Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
2023-05-10 15:07:17 +03:00

131 lines
5.4 KiB
C#

using Barotrauma.Networking;
using Barotrauma.Particles;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Items.Components
{
partial class Projectile : ItemComponent
{
private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
bool launch = msg.ReadBoolean();
if (launch)
{
ushort userId = msg.ReadUInt16();
User = Entity.FindEntityByID(userId) as Character;
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
float rotation = msg.ReadSingle();
spreadIndex = msg.ReadByte();
if (User != null)
{
Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
}
else
{
Launch(User, simPosition, rotation);
}
}
bool isStuck = msg.ReadBoolean();
if (isStuck)
{
ushort submarineID = msg.ReadUInt16();
ushort hullID = msg.ReadUInt16();
Vector2 simPosition = new Vector2(
msg.ReadSingle(),
msg.ReadSingle());
Vector2 axis = new Vector2(
msg.ReadSingle(),
msg.ReadSingle());
UInt16 entityID = msg.ReadUInt16();
Entity entity = Entity.FindEntityByID(entityID);
Submarine submarine = Entity.FindEntityByID(submarineID) as Submarine;
Hull hull = Entity.FindEntityByID(hullID) as Hull;
item.Submarine = submarine;
item.CurrentHull = hull;
item.body.SetTransform(simPosition, item.body.Rotation);
if (entity is Character character)
{
byte limbIndex = msg.ReadByte();
if (limbIndex >= character.AnimController.Limbs.Length)
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character.ToString()})");
return;
}
if (character.Removed) { return; }
var limb = character.AnimController.Limbs[limbIndex];
StickToTarget(limb.body.FarseerBody, axis);
}
else if (entity is Structure structure)
{
byte bodyIndex = msg.ReadByte();
if (bodyIndex == 255) { bodyIndex = 0; }
if (bodyIndex >= structure.Bodies.Count)
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure.ToString()})");
return;
}
var body = structure.Bodies[bodyIndex];
StickToTarget(body, axis);
}
else if (entity is Item item)
{
if (item.Removed) { return; }
var door = item.GetComponent<Door>();
if (door != null)
{
StickToTarget(door.Body.FarseerBody, axis);
}
else if (item.body != null)
{
StickToTarget(item.body.FarseerBody, axis);
}
}
else if (entity is Submarine sub)
{
StickToTarget(sub.PhysicsBody.FarseerBody, axis);
}
else
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Invalid stick target ({entity?.ToString() ?? "null"}, {entityID})");
}
}
else
{
Unstick();
}
}
partial void LaunchProjSpecific(Vector2 startLocation, Vector2 endLocation)
{
Vector2 particlePos = item.WorldPosition;
float rotation = -item.body.Rotation;
if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
Tuple<Vector2, Vector2> tracerPoints = new Tuple<Vector2, Vector2>(startLocation, endLocation);
foreach (ParticleEmitter emitter in particleEmitters)
{
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier, tracerPoints: tracerPoints);
}
}
partial void InitProjSpecific(ContentXElement element)
{
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "particleemitter":
particleEmitters.Add(new ParticleEmitter(subElement));
break;
}
}
}
}
}