Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/DebugConsole.cs
T
Nilanth Animosus 2df7d6a464 Tweak item spawning to combine item names without quotes
Retains ability to spawn items to characters, its unlikely that player names will match at the last half of an item - and the item must also not exist for this to be an issue.
2018-07-18 11:06:49 +01:00

2376 lines
104 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
namespace Barotrauma
{
struct ColoredText
{
public string Text;
public Color Color;
public bool IsCommand;
public readonly string Time;
public ColoredText(string text, Color color, bool isCommand)
{
this.Text = text;
this.Color = color;
this.IsCommand = isCommand;
Time = DateTime.Now.ToString();
}
}
static partial class DebugConsole
{
public class Command
{
public readonly string[] names;
public readonly string help;
private Action<string[]> onExecute;
/// <summary>
/// Executed when a client uses the command. If not set, the command is relayed to the server as-is.
/// </summary>
private Action<string[]> onClientExecute;
/// <summary>
/// Executed server-side when a client attempts to use the command.
/// </summary>
private Action<Client, Vector2, string[]> onClientRequestExecute;
public Func<string[][]> GetValidArgs;
public bool RelayToServer
{
get { return onClientExecute == null; }
}
/// <param name="name">The name of the command. Use | to give multiple names/aliases to the command.</param>
/// <param name="help">The text displayed when using the help command.</param>
/// <param name="onExecute">The default action when executing the command.</param>
/// <param name="onClientExecute">The action when a client attempts to execute the command. If null, the command is relayed to the server as-is.</param>
/// <param name="onClientRequestExecute">The server-side action when a client requests executing the command. If null, the default action is executed.</param>
public Command(string name, string help, Action<string[]> onExecute, Action<string[]> onClientExecute, Action<Client, Vector2, string[]> onClientRequestExecute, Func<string[][]> getValidArgs = null)
{
names = name.Split('|');
this.help = help;
this.onExecute = onExecute;
this.onClientExecute = onClientExecute;
this.onClientRequestExecute = onClientRequestExecute;
this.GetValidArgs = getValidArgs;
}
/// <summary>
/// Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
/// </summary>
public Command(string name, string help, Action<string[]> onExecute, Func<string[][]> getValidArgs = null)
{
names = name.Split('|');
this.help = help;
this.onExecute = onExecute;
this.onClientExecute = onExecute;
this.GetValidArgs = getValidArgs;
}
public void Execute(string[] args)
{
if (onExecute == null) return;
onExecute(args);
}
public void ClientExecute(string[] args)
{
onClientExecute(args);
}
public void ServerExecuteOnClientRequest(Client client, Vector2 cursorWorldPos, string[] args)
{
if (onClientRequestExecute == null)
{
if (onExecute == null) return;
onExecute(args);
}
else
{
onClientRequestExecute(client, cursorWorldPos, args);
}
}
}
const int MaxMessages = 200;
public static List<ColoredText> Messages = new List<ColoredText>();
public delegate void QuestionCallback(string answer);
private static QuestionCallback activeQuestionCallback;
private static List<Command> commands = new List<Command>();
public static List<Command> Commands
{
get { return commands; }
}
private static string currentAutoCompletedCommand;
private static int currentAutoCompletedIndex;
//used for keeping track of the message entered when pressing up/down
static int selectedIndex;
private static List<ColoredText> unsavedMessages = new List<ColoredText>();
private static int messagesPerFile = 800;
public const string SavePath = "ConsoleLogs";
static DebugConsole()
{
commands.Add(new Command("help", "", (string[] args) =>
{
if (args.Length == 0)
{
foreach (Command c in commands)
{
if (string.IsNullOrEmpty(c.help)) continue;
NewMessage(c.help, Color.Cyan);
}
}
else
{
var matchingCommand = commands.Find(c => c.names.Any(name => name == args[0]));
if (matchingCommand == null)
{
NewMessage("Command " + args[0] + " not found.", Color.Red);
}
else
{
NewMessage(matchingCommand.help, Color.Cyan);
}
}
}));
commands.Add(new Command("clientlist", "clientlist: List all the clients connected to the server.", (string[] args) =>
{
if (GameMain.Server == null) return;
NewMessage("***************", Color.Cyan);
foreach (Client c in GameMain.Server.ConnectedClients)
{
NewMessage("- " + c.ID.ToString() + ": " + c.Name + (c.Character != null ? " playing " + c.Character.LogName : "") + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan);
}
NewMessage("***************", Color.Cyan);
}, null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
GameMain.Server.SendConsoleMessage("***************", client);
foreach (Client c in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendConsoleMessage("- " + c.ID.ToString() + ": " + c.Name + ", " + c.Connection.RemoteEndPoint.Address.ToString(), client);
}
GameMain.Server.SendConsoleMessage("***************", client);
}));
commands.Add(new Command("traitorlist", "traitorlist: List all the traitors and their targets.", (string[] args) =>
{
if (GameMain.Server == null) return;
TraitorManager traitorManager = GameMain.Server.TraitorManager;
if (traitorManager == null) return;
foreach (Traitor t in traitorManager.TraitorList)
{
NewMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", Color.Cyan);
}
NewMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", Color.Cyan);
}));
commands.Add(new Command("itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
{
NewMessage("***************", Color.Cyan);
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
var itemPrefab = ep as ItemPrefab;
if (itemPrefab == null || itemPrefab.Name == null) continue;
NewMessage("- " + itemPrefab.Name, Color.Cyan);
}
NewMessage("***************", Color.Cyan);
}));
commands.Add(new Command("setpassword|setserverpassword", "setpassword [password]: Changes the password of the server that's being hosted.", (string[] args) =>
{
if (GameMain.Server == null || args.Length == 0) return;
GameMain.Server.SetPassword(args[0]);
}));
commands.Add(new Command("createfilelist", "", (string[] args) =>
{
UpdaterUtil.SaveFileList("filelist.xml");
}));
commands.Add(new Command("spawn|spawncharacter", "spawn [creaturename] [near/inside/outside/cursor]: Spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine).", (string[] args) =>
{
string errorMsg;
SpawnCharacter(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), out errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
null,
(Client client, Vector2 cursorPos, string[] args) =>
{
string errorMsg;
