Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Characters/CharacterHealth.cs

1388 lines
64 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class CharacterHealth
{
private static bool toggledThisFrame;
private static Sprite damageOverlay;
private static string[] strengthTexts;
private GUIButton cprButton;
private Point screenResolution;
private float uiScale, inventoryScale;
private Alignment alignment = Alignment.Left;
public Alignment Alignment
{
get { return alignment; }
set
{
if (alignment == value) return;
alignment = value;
UpdateAlignment();
}
}
private GUIButton suicideButton;
// healthbars
private GUIProgressBar healthBar;
private GUIProgressBar healthBarShadow;
private GUIProgressBar healthWindowHealthBar;
private GUIProgressBar healthWindowHealthBarShadow;
private float healthShadowSize;
private float healthShadowDelay;
private float healthBarPulsateTimer;
private float healthBarPulsatePhase;
private GUITextBlock characterName;
private GUIFrame afflictionInfoFrame;
private GUIListBox afflictionInfoContainer;
private GUIListBox recommendedTreatmentContainer;
private float bloodParticleTimer;
private GUIFrame healthWindow;
private GUIComponent deadIndicator;
private GUIComponent lowSkillIndicator;
private SpriteSheet limbIndicatorOverlay;
private float limbIndicatorOverlayAnimState;
private GUIFrame dropItemArea;
private float dropItemAnimDuration = 0.5f;
private float dropItemAnimTimer;
public Item DroppedItem
{
get
{
return droppedItem;
}
}
private Item droppedItem;
private GUIComponent draggingMed;
private int highlightedLimbIndex = -1;
private int selectedLimbIndex = -1;
private float distortTimer;
// 0-1
private float damageIntensity;
private float damageIntensityDropdownRate = 0.1f;
public float DamageOverlayTimer { get; private set; }
private static CharacterHealth openHealthWindow;
public static CharacterHealth OpenHealthWindow
{
get
{
return openHealthWindow;
}
set
{
if (openHealthWindow == value) return;
if (value != null && !value.UseHealthWindow) return;
openHealthWindow = value;
toggledThisFrame = true;
if (Character.Controlled == null) { return; }
if (value == null &&
Character.Controlled?.SelectedCharacter?.CharacterHealth != null &&
Character.Controlled.SelectedCharacter.CharacterHealth == openHealthWindow &&
!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed)
{
Character.Controlled.DeselectCharacter();
}
Character.Controlled.ResetInteract = true;
if (openHealthWindow != null)
{
openHealthWindow.characterName.Text = value.Character.Name;
Character.Controlled.SelectedConstruction = null;
}
}
}
static CharacterHealth()
{
damageOverlay = new Sprite("Content/UI/damageOverlay.png", Vector2.Zero);
}
partial void InitProjSpecific(XElement element, Character character)
{
if (strengthTexts == null)
{
strengthTexts = new string[]
{
TextManager.Get("AfflictionStrengthLow"),
TextManager.Get("AfflictionStrengthMedium"),
TextManager.Get("AfflictionStrengthHigh")
};
}
character.OnAttacked += OnAttacked;
bool horizontal = HUDLayoutSettings.HealthBarAreaLeft.Width > HUDLayoutSettings.HealthBarAreaLeft.Height;
healthBar = new GUIProgressBar(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAreaLeft, GUI.Canvas),
barSize: 1.0f, color: Color.Green, style: horizontal ? "GUIProgressBar" : "GUIProgressBarVertical")
{
IsHorizontal = horizontal
};
healthBarShadow = new GUIProgressBar(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAreaLeft, GUI.Canvas),
barSize: 1.0f, color: Color.Green, style: horizontal ? "GUIProgressBar" : "GUIProgressBarVertical")
{
IsHorizontal = horizontal
};
healthShadowSize = 1.0f;
afflictionInfoFrame = new GUIFrame(new RectTransform(new Point(HUDLayoutSettings.HealthWindowAreaLeft.Width / 2, 200), GUI.Canvas));
var paddedInfoFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), afflictionInfoFrame.RectTransform, Anchor.Center), style: null);
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.08f), paddedInfoFrame.RectTransform), "", font: GUI.LargeFont)
{
UserData = "selectedlimbname"
};
afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.08f), paddedInfoFrame.RectTransform), TextManager.Get("SuitableTreatments"), textAlignment: Alignment.TopRight);
lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.07f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.08f) },
TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.Center, font: GUI.SmallFont, wrap: true)
{
Visible = false
};
recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.15f) })
{
Spacing = 10
};
dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.0f, 0.0f) }, style: null)
{
ToolTip = TextManager.Get("HealthItemUseTip")
};
dropItemArea.RectTransform.NonScaledSize = new Point(dropItemArea.Rect.Width);
string[] healthCircleStyles = new string[] { "HealthCircleInner", "HealthCircleMid", "HealthCircleOuter" };
foreach (string healthCircleStyle in healthCircleStyles)
{
for (int i = 1; i < 4; i++)
{
var style = GUI.Style.GetComponentStyle(healthCircleStyle + i);
if (style != null)
{
new GUIImage(new RectTransform(Vector2.One, dropItemArea.RectTransform), healthCircleStyle + i)
{
CanBeFocused = false
};
}
}
}
new GUIImage(new RectTransform(Vector2.One * 0.2f, dropItemArea.RectTransform, Anchor.Center), "HealthCross")
{
CanBeFocused = false
};
healthWindow = new GUIFrame(new RectTransform(new Point(100, 200), GUI.Canvas));
var paddedHealthWindow = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), healthWindow.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.03f
};
var nameContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedHealthWindow.RectTransform) { MinSize = new Point(0, 20) }, isHorizontal: true)
{
Stretch = true
};
