23 lines
1.1 KiB
C#
23 lines
1.1 KiB
C#
using Barotrauma.Networking;
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using System.Collections.Generic;
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namespace Barotrauma.LuaCs.Compatibility;
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internal interface ILuaCsNetworking : ILuaCsShim
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{
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void CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData);
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ushort LastClientListUpdateID { get; set; }
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void HttpRequest(string url, LuaCsAction callback, string data = null, string method = "POST", string contentType = "application/json", Dictionary<string, string> headers = null, string savePath = null);
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void HttpPost(string url, LuaCsAction callback, string data, string contentType = "application/json", Dictionary<string, string> headers = null, string savePath = null);
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void Receive(string netId, LuaCsAction action);
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#if SERVER
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int FileSenderMaxPacketsPerUpdate { get; set; }
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void ClientWriteLobby(Client client);
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void UpdateClientPermissions(Client client);
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void Send(IWriteMessage mesage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
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#elif CLIENT
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void Send(IWriteMessage mesage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
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#endif
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}
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