Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs
T
2020-02-04 11:54:57 -03:00

647 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
public enum ContentType
{
None,
Submarine,
Jobs,
Item,
ItemAssembly,
Character,
Structure,
Outpost,
Text,
Executable,
ServerExecutable,
LocationTypes,
MapGenerationParameters,
LevelGenerationParameters,
LevelObjectPrefabs,
RandomEvents,
Missions,
BackgroundCreaturePrefabs,
Sounds,
RuinConfig,
Particles,
Decals,
NPCConversations,
Afflictions,
Tutorials,
UIStyle,
TraitorMissions,
EventManagerSettings,
Orders,
SkillSettings
}
public class ContentPackage
{
public static string Folder = "Data/ContentPackages/";
public static List<ContentPackage> List = new List<ContentPackage>();
//these types of files are included in the MD5 hash calculation,
//meaning that the players must have the exact same files to play together
private static HashSet<ContentType> multiplayerIncompatibleContent = new HashSet<ContentType>
{
ContentType.Jobs,
ContentType.Item,
ContentType.Character,
ContentType.Structure,
ContentType.LocationTypes,
ContentType.MapGenerationParameters,
ContentType.LevelGenerationParameters,
ContentType.Missions,
ContentType.LevelObjectPrefabs,
ContentType.RuinConfig,
ContentType.Outpost,
ContentType.Afflictions,
ContentType.Orders
};
//at least one file of each these types is required in core content packages
private static HashSet<ContentType> corePackageRequiredFiles = new HashSet<ContentType>
{
ContentType.Jobs,
ContentType.Item,
ContentType.Character,
ContentType.Structure,
ContentType.Outpost,
ContentType.Text,
ContentType.Executable,
ContentType.ServerExecutable,
ContentType.LocationTypes,
ContentType.MapGenerationParameters,
ContentType.LevelGenerationParameters,
ContentType.RandomEvents,
ContentType.Missions,
ContentType.RuinConfig,
ContentType.Afflictions,
ContentType.UIStyle,
ContentType.EventManagerSettings,
ContentType.Orders
};
public static IEnumerable<ContentType> CorePackageRequiredFiles
{
get { return corePackageRequiredFiles; }
}
public static bool IngameModSwap = false;
public string Name { get; set; }
public string Path
{
get;
set;
}
public string SteamWorkshopUrl;
public DateTime? InstallTime;
public bool HideInWorkshopMenu
{
get;
private set;
}
private Md5Hash md5Hash;
public Md5Hash MD5hash
{
get
{
if (md5Hash == null)
{
md5Hash = Md5Hash.FetchFromCache(Path);
if (md5Hash == null)
{
CalculateHash();
md5Hash.SaveToCache(Path);
}
}
return md5Hash;
}
}
//core packages are content packages that are required for the game to work
//e.g. they include the executable, some location types, level generation params and other files the game won't work without
//one (and only one) core package must always be selected
public bool CorePackage
{
get;
set;
}
public Version GameVersion
{
get; set;
}
public List<ContentFile> Files;
public bool HasMultiplayerIncompatibleContent
{
get { return Files.Any(f => multiplayerIncompatibleContent.Contains(f.Type)); }
}
private ContentPackage()
{
Files = new List<ContentFile>();
}
public ContentPackage(string filePath, string setPath = "")
: this()
{
filePath = filePath.CleanUpPath();
if (!string.IsNullOrEmpty(setPath)) { setPath = setPath.CleanUpPath(); }
XDocument doc = XMLExtensions.TryLoadXml(filePath);
Path = setPath == string.Empty ? filePath : setPath;
if (doc?.Root == null)
{
DebugConsole.ThrowError("Couldn't load content package \"" + filePath + "\"!");
return;
}
Name = doc.Root.GetAttributeString("name", "");
HideInWorkshopMenu = doc.Root.GetAttributeBool("hideinworkshopmenu", false);
CorePackage = doc.Root.GetAttributeBool("corepackage", false);
SteamWorkshopUrl = doc.Root.GetAttributeString("steamworkshopurl", "");
GameVersion = new Version(doc.Root.GetAttributeString("gameversion", "0.0.0.0"));
if (doc.Root.Attribute("installtime") != null)
{
InstallTime = ToolBox.Epoch.ToDateTime(doc.Root.GetAttributeUInt("installtime", 0));
}
List<string> errorMsgs = new List<string>();
foreach (XElement subElement in doc.Root.Elements())
{
if (!Enum.TryParse(subElement.Name.ToString(), true, out ContentType type))
{
errorMsgs.Add("Error in content package \"" + Name + "\" - \"" + subElement.Name.ToString() + "\" is not a valid content type.");
type = ContentType.None;
}
Files.Add(new ContentFile(subElement.GetAttributeString("file", ""), type, this));
}
bool compatible = IsCompatible();
//If we know that the package is not compatible, don't display error messages.