characterName = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), nameContainer.RectTransform), "", textAlignment: Alignment.CenterLeft, font: GUI.LargeFont)
{
AutoScale = true
};
new GUICustomComponent(new RectTransform(new Vector2(0.4f, 1.0f), nameContainer.RectTransform),
onDraw: (spriteBatch, component) =>
{
character.Info.DrawPortrait(spriteBatch, new Vector2(component.Rect.X, component.Rect.Center.Y - component.Rect.Width / 2), component.Rect.Width);
});
new GUICustomComponent(new RectTransform(new Vector2(1.0f, 0.9f), paddedHealthWindow.RectTransform),
(spriteBatch, component) =>
{
DrawHealthWindow(spriteBatch, component.RectTransform.Rect, true, false);
},
(deltaTime, component) =>
{
UpdateLimbIndicators(deltaTime, component.RectTransform.Rect);
}
);
deadIndicator = new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.1f), healthWindow.RectTransform, Anchor.Center),
text: TextManager.Get("Deceased"), font: GUI.LargeFont, textAlignment: Alignment.Center, wrap: true, style: "GUIToolTip")
{
Visible = false,
CanBeFocused = false
};
healthWindowHealthBar = new GUIProgressBar(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAreaLeft, GUI.Canvas),
barSize: 1.0f, color: Color.Green, style: "GUIProgressBarVertical")
{
IsHorizontal = false
};
healthWindowHealthBarShadow = new GUIProgressBar(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAreaLeft, GUI.Canvas),
barSize: 1.0f, color: Color.Green, style: "GUIProgressBarVertical")
{
IsHorizontal = false
};
cprButton = new GUIButton(new RectTransform(new Point(80, 80), GUI.Canvas), text: "", style: "CPRButton")
{
OnClicked = (button, userData) =>
{
Character selectedCharacter = Character.Controlled?.SelectedCharacter;
if (selectedCharacter == null || (!selectedCharacter.IsUnconscious && selectedCharacter.Stun <= 0.0f)) return false;
Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
AnimController.Animation.None : AnimController.Animation.CPR;
selectedCharacter.AnimController.ResetPullJoints();
if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Treatment });
}
return true;
},
Visible = false
};
UpdateAlignment();
suicideButton = new GUIButton(new RectTransform(new Vector2(0.06f, 0.02f), GUI.Canvas, Anchor.TopCenter)
{ MinSize = new Point(120, 20), RelativeOffset = new Vector2(0.0f, 0.01f) },
TextManager.Get("GiveInButton"))
{
ToolTip = TextManager.Get(GameMain.NetworkMember == null ? "GiveInHelpSingleplayer" : "GiveInHelpMultiplayer"),
OnClicked = (button, userData) =>
{
GUI.ForceMouseOn(null);
if (Character.Controlled != null)
{
if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Status });
}
else
{
var causeOfDeath = GetCauseOfDeath();
Character.Controlled.Kill(causeOfDeath.First, causeOfDeath.Second);
Character.Controlled = null;
}
}
return true;
}
};
if (element != null)
{
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
limbIndicatorOverlay = new SpriteSheet(subElement);
break;
}
}
}
}
private void OnAttacked(Character attacker, AttackResult attackResult)
{
if (Math.Abs(attackResult.Damage) < 0.01f && attackResult.Afflictions.Count == 0) return;
DamageOverlayTimer = MathHelper.Clamp(attackResult.Damage / MaxVitality, DamageOverlayTimer, 1.0f);
if (healthShadowDelay <= 0.0f) healthShadowDelay = 1.0f;
if (healthBarPulsateTimer <= 0.0f) healthBarPulsatePhase = 0.0f;
healthBarPulsateTimer = 1.0f;
float additionalIntensity = MathHelper.Lerp(0, 1, MathUtils.InverseLerp(0, 0.1f, attackResult.Damage / MaxVitality));
damageIntensity = MathHelper.Clamp(damageIntensity + additionalIntensity, 0, 1);
}
private void UpdateAlignment()
{
healthBar.RectTransform.RelativeOffset = healthBarShadow.RectTransform.RelativeOffset = Vector2.Zero;
healthWindowHealthBar.RectTransform.RelativeOffset = healthWindowHealthBarShadow.RectTransform.RelativeOffset = Vector2.Zero;
int healthWindowHealthBarWidth = (int)(40 * GUI.Scale);
if (alignment == Alignment.Left)
{
healthBar.RectTransform.SetPosition(Anchor.BottomLeft);
healthBarShadow.RectTransform.SetPosition(Anchor.BottomLeft);
healthBar.RectTransform.AbsoluteOffset = healthBarShadow.RectTransform.AbsoluteOffset =
new Point(HUDLayoutSettings.HealthBarAreaLeft.X, GameMain.GraphicsHeight - HUDLayoutSettings.HealthBarAreaLeft.Bottom);
healthBar.RectTransform.NonScaledSize = healthBarShadow.RectTransform.NonScaledSize = HUDLayoutSettings.HealthBarAreaLeft.Size;
healthWindow.RectTransform.AbsoluteOffset = HUDLayoutSettings.HealthWindowAreaLeft.Location + new Point(healthWindowHealthBarWidth, 0);
healthWindow.RectTransform.NonScaledSize = new Point(
HUDLayoutSettings.HealthWindowAreaLeft.Width / 3 - healthWindowHealthBarWidth,
HUDLayoutSettings.HealthWindowAreaLeft.Height);
afflictionInfoFrame.RectTransform.AbsoluteOffset = new Point(
healthWindow.Rect.Right,
HUDLayoutSettings.HealthWindowAreaLeft.Y);
afflictionInfoFrame.RectTransform.NonScaledSize = new Point(
(int)(HUDLayoutSettings.HealthWindowAreaLeft.Width * 0.66f),
(int)(HUDLayoutSettings.HealthWindowAreaLeft.Height));
healthWindowHealthBar.RectTransform.NonScaledSize = healthWindowHealthBarShadow.RectTransform.NonScaledSize =
new Point(healthWindowHealthBarWidth, healthWindow.Rect.Height);
healthWindowHealthBar.RectTransform.AbsoluteOffset = healthWindowHealthBarShadow.RectTransform.AbsoluteOffset =
HUDLayoutSettings.HealthWindowAreaLeft.Location;
int cprButtonSize = (int)(100 * GUI.Scale);
cprButton.RectTransform.AbsoluteOffset = new Point(HUDLayoutSettings.HealthWindowAreaLeft.Right, dropItemArea.Rect.Center.Y - cprButtonSize / 2);
cprButton.RectTransform.NonScaledSize = new Point(cprButtonSize);
}
else
{
healthBar.RectTransform.SetPosition(Anchor.TopLeft);
healthBarShadow.RectTransform.SetPosition(Anchor.TopLeft);
healthBar.RectTransform.AbsoluteOffset = healthBarShadow.RectTransform.AbsoluteOffset =
