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LuaCsForBarotraumaEP
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2e9cb6530c8d4f61accfa103f2d5998bd2b6cd99
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Characters
History
Joonas Rikkonen
80ce2ae6ae
Fixed the game running for one more frame after the debugconsole is opened, and staying paused for one extra frame after closing it. Caused the mouselook distance to lerp back from zero after toggling the console.
2018-01-29 10:27:43 +02:00
..
AI
More AI fixes/improvements:
2017-12-28 19:44:48 +02:00
Animation
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
Jobs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
AICharacter.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Attack.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Character.cs
Fixed the game running for one more frame after the debugconsole is opened, and staying paused for one extra frame after closing it. Caused the mouselook distance to lerp back from zero after toggling the console.
2018-01-29 10:27:43 +02:00
CharacterHUD.cs
Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories
2018-01-25 09:36:58 +02:00
CharacterInfo.cs
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see
#80
). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
CharacterNetworking.cs
Fixed occasional invalid object header errors when attempting to send a status NetworkEvent for a character (easy way to reproduce was to kill multiple characters during the same frame with an explosion).
2018-01-16 17:02:01 +02:00
CharacterSound.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
HUDProgressBar.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
HuskInfection.cs
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see
#80
). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
Limb.cs
Lighting fixes:
2018-01-11 11:23:55 +02:00