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LuaCsForBarotraumaEP
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2c76a6ad3c892464014a7a273f361087e9ae6e02
LuaCsForBarotraumaEP
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Subsurface
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Source
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Map
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Levels
History
Regalis
3f22b2e4df
GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
2016-05-01 18:55:44 +03:00
..
Ruins
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
CaveGenerator.cs
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
Level.cs
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
LevelRenderer.cs
GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
2016-05-01 18:55:44 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
WaterRenderer.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
WrappingWall.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00