425 lines
14 KiB
C#
425 lines
14 KiB
C#
using System;
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using System.IO;
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using Barotrauma.Networking;
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using MoonSharp.Interpreter;
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using Microsoft.Xna.Framework;
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using MoonSharp.Interpreter.Interop;
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using System.Runtime.CompilerServices;
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using System.Linq;
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using System.Threading;
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using LuaCsCompatPatchFunc = Barotrauma.LuaCsPatch;
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using System.Diagnostics;
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[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsScriptAssembly, AllInternalsVisible = true)]
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[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsOneTimeScriptAssembly, AllInternalsVisible = true)]
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namespace Barotrauma
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{
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class LuaCsSetupConfig
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{
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public bool FirstTimeCsWarning = true;
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public LuaCsSetupConfig() { }
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}
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partial class LuaCsSetup
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{
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public const string LuaSetupFile = "Lua/LuaSetup.lua";
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public const string VersionFile = "luacsversion.txt";
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public static ContentPackageId LuaForBarotraumaId = new SteamWorkshopId(2559634234);
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public static ContentPackageId CsForBarotraumaId = new SteamWorkshopId(2795927223);
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private const string configFileName = "LuaCsSetupConfig.xml";
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#if SERVER
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public const bool IsServer = true;
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public const bool IsClient = false;
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#else
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public const bool IsServer = false;
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public const bool IsClient = true;
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#endif
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private static int executionNumber = 0;
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public Script Lua { get; private set; }
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public CsScriptRunner CsScript { get; private set; }
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public LuaScriptLoader LuaScriptLoader { get; private set; }
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public LuaGame Game { get; private set; }
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public LuaCsHook Hook { get; private set; }
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public LuaCsTimer Timer { get; private set; }
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public LuaCsNetworking Networking { get; private set; }
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public LuaCsSteam Steam { get; private set; }
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public LuaCsPerformanceCounter PerformanceCounter { get; private set; }
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public LuaCsModStore ModStore { get; private set; }
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private LuaRequire require { get; set; }
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public CsScriptLoader CsScriptLoader { get; private set; }
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public LuaCsSetupConfig Config { get; private set; }
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internal LuaCsExceptionHandler ExceptionHandler { get; set; }
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internal LuaCsMessageLogger MessageLogger { get; set; }
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public LuaCsSetup()
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{
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MessageLogger = DefaultMessageLogger;
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ExceptionHandler = DefaultExceptionHandler;
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Hook = new LuaCsHook(this);
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ModStore = new LuaCsModStore();
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Game = new LuaGame();
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Networking = new LuaCsNetworking();
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}
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public void UpdateConfig()
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{
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FileStream file;
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if (!File.Exists(configFileName)) file = File.Create(configFileName);
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else file = File.Open(configFileName, FileMode.Truncate, FileAccess.Write);
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LuaCsConfig.Save(file, Config);
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file.Close();
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}
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/// <summary>
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/// due to there's a race on the process and the unloaded AssemblyLoadContexts,
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/// should recreate runner after the script runs
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/// </summary>
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public void RecreateCsScript()
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{
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CsScript = new CsScriptRunner(CsScript.setup);
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Lua.Globals["CsScript"] = CsScript;
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}
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public static ContentPackage GetPackage(ContentPackageId id, bool fallbackToAll = true, bool useBackup = false)
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{
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foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
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{
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if (package.UgcId.ValueEquals(id))
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{
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return package;
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}
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}
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if (fallbackToAll)
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{
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foreach (ContentPackage package in ContentPackageManager.LocalPackages)
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{
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if (package.UgcId.ValueEquals(id))
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{
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return package;
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}
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}
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foreach (ContentPackage package in ContentPackageManager.AllPackages)
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{
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if (package.UgcId.ValueEquals(id))
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{
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return package;
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}
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}
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}
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if (useBackup && ContentPackageManager.EnabledPackages.BackupPackages.Regular != null)
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{
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foreach (ContentPackage package in ContentPackageManager.EnabledPackages.BackupPackages.Regular.Value)
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{
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if (package.UgcId.ValueEquals(id))
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{
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return package;
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}
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}
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}
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return null;
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}
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internal void HandleException(Exception ex, LuaCsMessageOrigin origin)
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{
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this.ExceptionHandler?.Invoke(ex, origin);
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}
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private DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
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{
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if (!LuaCsFile.CanReadFromPath(file))
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{
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throw new ScriptRuntimeException($"dofile: File access to {file} not allowed.");
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}
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if (!LuaCsFile.Exists(file))
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{
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throw new ScriptRuntimeException($"dofile: File {file} not found.");
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}
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return Lua.DoFile(file, globalContext, codeStringFriendly);
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}
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private DynValue LoadFile(string file, Table globalContext = null, string codeStringFriendly = null)
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{
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if (!LuaCsFile.CanReadFromPath(file))
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{
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throw new ScriptRuntimeException($"loadfile: File access to {file} not allowed.");
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}
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if (!LuaCsFile.Exists(file))
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{
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throw new ScriptRuntimeException($"loadfile: File {file} not found.");
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}
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return Lua.LoadFile(file, globalContext, codeStringFriendly);
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}
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public DynValue CallLuaFunction(object function, params object[] args)
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{
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// XXX: `lua` might be null if `LuaCsSetup.Stop()` is called while
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// a patched function is still running.