if (compatible)
{
foreach (string errorMsg in errorMsgs)
{
DebugConsole.ThrowError(errorMsg);
}
}
}
private bool? hasErrors;
public bool HasErrors
{
get
{
if (!hasErrors.HasValue)
{
hasErrors = !CheckErrors(out _);
}
return hasErrors.Value;
}
}
private List<string> errorMessages;
public IEnumerable<string> ErrorMessages
{
get
{
if (errorMessages == null) { CheckErrors(out _); }
return errorMessages;
}
}
public override string ToString()
{
return Name;
}
public bool IsCompatible()
{
if (Files.All(f => f.Type == ContentType.Submarine))
{
return true;
}
//content package compatibility checks were added in 0.8.9.1
//v0.8.9.1 is not compatible with older content packages
if (GameVersion < new Version(0, 8, 9, 1))
{
return false;
}
//do additional checks here if later versions add changes that break compatibility
return true;
}
public bool ContainsRequiredCorePackageFiles()
{
return corePackageRequiredFiles.All(fileType => Files.Any(file => file.Type == fileType));
}
public bool ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes)
{
missingContentTypes = new List<ContentType>();
foreach (ContentType contentType in corePackageRequiredFiles)
{
if (!Files.Any(file => file.Type == contentType))
{
missingContentTypes.Add(contentType);
}
}
return missingContentTypes.Count == 0;
}
public bool CheckErrors(out List<string> errorMessages)
{
this.errorMessages = errorMessages = new List<string>();
foreach (ContentFile file in Files)
{
switch (file.Type)
{
case ContentType.Executable:
case ContentType.ServerExecutable:
case ContentType.None:
case ContentType.Outpost:
case ContentType.Submarine:
break;
default:
try
{
XDocument.Load(file.Path);
}
catch (Exception e)
{
if (TextManager.Initialized)
{
errorMessages.Add(TextManager.GetWithVariables("xmlfileinvalid",
new string[] { "[filepath]", "[errormessage]" },
new string[] { file.Path, e.Message }));
}
else
{
errorMessages.Add($"XML File Invalid. PATH: {file.Path}, ERROR: {e.Message}");
#if DEBUG
throw;
#endif
}
}
break;
}
}
if (CorePackage && !ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes))
{
errorMessages.Add(TextManager.GetWithVariables("ContentPackageCantMakeCorePackage",
new string[2] { "[packagename]", "[missingfiletypes]" },
new string[2] { Name, string.Join(", ", missingContentTypes) },
new bool[2] { false, true }));
}
VerifyFiles(out List<string> missingFileMessages);
errorMessages.AddRange(missingFileMessages);
hasErrors = errorMessages.Count > 0;
return !hasErrors.Value;
}
/// <summary>
/// Make sure all the files defined in the content package are present
/// </summary>
/// <returns></returns>
public bool VerifyFiles(out List<string> errorMessages)
{
errorMessages = new List<string>();
foreach (ContentFile file in Files)
{
//TODO: determine executable extension on platform and check for the presence of the executables
if (file.Type == ContentType.Executable) { continue; }
if (file.Type == ContentType.ServerExecutable) { continue; }
if (!File.Exists(file.Path))
{
errorMessages.Add("File \"" + file.Path + "\" not found.");
continue;
}
}
return errorMessages.Count == 0;
}
public static ContentPackage CreatePackage(string name, string path, bool corePackage)
{
ContentPackage newPackage = new ContentPackage()
{
Name = name,
Path = path,
CorePackage = corePackage,
GameVersion = GameMain.Version
};
return newPackage;
}
public ContentFile AddFile(string path, ContentType type)
{
if (Files.Find(file => file.Path == path && file.Type == type) != null) return null;
ContentFile cf = new ContentFile(path, type);
Files.Add(cf);
return cf;
}
public void RemoveFile(ContentFile file)
{
Files.Remove(file);
}
public void Save(string filePath)
{
XDocument doc = new XDocument();
doc.Add(new XElement("contentpackage",
new XAttribute("name", Name),