HUDLayoutSettings.HealthBarAreaRight.Location;
healthBar.RectTransform.NonScaledSize = healthBarShadow.RectTransform.NonScaledSize = HUDLayoutSettings.HealthBarAreaRight.Size;
healthWindow.RectTransform.AbsoluteOffset = new Point(
HUDLayoutSettings.HealthWindowAreaRight.X + HUDLayoutSettings.HealthWindowAreaRight.Width / 3 * 2,
HUDLayoutSettings.HealthWindowAreaRight.Y);
healthWindow.RectTransform.NonScaledSize = new Point(
HUDLayoutSettings.HealthWindowAreaRight.Width / 3 - healthWindowHealthBarWidth,
HUDLayoutSettings.HealthWindowAreaRight.Height);
afflictionInfoFrame.RectTransform.AbsoluteOffset = new Point(
HUDLayoutSettings.HealthWindowAreaRight.X,
HUDLayoutSettings.HealthWindowAreaLeft.Y);
afflictionInfoFrame.RectTransform.NonScaledSize = new Point(
(int)(HUDLayoutSettings.HealthWindowAreaLeft.Width * 0.66f),
(int)(HUDLayoutSettings.HealthWindowAreaLeft.Height));
healthWindowHealthBar.RectTransform.NonScaledSize = healthWindowHealthBarShadow.RectTransform.NonScaledSize =
new Point(healthWindowHealthBarWidth, healthWindow.Rect.Height);
healthWindowHealthBar.RectTransform.AbsoluteOffset = healthWindowHealthBarShadow.RectTransform.AbsoluteOffset =
new Point(HUDLayoutSettings.HealthWindowAreaRight.Right - healthWindowHealthBarWidth, HUDLayoutSettings.HealthWindowAreaRight.Y);
int cprButtonSize = (int)(100 * GUI.Scale);
cprButton.RectTransform.AbsoluteOffset = new Point(HUDLayoutSettings.HealthWindowAreaRight.X - cprButtonSize, dropItemArea.Rect.Center.Y - cprButtonSize / 2);
cprButton.RectTransform.NonScaledSize = new Point(cprButtonSize);
}
dropItemArea.RectTransform.NonScaledSize = new Point(dropItemArea.Rect.Width);
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
inventoryScale = Inventory.UIScale;
uiScale = GUI.Scale;
}
partial void UpdateOxygenProjSpecific(float prevOxygen)
{
if (prevOxygen > 0.0f && OxygenAmount <= 0.0f &&
Character.Controlled == Character)
{
SoundPlayer.PlaySound(Character.Info != null && Character.Info.Gender == Gender.Female ? "drownfemale" : "drownmale");
}
}
partial void UpdateBleedingProjSpecific(AfflictionBleeding affliction, Limb targetLimb, float deltaTime)
{
bloodParticleTimer -= deltaTime * (affliction.Strength / 10.0f);
if (bloodParticleTimer <= 0.0f)
{
float bloodParticleSize = MathHelper.Lerp(0.5f, 1.0f, affliction.Strength / 100.0f);
if (!Character.AnimController.InWater) bloodParticleSize *= 2.0f;
var blood = GameMain.ParticleManager.CreateParticle(
Character.AnimController.InWater ? "waterblood" : "blooddrop",
targetLimb.WorldPosition, Rand.Vector(affliction.Strength), 0.0f, Character.AnimController.CurrentHull);
if (blood != null)
{
blood.Size *= bloodParticleSize;
}
bloodParticleTimer = 1.0f;
}
}
public void UpdateHUD(float deltaTime)
{
if (GUI.DisableHUD) return;
if (openHealthWindow != null)
{
if (openHealthWindow != Character.Controlled?.CharacterHealth && openHealthWindow != Character.Controlled?.SelectedCharacter?.CharacterHealth)
{
openHealthWindow = null;
return;
}
}
if (DamageOverlayTimer > 0.0f)
{
DamageOverlayTimer -= deltaTime;
}
if (damageIntensity > 0)
{
damageIntensity -= deltaTime * damageIntensityDropdownRate;
if (damageIntensity < 0)
{
damageIntensity = 0;
}
}
if (healthShadowDelay > 0.0f)
{
healthShadowDelay -= deltaTime;
}
else
{
healthShadowSize = healthBar.BarSize > healthShadowSize ?
Math.Min(healthShadowSize + deltaTime, healthBar.BarSize) :
Math.Max(healthShadowSize - deltaTime, healthBar.BarSize);
}
dropItemArea.Visible = !Character.IsDead;
float blurStrength = 0.0f;
float distortStrength = 0.0f;
float distortSpeed = 0.0f;
float radialDistortStrength = 0.0f;
float chromaticAberrationStrength = 0.0f;
if (Character.IsUnconscious)
{
blurStrength = 1.0f;
distortSpeed = 1.0f;
}
else if (OxygenAmount < 100.0f)
{
blurStrength = MathHelper.Lerp(0.5f, 1.0f, 1.0f - Vitality / MaxVitality);
distortStrength = blurStrength;
distortSpeed = (blurStrength + 1.0f);
distortSpeed *= distortSpeed * distortSpeed * distortSpeed;
}
foreach (Affliction affliction in afflictions)
{
distortStrength = Math.Max(distortStrength, affliction.GetScreenDistortStrength());
blurStrength = Math.Max(blurStrength, affliction.GetScreenBlurStrength());
radialDistortStrength = Math.Max(radialDistortStrength, affliction.GetRadialDistortStrength());
chromaticAberrationStrength = Math.Max(chromaticAberrationStrength, affliction.GetChromaticAberrationStrength());
}
foreach (LimbHealth limbHealth in limbHealths)
{
foreach (Affliction affliction in limbHealth.Afflictions)
{
distortStrength = Math.Max(distortStrength, affliction.GetScreenDistortStrength());
blurStrength = Math.Max(blurStrength, affliction.GetScreenBlurStrength());
radialDistortStrength = Math.Max(radialDistortStrength, affliction.GetRadialDistortStrength());
chromaticAberrationStrength = Math.Max(chromaticAberrationStrength, affliction.GetChromaticAberrationStrength());
}
}
Character.RadialDistortStrength = radialDistortStrength;
Character.ChromaticAberrationStrength = chromaticAberrationStrength;
if (blurStrength > 0.0f)
{
distortTimer = (distortTimer + deltaTime * distortSpeed) % MathHelper.TwoPi;
Character.BlurStrength = (float)(Math.Sin(distortTimer) + 1.5f) * 0.25f * blurStrength;
Character.DistortStrength = (float)(Math.Sin(distortTimer) + 1.0f) * 0.1f * distortStrength;
}
else
{
Character.BlurStrength = 0.0f;
Character.DistortStrength = 0.0f;
distortTimer = 0.0f;
}
if (PlayerInput.KeyHit(InputType.Health) && GUI.KeyboardDispatcher.Subscriber == null &&
Character.AllowInput && Character.FocusedCharacter == null && !toggledThisFrame)
{
if (openHealthWindow != null)
OpenHealthWindow = null;
else
OpenHealthWindow = this;
}
else if (openHealthWindow == this)
{
if (Alignment == Alignment.Right ?
