Files
LuaCsForBarotraumaEP/Subsurface/Map/Lights/LightManager.cs

23 lines
514 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface.Lights
{
class LightManager
{
public static Vector2 ViewPos;
public static bool FowEnabled = true;
public static void DrawFow(GraphicsDevice graphics, Camera cam)
{
if (!FowEnabled) return;
foreach (ConvexHull convexHull in ConvexHull.list)
{
convexHull.DrawShadows(graphics, cam, ViewPos);
}
}
}
}