SpawnCharacter(args, cursorPos, out errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
() =>
{
List<string> characterFiles = GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Character);
for (int i = 0; i < characterFiles.Count; i++)
{
characterFiles[i] = Path.GetFileNameWithoutExtension(characterFiles[i]).ToLowerInvariant();
}
return new string[][]
{
characterFiles.ToArray(),
new string[] { "near", "inside", "outside", "cursor" }
};
}));
commands.Add(new Command("spawnitem", "spawnitem [itemname] [cursor/inventory/cargo/random/[name]]: Spawn an item at the position of the cursor, in the inventory of the controlled character, in the inventory of the client with the given name, or at a random spawnpoint if the last parameter is omitted or \"random\".",
(string[] args) =>
{
SpawnItem(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Character.Controlled, out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
SpawnItem(args, cursorWorldPos, client.Character, out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
GameMain.Server.SendConsoleMessage(errorMsg, client);
}
},
() =>
{
List<string> itemNames = new List<string>();
foreach (MapEntityPrefab prefab in MapEntityPrefab.List)
{
if (prefab is ItemPrefab itemPrefab) itemNames.Add(itemPrefab.Name);
}
return new string[][]
{
itemNames.ToArray(),
new string[] { "cursor", "inventory" }
};
}));
commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) =>
{
HumanAIController.DisableCrewAI = true;
NewMessage("Crew AI disabled", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
HumanAIController.DisableCrewAI = true;
NewMessage("Crew AI disabled by \"" + client.Name + "\"", Color.White);
GameMain.Server.SendConsoleMessage("Crew AI disabled", client);
}));
commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
{
HumanAIController.DisableCrewAI = false;
NewMessage("Crew AI enabled", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
HumanAIController.DisableCrewAI = false;
NewMessage("Crew AI enabled by \"" + client.Name + "\"", Color.White);
GameMain.Server.SendConsoleMessage("Crew AI enabled", client);
}));
commands.Add(new Command("autorestart", "autorestart [true/false]: Enable or disable round auto-restart.", (string[] args) =>
{
if (GameMain.Server == null) return;
bool enabled = GameMain.Server.AutoRestart;
if (args.Length > 0)
{
bool.TryParse(args[0], out enabled);
}
else
{
enabled = !enabled;
}
if (enabled != GameMain.Server.AutoRestart)
{
if (GameMain.Server.AutoRestartInterval <= 0) GameMain.Server.AutoRestartInterval = 10;
GameMain.Server.AutoRestartTimer = GameMain.Server.AutoRestartInterval;
GameMain.Server.AutoRestart = enabled;
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(enabled, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
NewMessage(GameMain.Server.AutoRestart ? "Automatic restart enabled." : "Automatic restart disabled.", Color.White);
}, null, null));
commands.Add(new Command("autorestartinterval", "autorestartinterval [seconds]: Set how long the server waits between rounds before automatically starting a new one. If set to 0, autorestart is disabled.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length > 0)
{
int parsedInt = 0;
if (int.TryParse(args[0], out parsedInt))
{
if (parsedInt >= 0)
{
GameMain.Server.AutoRestart = true;
GameMain.Server.AutoRestartInterval = parsedInt;
if (GameMain.Server.AutoRestartTimer >= GameMain.Server.AutoRestartInterval) GameMain.Server.AutoRestartTimer = GameMain.Server.AutoRestartInterval;
NewMessage("Autorestart interval set to " + GameMain.Server.AutoRestartInterval + " seconds.", Color.White);
}
else
{
GameMain.Server.AutoRestart = false;
NewMessage("Autorestart disabled.", Color.White);
}
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
}
}, null, null));
commands.Add(new Command("autorestarttimer", "autorestarttimer [seconds]: Set the current autorestart countdown to the specified value.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length > 0)
{
int parsedInt = 0;
if (int.TryParse(args[0], out parsedInt))
{
if (parsedInt >= 0)
{
GameMain.Server.AutoRestart = true;
GameMain.Server.AutoRestartTimer = parsedInt;
if (GameMain.Server.AutoRestartInterval <= GameMain.Server.AutoRestartTimer) GameMain.Server.AutoRestartInterval = GameMain.Server.AutoRestartTimer;
GameMain.NetLobbyScreen.LastUpdateID++;
NewMessage("Autorestart timer set to " + GameMain.Server.AutoRestartTimer + " seconds.", Color.White);
}
else
{
GameMain.Server.AutoRestart = false;
NewMessage("Autorestart disabled.", Color.White);
}
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
}
}, null, null));
commands.Add(new Command("giveperm", "giveperm [id]: Grants administrative permissions to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("giveperm [id]: Grants administrative permissions to the player with the specified client ID.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid permissions are:",Color.White);
NewMessage(" - all",Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(),Color.White);
}
ShowQuestionPrompt("Permission to grant to \"" + client.Name + "\"?", (perm) =>
{
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
NewMessage(perm + " is not a valid permission!", Color.Red);
return;
}
}
client.GivePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Granted " + perm + " permissions to " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to grant to client #" + id + "?", (perm) =>
{
GameMain.Client.SendConsoleCommand("giveperm " +id + " " + perm);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string perm = string.Join("", args.Skip(1));
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
return;
}
}
client.GivePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Granted " + perm + " permissions to " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " granted " + perm + " permissions to " + client.Name + ".", Color.White);
}));
commands.Add(new Command("revokeperm", "revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to revoke from \"" + client.Name + "\"?", (perm) =>
{
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
NewMessage(perm + " is not a valid permission!", Color.Red);
return;
}
}
client.RemovePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Revoked " + perm + " permissions from " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to revoke from client #" + id + "?", (perm) =>
{
GameMain.Client.SendConsoleCommand("revokeperm " + id + " " + perm);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string perm = string.Join("", args.Skip(1));
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
return;
}
}
client.RemovePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Revoked " + perm + " permissions from " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " revoked " + perm + " permissions from " + client.Name + ".", Color.White);
