Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/AIController.cs
T
Joonas Rikkonen e15f5a881b Merge branch 'dedicated-server' (TODO: make sure I didn't break anything)
Conflicts:
	Barotrauma/Barotrauma.csproj
	Barotrauma/BarotraumaShared/Source/Characters/AI/AIController.cs
	Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs
	Barotrauma/BarotraumaShared/Source/Characters/AICharacter.cs
	Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs
	Barotrauma/BarotraumaShared/Source/Characters/Attack.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Characters/CharacterNetworking.cs
	Barotrauma/BarotraumaShared/Source/Characters/Limb.cs
	Barotrauma/BarotraumaShared/Source/Events/MonsterEvent.cs
	Barotrauma/BarotraumaShared/Source/Map/Explosion.cs
2017-06-30 21:02:52 +03:00

68 lines
1.5 KiB
C#

using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
partial class AIController : ISteerable
{
public enum AIState { None, Attack, GoTo, Escape, Eat }
public bool Enabled;
public readonly Character Character;
protected AIState state;
protected SteeringManager steeringManager;
public SteeringManager SteeringManager
{
get { return steeringManager; }
}
public Vector2 Steering
{
get { return Character.AnimController.TargetMovement; }
set { Character.AnimController.TargetMovement = value; }
}
public Vector2 SimPosition
{
get { return Character.SimPosition; }
}
public Vector2 WorldPosition
{
get { return Character.WorldPosition; }
}
public Vector2 Velocity
{
get { return Character.AnimController.Collider.LinearVelocity; }
}
public AIState State
{
get { return state; }
set { state = value; }
}
public AIController (Character c)
{
Character = c;
Enabled = true;
}
public virtual void OnAttacked(IDamageable attacker, float amount) { }
public virtual void SelectTarget(AITarget target) { }
public virtual void Update(float deltaTime) { }
//protected Structure lastStructurePicked;
}
}