new XAttribute("path", Path.CleanUpPathCrossPlatform(correctFilenameCase: false)),
new XAttribute("corepackage", CorePackage)));
doc.Root.Add(new XAttribute("gameversion", GameVersion.ToString()));
if (!string.IsNullOrEmpty(SteamWorkshopUrl))
{
doc.Root.Add(new XAttribute("steamworkshopurl", SteamWorkshopUrl));
}
if (InstallTime != null)
{
doc.Root.Add(new XAttribute("installtime", ToolBox.Epoch.FromDateTime(InstallTime.Value)));
}
foreach (ContentFile file in Files)
{
doc.Root.Add(new XElement(file.Type.ToString(), new XAttribute("file", file.Path.CleanUpPathCrossPlatform())));
}
doc.Save(filePath);
}
public void CalculateHash(bool logging = false)
{
List<byte[]> hashes = new List<byte[]>();
if (logging)
{
DebugConsole.NewMessage("****************************** Calculating cp hash " + Name);
}
foreach (ContentFile file in Files)
{
if (!multiplayerIncompatibleContent.Contains(file.Type)) { continue; }
try
{
var hash = CalculateFileHash(file);
if (logging)
{
var fileMd5 = new Md5Hash(hash);
DebugConsole.NewMessage(" " + file.Path + ": " + fileMd5.Hash);
}
hashes.Add(hash);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while calculating content package hash: ", e);
}
}
byte[] bytes = new byte[hashes.Count * 16];
for (int i = 0; i < hashes.Count; i++)
{
hashes[i].CopyTo(bytes, i * 16);
}
md5Hash = new Md5Hash(bytes);
if (logging)
{
DebugConsole.NewMessage("****************************** Package hash: " + md5Hash.Hash);
}
}
private byte[] CalculateFileHash(ContentFile file)
{
using (MD5 md5 = MD5.Create())
{
List<string> filePaths = new List<string> { file.Path };
List<byte> data = new List<byte>();
switch (file.Type)
{
case ContentType.Character:
XDocument doc = XMLExtensions.TryLoadXml(file.Path);
var rootElement = doc.Root;
var element = rootElement.IsOverride() ? rootElement.FirstElement() : rootElement;
var ragdollFolder = RagdollParams.GetFolder(doc, file.Path);
if (Directory.Exists(ragdollFolder))
{
Directory.GetFiles(ragdollFolder, "*.xml").ForEach(f => filePaths.Add(f));
}
var animationFolder = AnimationParams.GetFolder(doc, file.Path);
if (Directory.Exists(animationFolder))
{
Directory.GetFiles(animationFolder, "*.xml").ForEach(f => filePaths.Add(f));
}
break;
}
if (filePaths.Count > 1)
{
using (MD5 tempMd5 = MD5.Create())
{
filePaths = filePaths.OrderBy(f => ToolBox.StringToUInt32Hash(f.CleanUpPathCrossPlatform(true), tempMd5)).ToList();
}
}
foreach (string filePath in filePaths)
{
if (!File.Exists(filePath)) continue;
using (var stream = File.OpenRead(filePath))
{
byte[] fileData = new byte[stream.Length];
stream.Read(fileData, 0, (int)stream.Length);
if (filePath.EndsWith(".xml", true, System.Globalization.CultureInfo.InvariantCulture))
{
string text = System.Text.Encoding.UTF8.GetString(fileData);
text = text.Replace("\n", "").Replace("\r", "").Replace("\\","/");
fileData = System.Text.Encoding.UTF8.GetBytes(text);
}
data.AddRange(fileData);
}
}
return md5.ComputeHash(data.ToArray());
}
}
public static bool IsModFilePathAllowed(ContentFile contentFile)
{
string path = contentFile.Path;
return IsModFilePathAllowed(path);
}
/// <summary>
/// Are mods allowed to install a file into the specified path. If a content package XML includes files
/// with a prohibited path, they are treated as references to external files. For example, a mod could include
/// some vanilla files in the XML, in which case the game will simply use the vanilla files present in the game folder.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static bool IsModFilePathAllowed(string path)
{
while (true)
{
string temp = System.IO.Path.GetDirectoryName(path);
if (string.IsNullOrEmpty(temp)) { break; }
path = temp;
}
return path == "Mods";
}
/// <summary>
/// Returns all xml files from all the loaded content packages.