}));
commands.Add(new Command("giverank", "giverank [id]: Assigns a specific rank (= a set of administrative permissions) to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("giverank [id]: Assigns a specific rank(= a set of administrative permissions) to the player with the specified client ID.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
}
ShowQuestionPrompt("Rank to grant to \"" + client.Name + "\"?", (rank) =>
{
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant());
if (preset == null)
{
ThrowError("Rank \"" + rank + "\" not found.");
return;
}
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
}
ShowQuestionPrompt("Rank to grant to client #" + id + "?", (rank) =>
{
GameMain.Client.SendConsoleCommand("giverank " + id + " " + rank);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string rank = string.Join("", args.Skip(1));
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant());
if (preset == null)
{
GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient);
return;
}
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " granted the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
}));
commands.Add(new Command("givecommandperm", "givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) =>
{
string[] splitCommands = commandsStr.Split(' ');
List<Command> grantedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
ThrowError("Could not find the command \"" + splitCommands[i] + "\"!");
}
else
{
grantedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList());
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Gave the client \"" + client.Name + "\" the permission to use console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to client #" + id + "? You may enter multiple commands separated with a space.", (commandNames) =>
{
GameMain.Client.SendConsoleCommand("givecommandperm " + id + " " + commandNames);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string[] splitCommands = args.Skip(1).ToArray();
List<Command> grantedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
}
else
{
grantedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList());
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Gave the client \"" + client.Name + "\" the permission to use the console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", senderClient);
NewMessage("Gave the client \"" + client.Name + "\" the permission to use the console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White);
}));
commands.Add(new Command("revokecommandperm", "revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Console command permissions to revoke from \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) =>
{
string[] splitCommands = commandsStr.Split(' ');
List<Command> revokedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
ThrowError("Could not find the command \"" + splitCommands[i] + "\"!");
}
else
{
revokedCommands.Add(matchingCommand);
}
}
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to client #" + id + "? You may enter multiple commands separated with a space.", (commandNames) =>
{
GameMain.Client.SendConsoleCommand("givecommandperm " + id + " " + commandNames);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string[] splitCommands = args.Skip(1).ToArray();
List<Command> revokedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
}
else
{
revokedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", senderClient);
NewMessage(senderClient.Name + " revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White);
}));
commands.Add(new Command("showperm", "showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", Color.Cyan);
return;
}
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
if (client.Permissions == ClientPermissions.None)
{
NewMessage(client.Name + " has no special permissions.", Color.White);
return;
}
NewMessage(client.Name + " has the following permissions:", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None || !client.HasPermission(permission)) continue;
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
NewMessage(" - " + attributes[0].Description, Color.White);
}
if (client.HasPermission(ClientPermissions.ConsoleCommands))
{
if (client.PermittedConsoleCommands.Count == 0)
{
NewMessage("No permitted console commands:", Color.White);
}
else
{
NewMessage("Permitted console commands:", Color.White);
foreach (Command permittedCommand in client.PermittedConsoleCommands)
{
NewMessage(" - " + permittedCommand.names[0], Color.White);
}
}
}
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
GameMain.Client.SendConsoleCommand("showperm " + id);
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
if (client.Permissions == ClientPermissions.None)
{
GameMain.Server.SendConsoleMessage(client.Name + " has no special permissions.", senderClient);
return;
}
GameMain.Server.SendConsoleMessage(client.Name + " has the following permissions:", senderClient);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None || !client.HasPermission(permission)) continue;
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
GameMain.Server.SendConsoleMessage(" - " + attributes[0].Description, senderClient);
}
if (client.HasPermission(ClientPermissions.ConsoleCommands))
{
if (client.PermittedConsoleCommands.Count == 0)
{
GameMain.Server.SendConsoleMessage("No permitted console commands:", senderClient);
}
else
{
GameMain.Server.SendConsoleMessage("Permitted console commands:", senderClient);
foreach (Command permittedCommand in client.PermittedConsoleCommands)
{
GameMain.Server.SendConsoleMessage(" - " + permittedCommand.names[0], senderClient);
}
}
}
}));
commands.Add(new Command("togglekarma", "togglekarma: Toggles the karma system.", (string[] args) =>
{
throw new NotImplementedException();
if (GameMain.Server == null) return;
GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;
}));
commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
string playerName = string.Join(" ", args);
ShowQuestionPrompt("Reason for kicking \"" + playerName + "\"?", (reason) =>
{
GameMain.NetworkMember.KickPlayer(playerName, reason);
});
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("kickid", "kickid [id]: Kick the player with the specified client ID out of the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
int.TryParse(args[0], out int id);
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Reason for kicking \"" + client.Name + "\"?", (reason) =>
{
GameMain.NetworkMember.KickPlayer(client.Name, reason);
});
}));
commands.Add(new Command("ban", "ban [name]: Kick and ban the player from the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