HUD.CloseHUD(HUDLayoutSettings.HealthWindowAreaRight) :
HUD.CloseHUD(HUDLayoutSettings.HealthWindowAreaLeft))
{
//emulate a Health input to get the character to deselect the item server-side
Character.Keys[(int)InputType.Health].Hit = true;
OpenHealthWindow = null;
}
}
toggledThisFrame = false;
if (Character.IsDead)
{
healthBar.Color = healthWindowHealthBar.Color = Color.Black;
healthBar.BarSize = healthWindowHealthBar.BarSize = 1.0f;
}
else
{
healthBar.Color = healthWindowHealthBar.Color = ToolBox.GradientLerp(Vitality / MaxVitality, Color.Red, Color.Orange, Color.Green);
healthBar.HoverColor = healthWindowHealthBar.HoverColor = healthBar.Color * 2.0f;
healthBar.BarSize = healthWindowHealthBar.BarSize = (Vitality > 0.0f) ? Vitality / MaxVitality : 1.0f - Vitality / MinVitality;
if (healthBarPulsateTimer > 0.0f)
{
//0-1
float pulsateAmount = (float)(Math.Sin(healthBarPulsatePhase) + 1.0f) / 2.0f;
healthBar.RectTransform.LocalScale = healthBarShadow.RectTransform.LocalScale = new Vector2(1.0f, (1.0f + pulsateAmount * healthBarPulsateTimer * 0.5f));
healthBarPulsatePhase += deltaTime * 5.0f;
healthBarPulsateTimer -= deltaTime;
}
else
{
healthBar.RectTransform.LocalScale = Vector2.One;
}
}
if (OpenHealthWindow == this)
{
if (Character == Character.Controlled && !Character.AllowInput)
{
openHealthWindow = null;
}
lowSkillIndicator.Visible = Timing.TotalTime % 1.0f < 0.8f && Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f;
float rotationSpeed = 0.25f;
int i = 0;
foreach (GUIComponent dropItemIndicator in dropItemArea.Children)
{
GUIImage img = dropItemIndicator as GUIImage;
if (img == null) continue;
img.State = GUI.MouseOn == dropItemArea ? GUIComponent.ComponentState.Hover : GUIComponent.ComponentState.None;
byte alpha = img.Color.A;
byte hoverAlpha = img.HoverColor.A;
img.Color = ToolBox.GradientLerp(Vitality / MaxVitality, Color.Red, Color.Orange, Color.Green);
img.Color = new Color(img.Color.R, img.Color.G, img.Color.B, alpha);
img.HoverColor = new Color(img.Color.R, img.Color.G, img.Color.B, hoverAlpha);
img.HoverColor = Color.Lerp(img.HoverColor, Color.White, 0.5f);
if (img.State == GUIComponent.ComponentState.Hover && droppedItem == null)
{
dropItemAnimTimer = Math.Min(0.3f, dropItemAnimTimer + deltaTime * 0.5f);
}
if (i < 4)
{
img.Scale = 1.0f - (float)Math.Sin(dropItemAnimTimer / dropItemAnimDuration * MathHelper.TwoPi) * 0.3f;
}
if (dropItemIndicator == dropItemArea.Children.Last()) break;
img.Rotation = (img.Rotation + (rotationSpeed + dropItemAnimTimer * 10.0f) * deltaTime) % MathHelper.TwoPi;
rotationSpeed = (rotationSpeed + 0.3f) % 1.0f;
i++;
}
Rectangle limbArea = healthWindow.Children.First().Rect;
var highlightedLimb = highlightedLimbIndex < 0 ? null : limbHealths[highlightedLimbIndex];
if (highlightedLimb == null && selectedLimbIndex < 0)
{
// If no limb is selected or highlighted, select the one with the most critical afflictions.
var affliction = GetAllAfflictions(a => a.Prefab.IndicatorLimb != LimbType.None)
.OrderByDescending(a => a.DamagePerSecond)
.ThenByDescending(a => a.Strength).FirstOrDefault();
var limbHealth = GetMathingLimbHealth(affliction);
if (limbHealth != null)
{
selectedLimbIndex = limbHealths.IndexOf(limbHealth);
}
}
UpdateAfflictionContainer(selectedLimbIndex < 0 ? highlightedLimb : limbHealths[selectedLimbIndex]);
if (Inventory.draggingItem != null)
{
if (highlightedLimbIndex > -1)
{
selectedLimbIndex = highlightedLimbIndex;
}
}
if (draggingMed != null)
{
if (!PlayerInput.LeftButtonHeld())
{
OnItemDropped(draggingMed.UserData as Item, ignoreMousePos: false);
draggingMed = null;
}
}
/*if (GUI.MouseOn?.UserData is Affliction affliction)
{
ShowAfflictionInfo(affliction, afflictionInfoContainer);
}*/
if (dropItemAnimTimer > 0.0f)
{
dropItemAnimTimer -= deltaTime;
if (dropItemAnimTimer <= 0.0f) droppedItem = null;
}
}
else
{
if (openHealthWindow != null && Character != Character.Controlled && Character != Character.Controlled?.SelectedCharacter)
{
openHealthWindow = null;
}
highlightedLimbIndex = -1;
}
Rectangle hoverArea = alignment == Alignment.Left ?
Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarAreaLeft) :
Rectangle.Union(HUDLayoutSettings.AfflictionAreaRight, HUDLayoutSettings.HealthBarAreaRight);
if (Character.AllowInput && UseHealthWindow && hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
{
healthBar.State = GUIComponent.ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
OpenHealthWindow = openHealthWindow == this ? null : this;
}
}
else
{
healthBar.State = GUIComponent.ComponentState.None;
}
suicideButton.Visible = Character == Character.Controlled && Character.IsUnconscious && !Character.IsDead;
cprButton.Visible =
Character == Character.Controlled?.SelectedCharacter
&& (Character.IsUnconscious || Character.Stun > 0.0f)
&& !Character.IsDead
&& openHealthWindow == this;
deadIndicator.Visible = Character.IsDead;
}
public void AddToGUIUpdateList()
{
if (GUI.DisableHUD) return;
if (OpenHealthWindow == this)
{
//afflictionContainer.AddToGUIUpdateList();
afflictionInfoFrame.AddToGUIUpdateList();
healthWindow.AddToGUIUpdateList();
healthWindowHealthBarShadow.AddToGUIUpdateList();
healthWindowHealthBar.AddToGUIUpdateList();
}
else if (Character.Controlled == Character)
{
healthBarShadow.AddToGUIUpdateList();
healthBar.AddToGUIUpdateList();
}
if (suicideButton.Visible && Character == Character.Controlled) suicideButton.AddToGUIUpdateList();
if (cprButton != null && cprButton.Visible) cprButton.AddToGUIUpdateList();
}
public void DrawHUD(SpriteBatch spriteBatch)
{
if (GUI.DisableHUD) return;
if (GameMain.GraphicsWidth != screenResolution.X ||
GameMain.GraphicsHeight != screenResolution.Y ||
Math.Abs(inventoryScale - Inventory.UIScale) > 0.01f ||
Math.Abs(uiScale - GUI.Scale) > 0.01f)
{
UpdateAlignment();
}
float damageOverlayAlpha = DamageOverlayTimer;
if (Vitality < MaxVitality * 0.1f)
