2cb0ee73be
https://puu.sh/yQ8fs/61e12f15c6.webm TODO: Get rid of the "damagesoundtype" system and replace it with simple "tag" checking to allow customizability from content pack side Fix damagemodifier sounds never being played (I've never once heard LimbArmor play on anything but mantis)
98 lines
3.7 KiB
XML
98 lines
3.7 KiB
XML
<Items>
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<Item
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name="Headset"
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category="Equipment"
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tags="smallitem"
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description="Allows remote communication between the crew."
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price="10">
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<Sprite texture ="headset.png" depth="0.6"/>
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<Body width="12" height="8" density="10"/>
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<WifiComponent range="20000.0" LinkToChat="true">
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<RequiredItems name="Battery Cell" type="Contained"/>
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</WifiComponent>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell">
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<StatusEffect type="OnContaining" target="Contained" Condition="-0.05"/>
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</Containable>
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<Containable name="Fulgurium Battery Cell">
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<StatusEffect type="OnContaining" target="Contained" Condition="-0.05"/>
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</Containable>
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</ItemContainer>
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<Wearable limbtype="Head" slots="Any,Face">
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<sprite texture="headset.png" limb="Head" origin="0.5,0.5"/>
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</Wearable>
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</Item>
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<Item
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name="Clown Mask"
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category="Equipment"
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tags="smallitem"
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description="Praise the honkmother.">
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<Sprite texture ="clownmask.png" depth="0.6"/>
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<Body width="10" radius="10" density="10"/>
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<Deconstruct time="10">
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<Item name="Bike Horn"/>
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</Deconstruct>
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<Wearable limbtype="Head" slots="Any,Face">
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<sprite texture="clownmask.png" limb="Head" origin="0.5,0.5"/>
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<StatusEffect type="OnWearing" target="Character" HideFace="true"/>
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</Wearable>
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</Item>
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<Item
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name="Clown Costume"
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category="Equipment"
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tags="smallitem"
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description="Praise the honkmother.">
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<Sprite texture ="clownpants.png" sourcerect="0,62,53,18" depth="0.6"/>
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<Body width="53" height="18" density="30"/>
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<Deconstruct time="40">
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<Item name="Bike Horn"/>
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<Item name="Bike Horn"/>
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<Item name="Bike Horn"/>
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</Deconstruct>
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<Wearable slots="Any,Torso+Legs">
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<sprite texture="clownshirt.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.02"/>
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<sprite texture="clownshirt.png" limb="RightHand" sourcerect="47,0,15,49" origin="0.45,0.6" hidelimb="true"/>
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<sprite texture="clownshirt.png" limb="LeftHand" sourcerect="47,0,15,49" origin="0.45,0.6" depth="0.14" hidelimb="true"/>
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<sprite texture="clownshirt.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
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<sprite texture="clownshirt.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
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<sprite texture="clownpants.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="clownpants.png" limb="RightThigh" sourcerect="0,0,38,50" origin="0.5,0.5" depth="0.01" hidelimb="true"/>
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<sprite texture="clownpants.png" limb="LeftThigh" sourcerect="0,0,38,50" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="clownpants.png" limb="RightLeg" sourcerect="37,0,28,52" origin="0.55,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="clownpants.png" limb="LeftLeg" sourcerect="37,0,28,52" origin="0.55,0.5" depth="0.15" hidelimb="true"/>
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<sprite texture="clownpants.png" limb="RightFoot" sound="footstep_clown" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.11" hidelimb="true"/>
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<sprite texture="clownpants.png" limb="LeftFoot" sound="footstep_clown" sourcerect="65,41,15,39" origin="0.5,0.35" depth="0.15" hidelimb="true"/>
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<!-- HENK -->
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<!-- DamageSound isn't played, not even for diving suits/ballistic helmet/armor. Needs looking into.
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<damagemodifier damagetype="Blunt" armorsector="0.0,360.0" damagemultiplier="1.2" damagesound="LimbClown"/>
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<damagemodifier damagetype="Slash" armorsector="0.0,360.0" damagemultiplier="1.2" damagesound="LimbClown"/> -->
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</Wearable>
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</Item>
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</Items>
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