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if (Lua == null) return null;
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lock (Lua)
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{
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try
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{
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return Lua.Call(function, args);
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}
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catch (Exception e)
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{
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HandleException(e, LuaCsMessageOrigin.LuaMod);
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}
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return null;
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}
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}
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private void SetModulePaths(string[] str)
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{
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LuaScriptLoader.ModulePaths = str;
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}
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public void Update()
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{
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Timer?.Update();
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Steam?.Update();
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#if CLIENT
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Stopwatch luaSw = new Stopwatch();
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luaSw.Start();
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#endif
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Hook?.Call("think");
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#if CLIENT
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luaSw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("Think Hook", luaSw.ElapsedTicks);
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#endif
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}
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public void Stop()
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{
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foreach (var type in AppDomain.CurrentDomain.GetAssemblies().Where(a => a.GetName().Name == CsScriptBase.CsScriptAssembly).SelectMany(assembly => assembly.GetTypes()))
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{
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UserData.UnregisterType(type, true);
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}
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foreach (var mod in ACsMod.LoadedMods.ToArray())
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{
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mod.Dispose();
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}
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ACsMod.LoadedMods.Clear();
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if (Thread.CurrentThread == GameMain.MainThread)
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{
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Hook?.Call("stop");
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}
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Game?.Stop();
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Hook.Clear();
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ModStore.Clear();
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Game = new LuaGame();
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Networking = new LuaCsNetworking();
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Timer = new LuaCsTimer();
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Steam = new LuaCsSteam();
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PerformanceCounter = new LuaCsPerformanceCounter();
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LuaScriptLoader = null;
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Lua = null;
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CsScript = null;
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Config = null;
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if (CsScriptLoader != null)
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{
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CsScriptLoader.Clear();
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CsScriptLoader.Unload();
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CsScriptLoader = null;
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}
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}
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public void Initialize()
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{
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Stop();
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PrintMessage("Lua! Version " + AssemblyInfo.GitRevision);
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if (File.Exists(configFileName))
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{
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using (var file = File.Open(configFileName, FileMode.Open, FileAccess.Read))
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Config = LuaCsConfig.Load<LuaCsSetupConfig>(file);
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}
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else
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{
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Config = new LuaCsSetupConfig();
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}
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bool csActive = GetPackage(CsForBarotraumaId, false, true) != null;
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LuaScriptLoader = new LuaScriptLoader();
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LuaScriptLoader.ModulePaths = new string[] { };
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RegisterLuaConverters();
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Lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug);
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Lua.Options.DebugPrint = PrintMessage;
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Lua.Options.ScriptLoader = LuaScriptLoader;
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Lua.Options.CheckThreadAccess = false;
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Script.GlobalOptions.ShouldPCallCatchException = (Exception ex) => { return true; };
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CsScript = new CsScriptRunner(this);
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require = new LuaRequire(Lua);
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Game = new LuaGame();
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Networking = new LuaCsNetworking();
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Timer = new LuaCsTimer();
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Steam = new LuaCsSteam();
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PerformanceCounter = new LuaCsPerformanceCounter();
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Hook.Initialize();
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ModStore.Initialize();
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UserData.RegisterType<LuaCsConfig>();
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UserData.RegisterType<LuaCsAction>();
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UserData.RegisterType<LuaCsFile>();
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UserData.RegisterType<LuaCsCompatPatchFunc>();
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UserData.RegisterType<LuaCsPatchFunc>();
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UserData.RegisterType<LuaCsConfig>();
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UserData.RegisterType<CsScriptRunner>();
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UserData.RegisterType<LuaGame>();
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UserData.RegisterType<LuaCsTimer>();
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UserData.RegisterType<LuaCsFile>();