string clientName = string.Join(" ", args);
ShowQuestionPrompt("Reason for banning \"" + clientName + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
TimeSpan parsedBanDuration;
if (!TryParseTimeSpan(duration, out parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.NetworkMember.BanPlayer(clientName, reason, false, banDuration);
});
});
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
int.TryParse(args[0], out int id);
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Reason for banning \"" + client.Name + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.NetworkMember.BanPlayer(client.Name, reason, false, banDuration);
});
});
}));
commands.Add(new Command("banip", "banip [ip]: Ban the IP address from the server.", (string[] args) =>
{
if (GameMain.Server == null || args.Length == 0) return;
ShowQuestionPrompt("Reason for banning the ip \"" + args[0] + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
var clients = GameMain.Server.ConnectedClients.FindAll(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]);
if (clients.Count == 0)
{
GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, banDuration);
}
else
{
foreach (Client cl in clients)
{
GameMain.Server.BanClient(cl, reason, false, banDuration);
}
}
});
});
},
(string[] args) =>
{
#if CLIENT
if (GameMain.Client == null || args.Length == 0) return;
ShowQuestionPrompt("Reason for banning the ip \"" + args[0] + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.Client.SendConsoleCommand(
"banip " +
args[0] + " " +
(banDuration.HasValue ? banDuration.Value.TotalSeconds.ToString() : "0") + " " +
reason);
});
});
#endif
},
(Client client, Vector2 cursorPos, string[] args) =>
{
if (args.Length < 1) return;
var clients = GameMain.Server.ConnectedClients.FindAll(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]);
TimeSpan? duration = null;
if (args.Length > 1)
{
if (double.TryParse(args[1], out double durationSeconds))
{
if (durationSeconds > 0) duration = TimeSpan.FromSeconds(durationSeconds);
}
else
{
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid ban duration.", client);
return;
}
}
string reason = "";
if (args.Length > 2) reason = string.Join(" ", args.Skip(2));
if (clients.Count == 0)
{
GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, duration);
}
else
{
foreach (Client cl in clients)
{
GameMain.Server.BanClient(cl, reason, false, duration);
}
}
}));
commands.Add(new Command("teleportcharacter|teleport", "teleport [character name]: Teleport the specified character to the position of the cursor. If the name parameter is omitted, the controlled character will be teleported.", (string[] args) =>
{
Character tpCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, false);
if (tpCharacter == null) return;
var cam = GameMain.GameScreen.Cam;
tpCharacter.AnimController.CurrentHull = null;
tpCharacter.Submarine = null;
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character tpCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args, false);
if (tpCharacter == null) return;
var cam = GameMain.GameScreen.Cam;
tpCharacter.AnimController.CurrentHull = null;
tpCharacter.Submarine = null;
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cursorWorldPos));
tpCharacter.AnimController.FindHull(cursorWorldPos, true);
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("godmode", "godmode: Toggle submarine godmode. Makes the main submarine invulnerable to damage.", (string[] args) =>
{
if (Submarine.MainSub == null) return;
Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
NewMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (Submarine.MainSub == null) return;
Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
NewMessage((Submarine.MainSub.GodMode ? "Godmode turned on by \"" : "Godmode off by \"") + client.Name+"\"", Color.White);
GameMain.Server.SendConsoleMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", client);
}));
commands.Add(new Command("lockx", "lockx: Lock horizontal movement of the main submarine.", (string[] args) =>
{
Submarine.LockX = !Submarine.LockX;
}, null, null));
commands.Add(new Command("locky", "locky: Lock vertical movement of the main submarine.", (string[] args) =>
{
Submarine.LockY = !Submarine.LockY;
}, null, null));
commands.Add(new Command("dumpids", "", (string[] args) =>
{
try
{
int count = args.Length == 0 ? 10 : int.Parse(args[0]);
Entity.DumpIds(count);
}
catch (Exception e)
{
ThrowError("Failed to dump ids", e);
}
}));
commands.Add(new Command("findentityids", "findentityids [entityname]", (string[] args) =>
{
if (args.Length == 0) return;
args[0] = args[0].ToLowerInvariant();
foreach (MapEntity mapEntity in MapEntity.mapEntityList)
{
if (mapEntity.Name.ToLowerInvariant() == args[0])
{
ThrowError(mapEntity.ID + ": " + mapEntity.Name.ToString());
}
}
foreach (Character character in Character.CharacterList)
{
if (character.Name.ToLowerInvariant() == args[0] || character.SpeciesName.ToLowerInvariant() == args[0])
{
ThrowError(character.ID + ": " + character.Name.ToString());
}
}
}));
commands.Add(new Command("heal", "heal [character name]: Restore the specified character to full health. If the name parameter is omitted, the controlled character will be healed.", (string[] args) =>
{
Character healedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (healedCharacter != null)
{
healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null);
healedCharacter.Oxygen = 100.0f;
healedCharacter.Bleeding = 0.0f;
healedCharacter.SetStun(0.0f, true);
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character healedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (healedCharacter != null)
{
healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null);
healedCharacter.Oxygen = 100.0f;
healedCharacter.Bleeding = 0.0f;
healedCharacter.SetStun(0.0f, true);
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("revive", "revive [character name]: Bring the specified character back from the dead. If the name parameter is omitted, the controlled character will be revived.", (string[] args) =>
{
Character revivedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (revivedCharacter == null) return;
revivedCharacter.Revive(false);
if (GameMain.Server != null)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.Character != revivedCharacter) continue;
//clients stop controlling the character when it dies, force control back
GameMain.Server.SetClientCharacter(c, revivedCharacter);
break;
}
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character revivedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (revivedCharacter == null) return;
revivedCharacter.Revive(false);
if (GameMain.Server != null)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.Character != revivedCharacter) continue;