{
damageOverlayAlpha = Math.Max(1.0f - (Vitality / maxVitality * 10.0f), damageOverlayAlpha);
}
else
{
float pulsateAmount = (float)(Math.Sin(healthBarPulsatePhase) + 1.0f) / 2.0f;
damageOverlayAlpha = pulsateAmount * healthBarPulsateTimer * damageIntensity;
}
if (damageOverlayAlpha > 0.0f)
{
damageOverlay.Draw(spriteBatch, Vector2.Zero, Color.White * damageOverlayAlpha, Vector2.Zero, 0.0f,
new Vector2(GameMain.GraphicsWidth / damageOverlay.size.X, GameMain.GraphicsHeight / damageOverlay.size.Y));
}
if (Character.Inventory != null)
{
if (Character.Inventory.CurrentLayout == CharacterInventory.Layout.Right)
{
//move the healthbar on top of the inventory slots
healthBar.RectTransform.ScreenSpaceOffset = new Point(
(GameMain.GraphicsWidth - HUDLayoutSettings.Padding) - HUDLayoutSettings.HealthBarAreaRight.Right,
HUDLayoutSettings.HealthBarAreaRight.Y - (int)(Character.Inventory.SlotPositions.Max(s => s.Y) + Inventory.EquipIndicator.size.Y * Inventory.UIScale * 2) - HUDLayoutSettings.HealthBarAreaRight.Height);
healthBarShadow.RectTransform.ScreenSpaceOffset = healthBar.RectTransform.ScreenSpaceOffset;
}
else
{
healthBar.RectTransform.ScreenSpaceOffset = healthBarShadow.RectTransform.ScreenSpaceOffset = Point.Zero;
}
}
DrawStatusHUD(spriteBatch);
}
public void DrawStatusHUD(SpriteBatch spriteBatch)
{
//Rectangle interactArea = healthBar.Rect;
if (openHealthWindow != this)
{
List<Pair<Affliction, string>> statusIcons = new List<Pair<Affliction, string>>();
if (Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 5.0f)
statusIcons.Add(new Pair<Affliction, string>(pressureAffliction, TextManager.Get("PressureHUDWarning")));
if (Character.CurrentHull != null && Character.OxygenAvailable < LowOxygenThreshold && oxygenLowAffliction.Strength < oxygenLowAffliction.Prefab.ShowIconThreshold)
statusIcons.Add(new Pair<Affliction, string>(oxygenLowAffliction, TextManager.Get("OxygenHUDWarning")));
var allAfflictions = GetAllAfflictions(true);
foreach (Affliction affliction in allAfflictions)
{
if (affliction.Strength < affliction.Prefab.ShowIconThreshold || affliction.Prefab.Icon == null) continue;
statusIcons.Add(new Pair<Affliction, string>(affliction, affliction.Prefab.Name));
}
Pair<Affliction, string> highlightedIcon = null;
Vector2 highlightedIconPos = Vector2.Zero;
Rectangle afflictionArea = alignment == Alignment.Left ? HUDLayoutSettings.AfflictionAreaLeft : HUDLayoutSettings.AfflictionAreaRight;
Point pos = afflictionArea.Location + healthBar.RectTransform.ScreenSpaceOffset;
bool horizontal = afflictionArea.Width > afflictionArea.Height;
int iconSize = horizontal ? afflictionArea.Height : afflictionArea.Width;
foreach (Pair<Affliction, string> statusIcon in statusIcons)
{
Rectangle afflictionIconRect = new Rectangle(pos, new Point(iconSize));
if (afflictionIconRect.Contains(PlayerInput.MousePosition))
{
highlightedIcon = statusIcon;
highlightedIconPos = afflictionIconRect.Center.ToVector2();
}
if (statusIcon.First.DamagePerSecond > 1.0f)
{
Rectangle glowRect = afflictionIconRect;
glowRect.Inflate((int)(25 * GUI.Scale), (int)(25 * GUI.Scale));
var glow = GUI.Style.GetComponentStyle("OuterGlow");
glow.Sprites[GUIComponent.ComponentState.None][0].Draw(
spriteBatch, glowRect,
Color.Red * (float)((Math.Sin(statusIcon.First.DamagePerSecondTimer * MathHelper.TwoPi - MathHelper.PiOver2) + 1.0f) * 0.5f));
}
var slot = GUI.Style.GetComponentStyle("AfflictionIconSlot");
slot.Sprites[highlightedIcon == statusIcon ? GUIComponent.ComponentState.Hover : GUIComponent.ComponentState.None][0].Draw(
spriteBatch, afflictionIconRect,
highlightedIcon == statusIcon ? slot.HoverColor : slot.Color);
statusIcon.First.Prefab.Icon?.Draw(spriteBatch,
pos.ToVector2(),
highlightedIcon == statusIcon ? statusIcon.First.Prefab.IconColor : statusIcon.First.Prefab.IconColor * 0.8f,
rotate: 0,
scale: iconSize / statusIcon.First.Prefab.Icon.size.X);
if (horizontal)
pos.X += iconSize + (int)(5 * GUI.Scale);
else
pos.Y += iconSize + (int)(5 * GUI.Scale);
}
if (highlightedIcon != null)
{
GUI.DrawString(spriteBatch,
alignment == Alignment.Left ? highlightedIconPos + new Vector2(60 * GUI.Scale, 5) : highlightedIconPos + new Vector2(-10.0f - GUI.Font.MeasureString(highlightedIcon.Second).X, 5),
highlightedIcon.Second,
Color.White * 0.8f, Color.Black * 0.5f);
}
if (Vitality > 0.0f)
{
float currHealth = healthBar.BarSize;
Color prevColor = healthBar.Color;
healthBarShadow.BarSize = healthShadowSize;
healthBarShadow.Color = Color.Red;
healthBarShadow.Visible = true;
healthBar.BarSize = currHealth;
healthBar.Color = prevColor;
}
else
{
healthBarShadow.Visible = false;
}
}
else
{
if (Vitality > 0.0f)
{
float currHealth = healthWindowHealthBar.BarSize;
Color prevColor = healthWindowHealthBar.Color;
healthWindowHealthBarShadow.BarSize = healthShadowSize;
healthWindowHealthBarShadow.Color = Color.Red;
healthWindowHealthBarShadow.Visible = true;
healthWindowHealthBar.BarSize = currHealth;
healthWindowHealthBar.Color = prevColor;
}
else
{
healthWindowHealthBarShadow.Visible = false;
}
}
}
private void UpdateAfflictionContainer(LimbHealth selectedLimb)
{
((GUITextBlock)afflictionInfoContainer.Parent.GetChildByUserData("selectedlimbname")).Text = selectedLimb == null ? "" : selectedLimb.Name;
if (selectedLimb == null)
{
afflictionInfoContainer.Content.ClearChildren();
return;
}
var currentAfflictions = GetMatchingAfflictions(selectedLimb, a => a.Strength >= a.Prefab.ShowIconThreshold);
var displayedAfflictions = afflictionInfoContainer.Content.Children.Select(c => c.UserData as Affliction);
if (currentAfflictions.Any(a => !displayedAfflictions.Contains(a)) ||
displayedAfflictions.Any(a => !currentAfflictions.Contains(a)))
{
CreateAfflictionInfos(currentAfflictions);
}
UpdateAfflictionInfos(displayedAfflictions);
}
private void CreateAfflictionInfos(IEnumerable<Affliction> afflictions)
{
