170 lines
5.9 KiB
C#
170 lines
5.9 KiB
C#
using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class ItemAssemblyPrefab : MapEntityPrefab
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{
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private string name;
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public override string Name { get { return name; } }
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public static readonly PrefabCollection<ItemAssemblyPrefab> Prefabs = new PrefabCollection<ItemAssemblyPrefab>();
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private bool disposed = false;
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public override void Dispose()
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{
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if (disposed) { return; }
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disposed = true;
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Prefabs.Remove(this);
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}
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private readonly XElement configElement;
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public List<Pair<MapEntityPrefab, Rectangle>> DisplayEntities
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{
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get;
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private set;
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}
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public Rectangle Bounds;
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public ItemAssemblyPrefab(string filePath)
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{
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FilePath = filePath;
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XDocument doc = XMLExtensions.TryLoadXml(filePath);
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if (doc == null) { return; }
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originalName = doc.Root.GetAttributeString("name", "");
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identifier = doc.Root.GetAttributeString("identifier", null) ?? originalName.ToLowerInvariant().Replace(" ", "");
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configElement = doc.Root;
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Category = MapEntityCategory.ItemAssembly;
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SerializableProperty.DeserializeProperties(this, configElement);
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name = TextManager.Get("EntityName." + identifier, returnNull: true) ?? originalName;
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Description = TextManager.Get("EntityDescription." + identifier, returnNull: true) ?? Description;
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int minX = int.MaxValue, minY = int.MaxValue;
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int maxX = int.MinValue, maxY = int.MinValue;
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DisplayEntities = new List<Pair<MapEntityPrefab, Rectangle>>();
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foreach (XElement entityElement in doc.Root.Elements())
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{
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string identifier = entityElement.GetAttributeString("identifier", "");
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MapEntityPrefab mapEntity = List.FirstOrDefault(p => p.Identifier == identifier);
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if (mapEntity == null)
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{
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string entityName = entityElement.GetAttributeString("name", "");
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mapEntity = List.FirstOrDefault(p => p.Name == entityName);
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}
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Rectangle rect = entityElement.GetAttributeRect("rect", Rectangle.Empty);
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if (mapEntity != null && !entityElement.GetAttributeBool("hideinassemblypreview", false))
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{
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DisplayEntities.Add(new Pair<MapEntityPrefab, Rectangle>(mapEntity, rect));
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minX = Math.Min(minX, rect.X);
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minY = Math.Min(minY, rect.Y - rect.Height);
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maxX = Math.Max(maxX, rect.Right);
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maxY = Math.Max(maxY, rect.Y);
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}
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}
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Bounds = new Rectangle(minX, minY, maxX - minX, maxY - minY);
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Prefabs.Add(this, false);
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}
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public static void Remove(string filePath)
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{
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Prefabs.RemoveByFile(filePath);
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}
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protected override void CreateInstance(Rectangle rect)
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{
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CreateInstance(rect.Location.ToVector2(), Submarine.MainSub);
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}
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public List<MapEntity> CreateInstance(Vector2 position, Submarine sub)
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{
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List<MapEntity> entities = MapEntity.LoadAll(sub, configElement, FilePath);
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if (entities.Count == 0) return entities;
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Vector2 offset = sub == null ? Vector2.Zero : sub.HiddenSubPosition;
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foreach (MapEntity me in entities)
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{
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me.Move(position);
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Item item = me as Item;
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if (item == null) continue;
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Wire wire = item.GetComponent<Wire>();
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if (wire != null) wire.MoveNodes(position - offset);
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}
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MapEntity.MapLoaded(entities, true);
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#if CLIENT
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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MapEntity.SelectedList.Clear();
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entities.ForEach(e => MapEntity.AddSelection(e));
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}
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#endif
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return entities;
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}
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public void Delete()
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{
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Dispose();
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if (File.Exists(FilePath))
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{
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try
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{
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File.Delete(FilePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Deleting item assembly \"" + name + "\" failed.", e);
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}
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}
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}
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public static void LoadAll()
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{
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("Loading item assembly prefabs: ");
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}
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List<string> itemAssemblyFiles = new List<string>();
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//find assembly files in the item assembly folder
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string directoryPath = Path.Combine("Content", "Items", "Assemblies");
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if (Directory.Exists(directoryPath))
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{
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itemAssemblyFiles.AddRange(Directory.GetFiles(directoryPath));
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}
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//find assembly files in selected content packages
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foreach (ContentPackage cp in GameMain.Config.SelectedContentPackages)
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{
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foreach (string filePath in cp.GetFilesOfType(ContentType.ItemAssembly))
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{
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//ignore files that have already been added (= file saved to item assembly folder)
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if (itemAssemblyFiles.Any(f => Path.GetFullPath(f) == Path.GetFullPath(filePath))) { continue; }
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itemAssemblyFiles.Add(filePath);
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}
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}
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foreach (string file in itemAssemblyFiles)
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{
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new ItemAssemblyPrefab(file);
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}
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}
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}
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}
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