Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/CharacterCampaignData.cs
T
2020-01-10 14:42:38 -03:00

34 lines
843 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class CharacterCampaignData
{
public bool HasSpawned;
partial void InitProjSpecific(Client client)
{
ClientEndPoint = client.Connection.EndPointString;
SteamID = client.SteamID;
CharacterInfo = client.CharacterInfo;
}
public bool MatchesClient(Client client)
{
if (SteamID > 0)
{
return SteamID == client.SteamID;
}
else
{
return ClientEndPoint == client.Connection.EndPointString;
}
}
public void SpawnInventoryItems(CharacterInfo characterInfo, Inventory inventory)
{
characterInfo.SpawnInventoryItems(inventory, itemData);
}
}
}