afflictionInfoContainer.Content.ClearChildren();
recommendedTreatmentContainer.Content.ClearChildren();
float characterSkillLevel = Character.Controlled == null ? 0.0f : Character.Controlled.GetSkillLevel("medical");
//random variance is 200% when the skill is 0
//no random variance if the skill is 50 or more
float randomVariance = MathHelper.Lerp(2.0f, 0.0f, characterSkillLevel / 50.0f);
//key = item identifier
//float = suitability
Dictionary<string, float> treatmentSuitability = new Dictionary<string, float>();
float minSuitability = -10, maxSuitability = 10;
foreach (Affliction affliction in afflictions)
{
foreach (KeyValuePair<string, float> treatment in affliction.Prefab.TreatmentSuitability)
{
if (!treatmentSuitability.ContainsKey(treatment.Key))
{
treatmentSuitability[treatment.Key] = treatment.Value * affliction.Strength;
}
else
{
treatmentSuitability[treatment.Key] += treatment.Value * affliction.Strength;
}
minSuitability = Math.Min(treatmentSuitability[treatment.Key], minSuitability);
maxSuitability = Math.Max(treatmentSuitability[treatment.Key], maxSuitability);
}
}
//normalize the suitabilities to a range of 0 to 1
foreach (string treatment in treatmentSuitability.Keys.ToList())
{
treatmentSuitability[treatment] = (treatmentSuitability[treatment] - minSuitability) / (maxSuitability - minSuitability);
//lerp towards a random value if the medical skill is low
treatmentSuitability[treatment] = MathHelper.Lerp(treatmentSuitability[treatment], Rand.Range(0.0f, 1.0f), randomVariance);
}
foreach (Affliction affliction in afflictions)
{
var child = new GUILayoutGroup(new RectTransform(Vector2.One * 0.95f, afflictionInfoContainer.Content.RectTransform, Anchor.TopCenter))
{
Stretch = true,
RelativeSpacing = 0.02f,
UserData = affliction
};
var headerContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), child.RectTransform), isHorizontal: true)
{
Stretch = true,
UserData = "header"
};
new GUIImage(new RectTransform(new Vector2(0.15f, 1.0f), headerContainer.RectTransform), affliction.Prefab.Icon, scaleToFit: true)
{
Color = affliction.Prefab.IconColor
};
var labelContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), headerContainer.RectTransform), isHorizontal: true)
{
Stretch = true,
AbsoluteSpacing = 10,
UserData = "label"
};
var afflictionName = new GUITextBlock(new RectTransform(new Vector2(0.65f, 1.0f), labelContainer.RectTransform), affliction.Prefab.Name, textAlignment: Alignment.CenterLeft, font: GUI.LargeFont);
var afflictionStrength = new GUITextBlock(new RectTransform(new Vector2(0.35f, 0.6f), labelContainer.RectTransform), "", textAlignment: Alignment.TopRight, font: GUI.LargeFont)
{
Padding = Vector4.Zero,
UserData = "strength"
};
var vitality = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), labelContainer.RectTransform, Anchor.BottomRight), "", textAlignment: Alignment.BottomRight)
{
IgnoreLayoutGroups = true,
UserData = "vitality"
};
var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), child.RectTransform),
affliction.Prefab.Description, textAlignment: Alignment.TopLeft, wrap: true);
if (description.Font.MeasureString(description.WrappedText).Y > description.Rect.Height)
{
description.Font = GUI.SmallFont;
}
description.RectTransform.Resize(new Point(description.Rect.Width, (int)(description.TextSize.Y + 10)));
child.RectTransform.Resize(new Point(child.Rect.Width, child.Children.Sum(c => c.Rect.Height)));
child.Recalculate();
afflictionStrength.AutoScale = true;
afflictionName.AutoScale = true;
vitality.AutoDraw = true;
}
List<KeyValuePair<string, float>> treatmentSuitabilities = treatmentSuitability.OrderByDescending(t => t.Value).ToList();
foreach (KeyValuePair<string, float> treatment in treatmentSuitabilities)
{
ItemPrefab item = MapEntityPrefab.Find(name: null, identifier: treatment.Key, showErrorMessages: false) as ItemPrefab;
if (item == null) continue;
int slotSize = (int)(recommendedTreatmentContainer.Content.Rect.Width * 0.8f);
var itemSlot = new GUIButton(new RectTransform(new Point(slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter),
text: "", style: "InventorySlotSmall")
{
UserData = item
};
itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.White, Color.LightGreen);
Sprite itemSprite = item.InventoryIcon ?? item.sprite;
Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor;
var itemIcon = new GUIImage(new RectTransform(new Vector2(0.8f, 0.8f), itemSlot.RectTransform, Anchor.Center),
itemSprite, scaleToFit: true)
{
CanBeFocused = false,
Color = itemColor,
HoverColor = itemColor,
SelectedColor = itemColor
};
itemSlot.ToolTip = item.Name + "\n" + item.Description;
}
afflictionInfoContainer.Content.RectTransform.SortChildren((r1, r2) =>
{
var first = r1.GUIComponent.UserData as Affliction;
var second = r2.GUIComponent.UserData as Affliction;
int dmgPerSecond = Math.Sign(second.DamagePerSecond - first.DamagePerSecond);
return dmgPerSecond != 0 ? dmgPerSecond : Math.Sign(second.Strength - first.Strength);
});
//afflictionInfoContainer.Content.RectTransform.SortChildren((r1, r2) =>
//{
// return Math.Sign(((Affliction)r2.GUIComponent.UserData).GetVitalityDecrease(this) - ((Affliction)r1.GUIComponent.UserData).GetVitalityDecrease(this));
//});
}
private void UpdateAfflictionInfos(IEnumerable<Affliction> afflictions)
{
foreach (Affliction affliction in afflictions)
{
var child = afflictionInfoContainer.Content.FindChild(affliction);
var headerContainer = child.GetChildByUserData("header");
var labelContainer = headerContainer.GetChildByUserData("label");
var strengthText = labelContainer.GetChildByUserData("strength") as GUITextBlock;
strengthText.Text = strengthTexts[
MathHelper.Clamp((int)Math.Floor((affliction.Strength / affliction.Prefab.MaxStrength) * strengthTexts.Length), 0, strengthTexts.Length - 1)];
strengthText.TextColor = ToolBox.GradientLerp(
affliction.Strength / affliction.Prefab.MaxStrength,
