Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Characters/Character.cs
T
2020-01-10 14:42:38 -03:00

40 lines
1.3 KiB
C#

using Barotrauma.Networking;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Character
{
public static Character Controlled = null;
partial void InitProjSpecific(XElement mainElement) { }
partial void OnAttackedProjSpecific(Character attacker, AttackResult attackResult)
{
GameMain.Server.KarmaManager.OnCharacterHealthChanged(this, attacker, attackResult.Damage, attackResult.Afflictions);
}
partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction)
{
if (causeOfDeath == CauseOfDeathType.Affliction)
{
GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name + ")", ServerLog.MessageType.Attack);
}
else
{
GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
}
healthUpdateTimer = 0.0f;
foreach (Client client in GameMain.Server.ConnectedClients)
{
if (client.InGame)
{
client.PendingPositionUpdates.Enqueue(this);
}
}
}
}
}