//clients stop controlling the character when it dies, force control back
GameMain.Server.SetClientCharacter(c, revivedCharacter);
break;
}
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("freeze", "", (string[] args) =>
{
if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen;
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (client.Character != null) client.Character.AnimController.Frozen = !client.Character.AnimController.Frozen;
}));
commands.Add(new Command("ragdoll", "ragdoll [character name]: Force-ragdoll the specified character. If the name parameter is omitted, the controlled character will be ragdolled.", (string[] args) =>
{
Character ragdolledCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (ragdolledCharacter != null)
{
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character ragdolledCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (ragdolledCharacter != null)
{
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) =>
{
Character.Controlled = null;
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
}));
commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
{
if (GameMain.Client == null)
{
Hull.EditWater = !Hull.EditWater;
NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
}
}));
commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) =>
{
if (GameMain.Client == null)
{
Hull.EditFire = !Hull.EditFire;
NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);
}
}));
commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage] [emp strength]: Creates an explosion at the position of the cursor.", (string[] args) =>
{
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
if (args.Length > 4) float.TryParse(args[4], out empStrength);
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Vector2 explosionPos = cursorWorldPos;
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f; ;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
if (args.Length > 4) float.TryParse(args[4], out empStrength);
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos);
}));
commands.Add(new Command("fixitems", "fixitems: Repairs all items and restores them to full condition.", (string[] args) =>
{
foreach (Item it in Item.ItemList)
{
it.Condition = it.Prefab.Health;
}
}, null, null));
commands.Add(new Command("fixhulls|fixwalls", "fixwalls/fixhulls: Fixes all walls.", (string[] args) =>
{
foreach (Structure w in Structure.WallList)
{
for (int i = 0; i < w.SectionCount; i++)
{
w.AddDamage(i, -100000.0f);
}
}
}, null, null));
commands.Add(new Command("power", "power [temperature]: Immediately sets the temperature of the nuclear reactor to the specified value.", (string[] args) =>
{
Item reactorItem = Item.ItemList.Find(i => i.GetComponent<Reactor>() != null);
if (reactorItem == null) return;
float power = 5000.0f;
if (args.Length > 0) float.TryParse(args[0], out power);
var reactor = reactorItem.GetComponent<Reactor>();
reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f;
reactor.AutoTemp = true;
reactor.Temperature = power;
if (GameMain.Server != null)
{
reactorItem.CreateServerEvent(reactor);
}
}, null, null));
commands.Add(new Command("oxygen|air", "oxygen/air: Replenishes the oxygen levels in every room to 100%.", (string[] args) =>
{
foreach (Hull hull in Hull.hullList)
{
hull.OxygenPercentage = 100.0f;
}
}, null, null));
commands.Add(new Command("kill", "kill [character]: Immediately kills the specified character.", (string[] args) =>
{
Character killedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
killedCharacter?.AddDamage(CauseOfDeath.Damage, killedCharacter.MaxHealth * 2, null);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character killedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
killedCharacter?.AddDamage(CauseOfDeath.Damage, killedCharacter.MaxHealth * 2, null);
}));
commands.Add(new Command("killmonsters", "killmonsters: Immediately kills all AI-controlled enemies in the level.", (string[] args) =>
{
foreach (Character c in Character.CharacterList)
{
if (!(c.AIController is EnemyAIController)) continue;
c.AddDamage(CauseOfDeath.Damage, c.MaxHealth * 2, null);
}
}, null, null));
commands.Add(new Command("netstats", "netstats: Toggles the visibility of the network statistics UI.", (string[] args) =>
{
if (GameMain.Server == null) return;
GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats;
}));
commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] ; [character name]: Gives the client control of the specified character.", (string[] args) =>
{
if (GameMain.Server == null) return;
int separatorIndex = Array.IndexOf(args, ";");
if (separatorIndex == -1 || args.Length < 3)
{
ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\"");
return;
}
string[] argsLeft = args.Take(separatorIndex).ToArray();
string[] argsRight = args.Skip(separatorIndex + 1).ToArray();
string clientName = string.Join(" ", argsLeft);
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == clientName);
if (client == null)
{
ThrowError("Client \"" + clientName + "\" not found.");
}
var character = FindMatchingCharacter(argsRight, false);
GameMain.Server.SetClientCharacter(client, character);
},
null,
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
int separatorIndex = Array.IndexOf(args, ";");
if (separatorIndex == -1 || args.Length < 3)
{
GameMain.Server.SendConsoleMessage("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\"", senderClient);
return;
}
string[] argsLeft = args.Take(separatorIndex).ToArray();
string[] argsRight = args.Skip(separatorIndex + 1).ToArray();
string clientName = string.Join(" ", argsLeft);
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == clientName);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client \"" + clientName + "\" not found.", senderClient);
}
var character = FindMatchingCharacter(argsRight, false);
GameMain.Server.SetClientCharacter(client, character);
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray(),
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("campaigninfo|campaignstatus", "campaigninfo: Display information about the state of the currently active campaign.", (string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
campaign.LogState();
}));
commands.Add(new Command("campaigndestination|setcampaigndestination", "campaigndestination [index]: Set the location to head towards in the currently active campaign.", (string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
if (args.Length == 0)
{
int i = 0;
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
{
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
i++;
}
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
{
int destinationIndex = -1;