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UserData.RegisterType<LuaCsNetworking>();
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UserData.RegisterType<LuaCsSteam>();
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UserData.RegisterType<LuaUserData>();
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UserData.RegisterType<LuaCsPerformanceCounter>();
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UserData.RegisterType<IUserDataDescriptor>();
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Lua.Globals["printerror"] = (Action<object>)PrintLuaError;
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Lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
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Lua.Globals["dofile"] = (Func<string, Table, string, DynValue>)DoFile;
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Lua.Globals["loadfile"] = (Func<string, Table, string, DynValue>)LoadFile;
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Lua.Globals["require"] = (Func<string, Table, DynValue>)require.Require;
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Lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)Lua.DoString;
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Lua.Globals["load"] = (Func<string, Table, string, DynValue>)Lua.LoadString;
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Lua.Globals["CsScript"] = CsScript;
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Lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
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Lua.Globals["Game"] = Game;
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Lua.Globals["Hook"] = Hook;
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Lua.Globals["ModStore"] = ModStore;
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Lua.Globals["Timer"] = Timer;
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Lua.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
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Lua.Globals["Networking"] = Networking;
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Lua.Globals["Steam"] = Steam;
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Lua.Globals["PerformanceCounter"] = PerformanceCounter;
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Lua.Globals["ExecutionNumber"] = executionNumber;
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Lua.Globals["CSActive"] = csActive;
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Lua.Globals["SERVER"] = IsServer;
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Lua.Globals["CLIENT"] = IsClient;
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if (csActive)
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{
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PrintMessage("Cs! Version " + AssemblyInfo.GitRevision);
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if (Config.FirstTimeCsWarning)
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{
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Config.FirstTimeCsWarning = false;
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UpdateConfig();
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DebugConsole.AddWarning("Cs package active! Cs mods are NOT sandboxed, use it at your own risk!");
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}
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CsScriptLoader = new CsScriptLoader();
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CsScriptLoader.SearchFolders();
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if (CsScriptLoader.HasSources)
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{
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try
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{
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Stopwatch compilationTime = new Stopwatch();
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compilationTime.Start();
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var modTypes = CsScriptLoader.Compile();
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modTypes.ForEach(t =>
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{
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try
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{
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t.GetConstructor(new Type[] { })?.Invoke(null);
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}
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catch (Exception ex)
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{
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HandleException(ex, LuaCsMessageOrigin.CSharpMod);
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}
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});
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compilationTime.Stop();
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PrintCsMessage($"Took {compilationTime.ElapsedMilliseconds}ms to compile and run Cs Scripts.");
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}
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catch (Exception ex)
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{
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HandleException(ex, LuaCsMessageOrigin.CSharpMod);
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}
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}
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}
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ContentPackage luaPackage = GetPackage(LuaForBarotraumaId);
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if (File.Exists(LuaSetupFile))
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{
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PrintMessage("Using LuaSetup.lua from the Barotrauma Lua/ folder.");
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try
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{
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DynValue function = Lua.LoadFile(LuaSetupFile);
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CallLuaFunction(function, Path.GetDirectoryName(Path.GetFullPath(LuaSetupFile)));
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}
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catch (Exception e)
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{
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HandleException(e, LuaCsMessageOrigin.LuaMod);
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}
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}
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else if (luaPackage != null)
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{
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PrintMessage("Using LuaSetup.lua from the content package.");
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string path = Path.GetDirectoryName(luaPackage.Path);
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try
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{
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string luaPath = Path.Combine(path, "Binary/Lua/LuaSetup.lua");
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CallLuaFunction(Lua.LoadFile(luaPath), Path.GetDirectoryName(Path.GetFullPath(luaPath)));
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}
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catch (Exception e)
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{
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HandleException(e, LuaCsMessageOrigin.LuaMod);
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}
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}
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else
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{
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PrintLuaError("LuaSetup.lua not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
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}
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executionNumber++;
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}
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}
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}
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