94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
using System;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class Pickable : ItemComponent
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{
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protected Character picker;
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protected LimbSlot allowedSlots;
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public LimbSlot AllowedSlots
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{
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get { return allowedSlots; }
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}
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public Character Picker
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{
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get { return picker; }
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}
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public Pickable(Item item, XElement element)
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: base(item, element)
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{
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string slotString = ToolBox.GetAttributeString(element, "slots", "Any");
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string[] slots = slotString.Split(',');
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foreach (string slot in slots)
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{
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allowedSlots = allowedSlots | (LimbSlot)Enum.Parse(typeof(LimbSlot), slot.Trim());
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}
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canBePicked = true;
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}
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public override bool Pick(Character picker)
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{
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if (picker == null) return false;
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if (picker.Inventory == null) return false;
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this.picker = picker;
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for (int i = item.linkedTo.Count - 1; i >= 0; i--)
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item.linkedTo[i].RemoveLinked(item);
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item.linkedTo.Clear();
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if (picker.Inventory.TryPutItem(item, allowedSlots))
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{
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if (!picker.HasSelectedItem(item) && item.body!=null) item.body.Enabled = false;
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this.picker = picker;
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ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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//foreach (StatusEffect effect in item.Prefab.statusEffects)
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//{
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// effect.OnPicked(picker, null);
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//}
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return true;
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}
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return false;
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}
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public override void Drop(Character dropper)
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{
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if (picker == null)
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{
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picker = dropper;
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//foreach (Character c in Character.characterList)
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//{
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// if (c.Inventory == null) continue;
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// if (c.Inventory.FindIndex(item) == -1) continue;
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// picker = c;
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// break;
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//}
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}
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if (picker==null || picker.Inventory == null) return;
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if (item.body!= null && !item.body.Enabled)
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{
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Limb rightHand = picker.animController.GetLimb(LimbType.RightHand);
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item.SetTransform(rightHand.SimPosition, 0.0f);
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item.body.Enabled = true;
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}
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picker.Inventory.RemoveItem(item);
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picker = null;
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}
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}
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}
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