Color.Yellow, Color.Orange, Color.Red);
var vitalityText = labelContainer.GetChildByUserData("vitality") as GUITextBlock;
int vitalityDecrease = (int)affliction.GetVitalityDecrease(this);
if (vitalityDecrease == 0)
{
vitalityText.Visible = false;
}
else
{
vitalityText.Visible = true;
vitalityText.Text = TextManager.Get("Vitality") + " -" + vitalityDecrease;
vitalityText.TextColor = vitalityDecrease <= 0 ? Color.LightGreen :
Color.Lerp(Color.Orange, Color.Red, affliction.Strength / affliction.Prefab.MaxStrength);
}
}
}
public bool OnItemDropped(Item item, bool ignoreMousePos)
{
//items can be dropped outside the health window
if (!ignoreMousePos &&
!healthWindow.Rect.Contains(PlayerInput.MousePosition) &&
!afflictionInfoFrame.Rect.Contains(PlayerInput.MousePosition))
{
return false;
}
//can't apply treatment to dead characters
if (Character.IsDead) return true;
if (item == null || !item.UseInHealthInterface) return true;
if (!ignoreMousePos)
{
if (highlightedLimbIndex > -1)
{
selectedLimbIndex = highlightedLimbIndex;
}
else if (!dropItemArea.Rect.Contains(PlayerInput.MousePosition))
{
return true;
}
}
Limb targetLimb = Character.AnimController.Limbs.FirstOrDefault(l => l.HealthIndex == selectedLimbIndex);
item.ApplyTreatment(Character.Controlled, Character, targetLimb);
dropItemAnimTimer = dropItemAnimDuration;
droppedItem = item;
return true;
}
private List<Item> GetAvailableMedicalItems()
{
List<Item> allInventoryItems = new List<Item>();
allInventoryItems.AddRange(Character.Inventory.Items);
if (Character.SelectedCharacter?.Inventory != null && Character.CanAccessInventory(Character.SelectedCharacter.Inventory))
{
allInventoryItems.AddRange(Character.SelectedCharacter.Inventory.Items);
}
if (Character.SelectedBy?.Inventory != null)
{
allInventoryItems.AddRange(Character.SelectedBy.Inventory.Items);
}
List<Item> medicalItems = new List<Item>();
foreach (Item item in allInventoryItems)
{
if (item == null) continue;
var containedItems = item.ContainedItems;
if (containedItems != null)
{
foreach (Item containedItem in containedItems)
{
if (containedItem == null) continue;
if (!containedItem.HasTag("medical") && !containedItem.HasTag("chem")) continue;
medicalItems.Add(containedItem);
}
}
if (!item.HasTag("medical") && !item.HasTag("chem")) continue;
medicalItems.Add(item);
}
return medicalItems.Distinct().ToList();
}
private void UpdateLimbIndicators(float deltaTime, Rectangle drawArea)
{
limbIndicatorOverlayAnimState += deltaTime * 8.0f;
highlightedLimbIndex = -1;
int i = 0;
foreach (LimbHealth limbHealth in limbHealths)
{
if (limbHealth.IndicatorSprite == null) continue;
float scale = Math.Min(drawArea.Width / (float)limbHealth.IndicatorSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.IndicatorSprite.SourceRect.Height);
Rectangle highlightArea = GetLimbHighlightArea(limbHealth, drawArea);
if (highlightArea.Contains(PlayerInput.MousePosition))
{
highlightedLimbIndex = i;
}
i++;
}
if (PlayerInput.LeftButtonClicked() && highlightedLimbIndex > -1)
{
selectedLimbIndex = highlightedLimbIndex;
//afflictionContainer.ClearChildren();
afflictionInfoContainer.ClearChildren();
}
}
private void DrawHealthWindow(SpriteBatch spriteBatch, Rectangle drawArea, bool allowHighlight, bool highlightAll)
{
if (Character.Removed) { return; }
int i = 0;
foreach (LimbHealth limbHealth in limbHealths)
{
if (limbHealth.IndicatorSprite == null) continue;
float damageLerp = limbHealth.TotalDamage > 0.0f ? MathHelper.Lerp(0.2f, 1.0f, limbHealth.TotalDamage / 100.0f) : 0.0f;
Color color = Character.IsDead ?
Color.Lerp(Color.Black, new Color(150, 100, 100), damageLerp) :
ToolBox.GradientLerp(damageLerp, Color.Green, Color.Orange, Color.Red);
float scale = Math.Min(drawArea.Width / (float)limbHealth.IndicatorSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.IndicatorSprite.SourceRect.Height);
if (((i == highlightedLimbIndex || i == selectedLimbIndex) && allowHighlight) || highlightAll)
{
color = Color.Lerp(color, Color.White, 0.5f);
}
limbHealth.IndicatorSprite.Draw(spriteBatch,
drawArea.Center.ToVector2(), color,
limbHealth.IndicatorSprite.Origin,
0, scale);
i++;
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, Lights.CustomBlendStates.Multiplicative);
float overlayScale = Math.Min(
drawArea.Width / (float)limbIndicatorOverlay.FrameSize.X,
drawArea.Height / (float)limbIndicatorOverlay.FrameSize.Y);
int frame = 0;
int frameCount = 17;
if (limbIndicatorOverlayAnimState >= frameCount * 2) limbIndicatorOverlayAnimState = 0.0f;
if (limbIndicatorOverlayAnimState < frameCount)
{
frame = (int)limbIndicatorOverlayAnimState;
}
else
{
frame = frameCount - (int)(limbIndicatorOverlayAnimState - (frameCount - 1));
}
limbIndicatorOverlay.Draw(spriteBatch, frame, drawArea.Center.ToVector2(), Color.Gray, origin: limbIndicatorOverlay.FrameSize.ToVector2() / 2, rotate: 0.0f,
scale: Vector2.One * overlayScale);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, blendState: BlendState.AlphaBlend, rasterizerState: GameMain.ScissorTestEnable);
i = 0;
foreach (LimbHealth limbHealth in limbHealths)
{
if (limbHealth.IndicatorSprite == null) continue;
float scale = Math.Min(drawArea.Width / (float)limbHealth.IndicatorSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.IndicatorSprite.SourceRect.Height);
Rectangle highlightArea = new Rectangle(
(int)(drawArea.Center.X - (limbHealth.IndicatorSprite.Texture.Width / 2 - limbHealth.HighlightArea.X) * scale),
(int)(drawArea.Center.Y - (limbHealth.IndicatorSprite.Texture.Height / 2 - limbHealth.HighlightArea.Y) * scale),
(int)(limbHealth.HighlightArea.Width * scale),
(int)(limbHealth.HighlightArea.Height * scale));
if (selectedLimbIndex == i)
{
if (alignment == Alignment.Left)
{
GUI.DrawLine(spriteBatch,
highlightArea.Center.ToVector2(),
afflictionInfoContainer.Parent.Rect.Location.ToVector2() + Vector2.UnitY * 20,
