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LuaCsForBarotraumaEP
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2b65392a3c2a3ff22a6505dc9035cffa8d3f3f09
LuaCsForBarotraumaEP
/
Subsurface
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Source
/
Map
/
Lights
History
Regalis
7c6ea5b1c0
LightSource vertices are recalculated if another submarine within the range of the light has moved relative to the sub the light is in
2017-03-20 17:15:12 +02:00
..
ConvexHull.cs
Optimized lightsource raycasts
2017-03-03 00:02:43 +02:00
LightManager.cs
LightSources cache the light vertices in vertex buffers and only recalculate if needed
2017-02-27 00:41:50 +02:00
LightSource.cs
LightSource vertices are recalculated if another submarine within the range of the light has moved relative to the sub the light is in
2017-03-20 17:15:12 +02:00