Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/ModelMeshPartCollection.cs
2019-06-25 16:00:44 +03:00

64 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Microsoft.Xna.Framework.Graphics
{
public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart>
{
public ModelMeshPartCollection(IList<ModelMeshPart> list)
: base(list)
{
}
}
//// Summary:
//// Represents a collection of ModelMeshPart objects.
//public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart>
//{
// internal ModelMeshPartCollection()
// : base(new List<ModelMeshPart>())
// {
// }
// // Summary:
// // Returns a ModelMeshPartCollection.Enumerator that can iterate through a ModelMeshPartCollection.
// public ModelMeshPartCollection.Enumerator GetEnumerator() { throw new NotImplementedException(); }
// // Summary:
// // Provides the ability to iterate through the bones in an ModelMeshPartCollection.
// public struct Enumerator : IEnumerator<ModelMeshPart>, IDisposable, IEnumerator
// {
// // Summary:
// // Gets the current element in the ModelMeshPartCollection.
// public ModelMeshPart Current { get { throw new NotImplementedException(); } }
// // Summary:
// // Immediately releases the unmanaged resources used by this object.
// public void Dispose() { throw new NotImplementedException(); }
// //
// // Summary:
// // Advances the enumerator to the next element of the ModelMeshPartCollection.
// public bool MoveNext() { throw new NotImplementedException(); }
// #region IEnumerator Members
// object IEnumerator.Current
// {
// get { throw new NotImplementedException(); }
// }
// public void Reset()
// {
// throw new NotImplementedException();
// }
// #endregion
// }
//}
}