Color.LightBlue * 0.3f, 0, 4);
}
else
{
GUI.DrawLine(spriteBatch,
highlightArea.Center.ToVector2(),
new Vector2(afflictionInfoContainer.Parent.Rect.Right, afflictionInfoContainer.Parent.Rect.Y + 20),
Color.LightBlue * 0.3f, 0, 4);
}
}
var slot = GUI.Style.GetComponentStyle("AfflictionIconSlot");
float iconScale = 0.3f * scale;
Vector2 iconPos = highlightArea.Center.ToVector2();
foreach (Affliction affliction in limbHealth.Afflictions)
{
DrawLimbAfflictionIcon(spriteBatch, affliction, slot, iconScale, ref iconPos);
}
foreach (Affliction affliction in afflictions)
{
Limb indicatorLimb = Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb);
if (indicatorLimb != null && indicatorLimb.HealthIndex == i)
{
DrawLimbAfflictionIcon(spriteBatch, affliction, slot, iconScale, ref iconPos);
}
}
i++;
}
if (draggingMed != null)
{
GUIImage itemImage = draggingMed.GetChild<GUIImage>();
float scale = Math.Min(40.0f / itemImage.Sprite.size.X, 40.0f / itemImage.Sprite.size.Y);
itemImage.Sprite.Draw(spriteBatch, PlayerInput.MousePosition, itemImage.Color, 0, scale);
}
if (dropItemAnimTimer > 0.0f && droppedItem?.Prefab.InventoryIcon != null)
{
var droppedItemSprite = droppedItem.Prefab.InventoryIcon ?? droppedItem.Sprite;
droppedItemSprite.Draw(spriteBatch, dropItemArea.Rect.Center.ToVector2(),
droppedItemSprite == droppedItem.Sprite ? droppedItem.GetSpriteColor() : droppedItem.GetInventoryIconColor(),
origin: droppedItemSprite.size / 2,
scale: MathHelper.SmoothStep(0.0f, 100.0f / droppedItemSprite.size.Length(), dropItemAnimTimer / dropItemAnimDuration));
}
}
private void DrawLimbAfflictionIcon(SpriteBatch spriteBatch, Affliction affliction, GUIComponentStyle slotStyle, float iconScale, ref Vector2 iconPos)
{
if (affliction.Strength < affliction.Prefab.ShowIconThreshold) return;
Vector2 iconSize = (affliction.Prefab.Icon.size * iconScale);
//afflictions that have a strength of less than 10 are faded out slightly
float alpha = MathHelper.Lerp(0.3f, 1.0f,
(affliction.Strength - affliction.Prefab.ShowIconThreshold) / Math.Min(affliction.Prefab.MaxStrength - affliction.Prefab.ShowIconThreshold, 10.0f));
slotStyle.Sprites[GUIComponent.ComponentState.None][0].Draw(
spriteBatch,
new Rectangle((iconPos - iconSize / 2.0f).ToPoint(), iconSize.ToPoint()),
slotStyle.Color * alpha);
affliction.Prefab.Icon.Draw(spriteBatch, iconPos - iconSize / 2.0f, affliction.Prefab.IconColor * alpha, 0, iconScale);
iconPos += new Vector2(10.0f, 20.0f) * iconScale;
}
private Rectangle GetLimbHighlightArea(LimbHealth limbHealth, Rectangle drawArea)
{
float scale = Math.Min(drawArea.Width / (float)limbHealth.IndicatorSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.IndicatorSprite.SourceRect.Height);
return new Rectangle(
(int)(drawArea.Center.X - (limbHealth.IndicatorSprite.Texture.Width / 2 - limbHealth.HighlightArea.X) * scale),
(int)(drawArea.Center.Y - (limbHealth.IndicatorSprite.Texture.Height / 2 - limbHealth.HighlightArea.Y) * scale),
(int)(limbHealth.HighlightArea.Width * scale),
(int)(limbHealth.HighlightArea.Height * scale));
}
public void ClientRead(NetBuffer inc)
{
List<Pair<AfflictionPrefab, float>> newAfflictions = new List<Pair<AfflictionPrefab, float>>();
byte afflictionCount = inc.ReadByte();
for (int i = 0; i < afflictionCount; i++)
{
AfflictionPrefab afflictionPrefab = AfflictionPrefab.List[inc.ReadRangedInteger(0, AfflictionPrefab.List.Count - 1)];
float afflictionStrength = inc.ReadRangedSingle(0.0f, afflictionPrefab.MaxStrength, 8);
newAfflictions.Add(new Pair<AfflictionPrefab, float>(afflictionPrefab, afflictionStrength));
}
foreach (Affliction affliction in afflictions)
{
//deactivate afflictions that weren't included in the network message
if (!newAfflictions.Any(a => a.First == affliction.Prefab))
{
affliction.Strength = 0.0f;
}
}
foreach (Pair<AfflictionPrefab, float> newAffliction in newAfflictions)
{
Affliction existingAffliction = afflictions.Find(a => a.Prefab == newAffliction.First);
if (existingAffliction == null)
{
afflictions.Add(newAffliction.First.Instantiate(newAffliction.Second));
}
else
{
existingAffliction.Strength = newAffliction.Second;
if (existingAffliction == stunAffliction) Character.SetStun(existingAffliction.Strength, true, true);
}
}
List<Triplet<LimbHealth, AfflictionPrefab, float>> newLimbAfflictions = new List<Triplet<LimbHealth, AfflictionPrefab, float>>();
byte limbAfflictionCount = inc.ReadByte();
for (int i = 0; i < limbAfflictionCount; i++)
{
int limbIndex = inc.ReadRangedInteger(0, limbHealths.Count - 1);
AfflictionPrefab afflictionPrefab = AfflictionPrefab.List[inc.ReadRangedInteger(0, AfflictionPrefab.List.Count - 1)];
float afflictionStrength = inc.ReadRangedSingle(0.0f, afflictionPrefab.MaxStrength, 8);
newLimbAfflictions.Add(new Triplet<LimbHealth, AfflictionPrefab, float>(limbHealths[limbIndex], afflictionPrefab, afflictionStrength));
}
foreach (LimbHealth limbHealth in limbHealths)
{
foreach (Affliction affliction in limbHealth.Afflictions)
{
//deactivate afflictions that weren't included in the network message
if (!newLimbAfflictions.Any(a => a.First == limbHealth && a.Second == affliction.Prefab))
{
affliction.Strength = 0.0f;
}
}
foreach (Triplet<LimbHealth, AfflictionPrefab, float> newAffliction in newLimbAfflictions)
{
if (newAffliction.First != limbHealth) continue;
Affliction existingAffliction = limbHealth.Afflictions.Find(a => a.Prefab == newAffliction.Second);
if (existingAffliction == null)
{
limbHealth.Afflictions.Add(newAffliction.Second.Instantiate(newAffliction.Third));
}
else
{
existingAffliction.Strength = newAffliction.Third;
}
}
}
}
partial void RemoveProjSpecific()
{
foreach (LimbHealth limbHealth in limbHealths)
{
if (limbHealth.IndicatorSprite != null)
{
limbHealth.IndicatorSprite.Remove();
limbHealth.IndicatorSprite = null;
}
}
limbIndicatorOverlay?.Remove();
limbIndicatorOverlay = null;
}
}
}