Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/INetSerializable.cs
T
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

30 lines
833 B
C#

using System;
using Lidgren.Network;
namespace Barotrauma.Networking
{
interface INetSerializable { }
/// <summary>
/// Interface for entities that the clients can send information of to the server
/// </summary>
interface IClientSerializable : INetSerializable
{
#if CLIENT
void ClientWrite(NetBuffer msg, object[] extraData = null);
#endif
void ServerRead(ClientNetObject type, NetBuffer msg, Client c);
}
/// <summary>
/// Interface for entities that the server can send information of to the clients
/// </summary>
interface IServerSerializable : INetSerializable
{
void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
#if CLIENT
void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime);
#endif
}
}