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2f3d3ba9eafa34875022946fccb6538ef8e17765
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels
History
Regalis 2f3d3ba9ea LOS color is based on ambient light, added a parallax effect to background particles
2016-10-27 19:25:15 +03:00
..
Ruins
Added a near-indestructible ruin wall variant that has a higher chance of being used in rooms further away from the ruin entrance
2016-10-11 22:46:24 +03:00
CaveGenerator.cs
CaveGenerator doesn't attempt to create triangles whose area is too small for Farseer to handle
2016-10-19 16:55:16 +03:00
Level.cs
Amount of ambient light decreases when going deeper, closest sub can be moved with IJKL
2016-10-11 18:23:25 +03:00
LevelGenerationParams.cs
Linux damageshader, fixed keyhits being registered multiple times, added LevelGenerationParams.xml to the vanilla content package
2016-09-29 19:04:45 +03:00
LevelRenderer.cs
LOS color is based on ambient light, added a parallax effect to background particles
2016-10-27 19:25:15 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
Merge branch 'level-gen-overhaul'
2016-09-27 20:19:29 +03:00
WaterRenderer.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
WrappingWall.cs
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00
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