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
NewMessage(location.Name+" selected.", Color.White);
});
}
else
{
int destinationIndex = -1;
if (!int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
NewMessage(location.Name + " selected.", Color.White);
}
},
(string[] args) =>
{
#if CLIENT
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
if (args.Length == 0)
{
int i = 0;
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
{
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
i++;
}
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
{
int destinationIndex = -1;
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client.SendConsoleCommand("campaigndestination " + destinationIndex);
});
}
else
{
int destinationIndex = -1;
if (!int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client.SendConsoleCommand("campaigndestination " + destinationIndex);
}
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient);
return;
}
int destinationIndex = -1;
if (args.Length < 1 || !int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
GameMain.Server.SendConsoleMessage("Index out of bounds!", senderClient);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
GameMain.Server.SendConsoleMessage(location.Name + " selected.", senderClient);
}));
#if DEBUG
commands.Add(new Command("spamevents", "A debug command that immediately creates entity events for all items, characters and structures.", (string[] args) =>
{
foreach (Item item in Item.ItemList)
{
for (int i = 0; i < item.components.Count; i++)
{
if (item.components[i] is IServerSerializable)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, i });
}
var itemContainer = item.GetComponent<ItemContainer>();
if (itemContainer != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState });
}
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
item.NeedsPositionUpdate = true;
}
}
foreach (Character c in Character.CharacterList)
{
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
}
foreach (Structure wall in Structure.WallList)
{
GameMain.Server.CreateEntityEvent(wall);
}
}, null, null));
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
{
Submarine.MainSub?.FlipX();
}));
#endif
InitProjectSpecific();
commands.Sort((c1, c2) => c1.names[0].CompareTo(c2.names[0]));
}
private static string[] SplitCommand(string command)
{
command = command.Trim();
List<string> commands = new List<string>();
int escape = 0;
bool inQuotes = false;
string piece = "";
for (int i = 0; i < command.Length; i++)
{
if (command[i] == '\\')
{
if (escape == 0) escape = 2;
else piece += '\\';
}
else if (command[i] == '"')
{
if (escape == 0) inQuotes = !inQuotes;
else piece += '"';
}
else if (command[i] == ' ' && !inQuotes)
{
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece);
piece = "";
}
else if (escape == 0) piece += command[i];
if (escape > 0) escape--;
}
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); //add final piece
return commands.ToArray();
}
public static string AutoComplete(string command)
{
string[] splitCommand = SplitCommand(command);
string[] args = splitCommand.Skip(1).ToArray();
//if an argument is given or the last character is a space, attempt to autocomplete the argument
if (args.Length > 0 || (command.Length > 0 && command.Last() == ' '))
{
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0]));
if (matchingCommand == null || matchingCommand.GetValidArgs == null) return command;
int autoCompletedArgIndex = args.Length > 0 && command.Last() != ' ' ? args.Length - 1 : args.Length;
//get all valid arguments for the given command
string[][] allArgs = matchingCommand.GetValidArgs();
if (allArgs == null || allArgs.GetLength(0) < autoCompletedArgIndex + 1) return command;
if (string.IsNullOrEmpty(currentAutoCompletedCommand))
{
currentAutoCompletedCommand = autoCompletedArgIndex > args.Length - 1 ? " " : args.Last();
}
//find all valid autocompletions for the given argument
string[] validArgs = allArgs[autoCompletedArgIndex].Where(arg =>
currentAutoCompletedCommand.Trim().Length <= arg.Length &&
arg.Substring(0, currentAutoCompletedCommand.Trim().Length).ToLower() == currentAutoCompletedCommand.Trim().ToLower()).ToArray();
if (validArgs.Length == 0) return command;
currentAutoCompletedIndex = currentAutoCompletedIndex % validArgs.Length;
string autoCompletedArg = validArgs[currentAutoCompletedIndex++];
//add quotation marks to args that contain spaces
if (autoCompletedArg.Contains(' ')) autoCompletedArg = '"' + autoCompletedArg + '"';
for (int i = 0; i < splitCommand.Length; i++)
{
if (splitCommand[i].Contains(' ')) splitCommand[i] = '"' + splitCommand[i] + '"';
}
return string.Join(" ", autoCompletedArgIndex >= args.Length ? splitCommand : splitCommand.Take(splitCommand.Length - 1)) + " " + autoCompletedArg;
}
else
{
if (string.IsNullOrWhiteSpace(currentAutoCompletedCommand))
{
currentAutoCompletedCommand = command;
}
List<string> matchingCommands = new List<string>();
foreach (Command c in commands)
{
foreach (string name in c.names)
{
if (currentAutoCompletedCommand.Length > name.Length) continue;
if (currentAutoCompletedCommand == name.Substring(0, currentAutoCompletedCommand.Length))
{
matchingCommands.Add(name);
}
}
}
if (matchingCommands.Count == 0) return command;
currentAutoCompletedIndex = currentAutoCompletedIndex % matchingCommands.Count;
return matchingCommands[currentAutoCompletedIndex++];
}
}
private static string AutoCompleteStr(string str, IEnumerable<string> validStrings)
{
if (string.IsNullOrEmpty(str)) return str;
foreach (string validStr in validStrings)
{
if (validStr.Length > str.Length && validStr.Substring(0, str.Length) == str) return validStr;
}
return str;
}
public static void ResetAutoComplete()
{
currentAutoCompletedCommand = "";
currentAutoCompletedIndex = 0;
}
public static string SelectMessage(int direction)
{
if (Messages.Count == 0) return "";
direction = MathHelper.Clamp(direction, -1, 1);
int i = 0;
do
{
selectedIndex += direction;
if (selectedIndex < 0) selectedIndex = Messages.Count - 1;
selectedIndex = selectedIndex % Messages.Count;
if (++i >= Messages.Count) break;
} while (!Messages[selectedIndex].IsCommand);
return Messages[selectedIndex].Text;
}
public static void ExecuteCommand(string command)
{
if (activeQuestionCallback != null)
{
#if CLIENT
activeQuestionText = null;
#endif
NewMessage(command, Color.White, true);
//reset the variable before invoking the delegate because the method may need to activate another question
var temp = activeQuestionCallback;
activeQuestionCallback = null;
temp(command);
return;
}
if (string.IsNullOrWhiteSpace(command)) return;
string[] splitCommand = SplitCommand(command);
if (!splitCommand[0].ToLowerInvariant().Equals("admin"))
{
NewMessage(command, Color.White, true);
}
