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LuaCsForBarotraumaEP
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2bb5d418369677f549e437d4874572c2e648ad3a
LuaCsForBarotraumaEP
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Subsurface
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Signal
History
Regalis11
2bb5d41836
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
2015-10-14 22:10:37 +03:00
..
AndComponent.cs
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
Connection.cs
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
2015-10-14 22:10:37 +03:00
ConnectionPanel.cs
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
LightComponent.cs
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
2015-10-14 22:10:37 +03:00
NotComponent.cs
v0.1
2015-07-31 21:05:55 +03:00
OrComponent.cs
v0.1
2015-07-31 21:05:55 +03:00
OxygenDetector.cs
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
RegExFindComponent.cs
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
SignalCheckComponent.cs
v0.1
2015-07-31 21:05:55 +03:00
WifiComponent.cs
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
2015-08-21 20:21:22 +03:00
Wire.cs
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
2015-10-14 22:10:37 +03:00