/// </summary>
public static IEnumerable<string> GetAllContentFiles(IEnumerable<ContentPackage> contentPackages)
{
return contentPackages.SelectMany(f => f.Files).Select(f => f.Path).Where(p => p.EndsWith(".xml"));
}
public static IEnumerable<ContentFile> GetFilesOfType(IEnumerable<ContentPackage> contentPackages, ContentType type)
{
return contentPackages.SelectMany(f => f.Files).Where(f => f.Type == type);
}
public IEnumerable<string> GetFilesOfType(ContentType type)
{
return Files.Where(f => f.Type == type).Select(f => f.Path);
}
public static void LoadAll()
{
string folder = ContentPackage.Folder;
if (!Directory.Exists(folder))
{
try
{
Directory.CreateDirectory(folder);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to create directory \"" + folder + "\"", e);
return;
}
}
string[] files = Directory.GetFiles(folder, "*.xml");
List.Clear();
foreach (string filePath in files)
{
List.Add(new ContentPackage(filePath));
}
string[] modDirectories = Directory.GetDirectories("Mods");
foreach (string modDirectory in modDirectories)
{
if (System.IO.Path.GetFileName(modDirectory.TrimEnd(System.IO.Path.DirectorySeparatorChar)) == "ExampleMod") { continue; }
string modFilePath = System.IO.Path.Combine(modDirectory, Steam.SteamManager.MetadataFileName);
if (File.Exists(modFilePath))
{
List.Add(new ContentPackage(modFilePath));
}
}
List = List
.OrderByDescending(p => p.CorePackage)
.ThenByDescending(p => GameMain.Config?.SelectedContentPackages.Contains(p))
.ThenBy(p => GameMain.Config?.SelectedContentPackages.IndexOf(p))
.ToList();
}
public static void SortContentPackages()
{
List = List
.OrderByDescending(p => p.CorePackage)
.ThenBy(p => List.IndexOf(p))
.ToList();
if (GameMain.Config != null)
{
var sortedSelected = GameMain.Config.SelectedContentPackages
.OrderByDescending(p => p.CorePackage)
.ThenBy(p => List.IndexOf(p))
.ToList();
GameMain.Config.SelectedContentPackages.Clear(); GameMain.Config.SelectedContentPackages.AddRange(sortedSelected);
var reportList = List.Where(p => GameMain.Config.SelectedContentPackages.Contains(p));
DebugConsole.NewMessage($"Content package load order: { string.Join(" | ", reportList.Select(cp => cp.Name)) }");
}
}
public void Delete()
{
try
{
GameMain.Config.DeselectContentPackage(this);
GameMain.Config.SaveNewPlayerConfig();
List.Remove(this);
File.Delete(Path);
SortContentPackages();
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to delete content package \"" + Name + "\".", e);
return;
}
}
}
public class ContentFile
{
public string Path;
public ContentType Type;
public ContentPackage ContentPackage;
public ContentFile(string path, ContentType type, ContentPackage contentPackage = null)
{
Path = path.CleanUpPath();
Type = type;
ContentPackage = contentPackage;
}
public override string ToString()
{
return Path;
}
}
}