#if CLIENT
if (GameMain.Client != null)
{
if (GameMain.Client.HasConsoleCommandPermission(splitCommand[0].ToLowerInvariant()))
{
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
//if the command is not defined client-side, we'll relay it anyway because it may be a custom command at the server's side
if (matchingCommand == null || matchingCommand.RelayToServer)
{
GameMain.Client.SendConsoleCommand(command);
}
else
{
matchingCommand.ClientExecute(splitCommand.Skip(1).ToArray());
}
NewMessage("Server command: " + command, Color.White);
return;
}
#if !DEBUG
if (!IsCommandPermitted(splitCommand[0].ToLowerInvariant(), GameMain.Client))
{
ThrowError("You're not permitted to use the command \"" + splitCommand[0].ToLowerInvariant() + "\"!");
return;
}
#endif
}
#endif
bool commandFound = false;
foreach (Command c in commands)
{
if (c.names.Contains(splitCommand[0].ToLowerInvariant()))
{
c.Execute(splitCommand.Skip(1).ToArray());
commandFound = true;
break;
}
}
if (!commandFound)
{
ThrowError("Command \"" + splitCommand[0] + "\" not found.");
}
}
public static void ExecuteClientCommand(Client client, Vector2 cursorWorldPos, string command)
{
if (GameMain.Server == null) return;
if (string.IsNullOrWhiteSpace(command)) return;
if (!client.HasPermission(ClientPermissions.ConsoleCommands))
{
GameMain.Server.SendConsoleMessage("You are not permitted to use console commands!", client);
GameServer.Log(client.Name + " attempted to execute the console command \"" + command + "\" without a permission to use console commands.", ServerLog.MessageType.ConsoleUsage);
return;
}
string[] splitCommand = SplitCommand(command);
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
if (matchingCommand != null && !client.PermittedConsoleCommands.Contains(matchingCommand))
{
GameMain.Server.SendConsoleMessage("You are not permitted to use the command\"" + matchingCommand.names[0] + "\"!", client);
GameServer.Log(client.Name + " attempted to execute the console command \"" + command + "\" without a permission to use the command.", ServerLog.MessageType.ConsoleUsage);
return;
}
else if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Command \"" + splitCommand[0] + "\" not found.", client);
return;
}
try
{
matchingCommand.ServerExecuteOnClientRequest(client, cursorWorldPos, splitCommand.Skip(1).ToArray());
GameServer.Log("Console command \"" + command + "\" executed by " + client.Name + ".", ServerLog.MessageType.ConsoleUsage);
}
catch (Exception e)
{
ThrowError("Executing the command \"" + matchingCommand.names[0] + "\" by request from \"" + client.Name + "\" failed.", e);
}
}
private static Character FindMatchingCharacter(string[] args, bool ignoreRemotePlayers = false)
{
if (args.Length == 0) return null;
int characterIndex;
string characterName;
if (int.TryParse(args.Last(), out characterIndex) && args.Length > 1)
{
characterName = string.Join(" ", args.Take(args.Length - 1)).ToLowerInvariant();
}
else
{
characterName = string.Join(" ", args).ToLowerInvariant();
characterIndex = -1;
}
var matchingCharacters = Character.CharacterList.FindAll(c => (!ignoreRemotePlayers || !c.IsRemotePlayer) && c.Name.ToLowerInvariant() == characterName);
if (!matchingCharacters.Any())
{
NewMessage("Character \""+ characterName + "\" not found", Color.Red);
return null;
}
if (characterIndex == -1)
{
if (matchingCharacters.Count > 1)
{
NewMessage(
"Found multiple matching characters. " +
"Use \"[charactername] [0-" + (matchingCharacters.Count - 1) + "]\" to choose a specific character.",
Color.LightGray);
}
return matchingCharacters[0];
}
else if (characterIndex < 0 || characterIndex >= matchingCharacters.Count)
{
ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1));
}
else
{
return matchingCharacters[characterIndex];
}
return null;
}
private static void SpawnCharacter(string[] args, Vector2 cursorWorldPos, out string errorMsg)
{
errorMsg = "";
if (args.Length == 0) return;
Character spawnedCharacter = null;
Vector2 spawnPosition = Vector2.Zero;
WayPoint spawnPoint = null;
if (args.Length > 1)
{
switch (args[1].ToLowerInvariant())
{
case "inside":
spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
break;
case "outside":
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);
break;
case "near":
case "close":
float closestDist = -1.0f;
foreach (WayPoint wp in WayPoint.WayPointList)
{
if (wp.Submarine != null) continue;
//don't spawn inside hulls
if (Hull.FindHull(wp.WorldPosition, null) != null) continue;
float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter);
if (closestDist < 0.0f || dist < closestDist)
{
spawnPoint = wp;
closestDist = dist;
}
}
break;
case "cursor":
spawnPosition = cursorWorldPos;
break;
default:
spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
break;
}
}
else
{
spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
}
if (string.IsNullOrWhiteSpace(args[0])) return;
if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
if (args[0].ToLowerInvariant() == "human")
{
spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition);
#if CLIENT
if (GameMain.GameSession != null)
{
SinglePlayerCampaign mode = GameMain.GameSession.GameMode as SinglePlayerCampaign;
if (mode != null)
{
Character.Controlled = spawnedCharacter;
GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled);
GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled);
}
}
#endif
}
else
{
List<string> characterFiles = GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Character);
foreach (string characterFile in characterFiles)
{
if (Path.GetFileNameWithoutExtension(characterFile).ToLowerInvariant() == args[0].ToLowerInvariant())
{
Character.Create(characterFile, spawnPosition);
return;
}
}
errorMsg = "No character matching the name \"" + args[0] + "\" found in the selected content package.";
//attempt to open the config from the default path (the file may still be present even if it isn't included in the content package)
string configPath = "Content/Characters/"
+ args[0].First().ToString().ToUpper() + args[0].Substring(1)
+ "/" + args[0].ToLower() + ".xml";
Character.Create(configPath, spawnPosition);
}
}
private static void SpawnItem(string[] args, Vector2 cursorPos, Character controlledCharacter, out string errorMsg)
{
errorMsg = "";
if (args.Length < 1) return;
Vector2? spawnPos = null;
Inventory spawnInventory = null;
int extraParams = 0;
switch (args.Last().ToLowerInvariant())
{
case "cursor":
extraParams = 1;
spawnPos = cursorPos;
break;
case "inventory":
extraParams = 1;
spawnInventory = controlledCharacter == null ? null : controlledCharacter.Inventory;
break;
case "cargo":
var wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
break;
//Dont do a thing, random is basically Human points anyways - its in the help description.
