width="11" height="16" density="20"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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</MeleeWeapon>
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</Item>
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<Item
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name="Iron Powder"
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category="Material"
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Tags="smallitem,chem"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
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<Body width="25" height="5" density="40"/>
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<Holdable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Stabilozine"
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category="Material"
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spritecolor="1.0,1.0,0.7,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="3.0" Oxygen="3" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Erythrozine"
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category="Material"
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spritecolor="0.5,0.5,1.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="Most commonly used for treating oxygen deprivation.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-3.0" Oxygen="20.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Fibrinozine"
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category="Material"
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spritecolor="0.6,0.4,0.2,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A hemostatic agent that slows down bleeding.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Bleeding="-10.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Corrigodone"
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category="Material"
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spritecolor="0.8,0.0,0.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="Highly effective at treating various types of physical trauma.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="10.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Auxiliorizine"
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category="Material"
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spritecolor="1.0,1.0,0.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A highly potent corrigodone-based stimulant.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="20.0" Oxygen="100.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Chlorine"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.6"
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Tags="smallitem,chem"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Ethanol"
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category="Material"
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spritecolor="0.0,0.9,0.1,1.0"
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Tags="smallitem,chem"
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canuseonself="true"
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pickdistance="150">
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<ItemComponent>
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<StatusEffect type="OnUse" target="Character" Health="-2.0" disabledeltatime="true"/>
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</ItemComponent>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Aluminium"
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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Tags="smallitem,chem"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Potassium"
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category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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Tags="smallitem,chem"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Flash Powder"
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category="Material"
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spritecolor="0.1,0.1,0.1,1.0"
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Tags="smallitem,chem,explosive"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500" damage="5" stun="3" force="0.1"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Chloral Hydrate"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.8"
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Tags="smallitem,chem"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Phosphorus"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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</Items>
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