case "random":
extraParams = 1;
return;
default:
extraParams = 0;
break;
}
string itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant();
ItemPrefab itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
if (itemPrefab == null && extraParams == 0)
{
if (GameMain.Server != null)
{
var client = GameMain.Server.ConnectedClients.Find(c => c.Name.ToLower() == args.Last().ToLower());
if (client != null)
{
extraParams += 1;
itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant();
if (client.Character != null && client.Character.Name == args.Last().ToLower()) spawnInventory = client.Character.Inventory;
itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
}
}
}
//Check again if the item can be found again after having checked for a character
if (itemPrefab == null)
{
errorMsg = "Item \"" + itemName + "\" not found!";
return;
}
if ((spawnPos == null || spawnPos == Vector2.Zero) && spawnInventory == null)
{
var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
}
if (spawnPos != null)
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos);
}
else if (spawnInventory != null)
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory);
}
}
public static void NewMessage(string msg, Color color, bool isCommand = false)
{
if (string.IsNullOrEmpty((msg))) return;
#if SERVER
var newMsg = new ColoredText(msg, color, isCommand);
Messages.Add(newMsg);
//TODO: REMOVE
Console.ForegroundColor = XnaToConsoleColor.Convert(color);
Console.WriteLine(msg);
Console.ForegroundColor = ConsoleColor.White;
if (GameSettings.SaveDebugConsoleLogs)
{
unsavedMessages.Add(newMsg);
if (unsavedMessages.Count >= messagesPerFile)
{
SaveLogs();
unsavedMessages.Clear();
}
}
if (Messages.Count > MaxMessages)
{
Messages.RemoveRange(0, Messages.Count - MaxMessages);
}
#elif CLIENT
lock (queuedMessages)
{
queuedMessages.Enqueue(new ColoredText(msg, color, isCommand));
}
#endif
}
public static void ShowQuestionPrompt(string question, QuestionCallback onAnswered)
{
#if CLIENT
activeQuestionText = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 30), " >>" + question, "", Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
activeQuestionText.CanBeFocused = false;
activeQuestionText.TextColor = Color.Cyan;
#else
NewMessage(" >>" + question, Color.Cyan);
#endif
activeQuestionCallback += onAnswered;
}
private static bool TryParseTimeSpan(string s, out TimeSpan timeSpan)
{
timeSpan = new TimeSpan();
if (string.IsNullOrWhiteSpace(s)) return false;
string currNum = "";
foreach (char c in s)
{
if (char.IsDigit(c))
{
currNum += c;
}
else if (char.IsWhiteSpace(c))
{
continue;
}
else
{
int parsedNum = 0;
if (!int.TryParse(currNum, out parsedNum))
{
return false;
}
switch (c)
{
case 'd':
timeSpan += new TimeSpan(parsedNum, 0, 0, 0, 0);
break;
case 'h':
timeSpan += new TimeSpan(0, parsedNum, 0, 0, 0);
break;
case 'm':
timeSpan += new TimeSpan(0, 0, parsedNum, 0, 0);
break;
case 's':
timeSpan += new TimeSpan(0, 0, 0, parsedNum, 0);
break;
default:
return false;
}
currNum = "";
}
}
return true;
}
public static Command FindCommand(string commandName)
{
commandName = commandName.ToLowerInvariant();
return commands.Find(c => c.names.Any(n => n.ToLowerInvariant() == commandName));
}
public static void Log(string message)
{
if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray);
}
public static void ThrowError(string error, Exception e = null)
{
if (e != null)
{
error += " {" + e.Message + "}\n" + e.StackTrace;
}
System.Diagnostics.Debug.WriteLine(error);
NewMessage(error, Color.Red);
#if CLIENT
isOpen = true;
#endif
}
public static void SaveLogs()
{
if (unsavedMessages.Count == 0) return;
if (!Directory.Exists(SavePath))
{
try
{
Directory.CreateDirectory(SavePath);
}
catch (Exception e)
{
ThrowError("Failed to create a folder for debug console logs", e);
return;
}
}
string fileName = "DebugConsoleLog_" + DateTime.Now.ToShortDateString() + "_" + DateTime.Now.ToShortTimeString() + ".txt";
var invalidChars = Path.GetInvalidFileNameChars();
foreach (char invalidChar in invalidChars)
{
fileName = fileName.Replace(invalidChar.ToString(), "");
}
string filePath = Path.Combine(SavePath, fileName);
if (File.Exists(filePath))
{
int fileNum = 2;
while (File.Exists(filePath + " (" + fileNum + ")"))
{
fileNum++;
}
filePath = filePath + " (" + fileNum + ")";
}
try
{
File.WriteAllLines(filePath, unsavedMessages.Select(l => "[" + l.Time + "] " + l.Text));
}
catch (Exception e)
{
unsavedMessages.Clear();
ThrowError("Saving debug console log to " + filePath + " failed", e);
}
}
}
}