- tabs for different types of server settings - moved banlist to server settings - option to select autorestart delay - character name is always the same as client name (less griefing potential)
294 lines
9.0 KiB
C#
294 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Xml.Linq;
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using System.ComponentModel;
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namespace Barotrauma
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class Editable : System.Attribute
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{
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public int MaxLength;
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public Editable(int maxLength = 20)
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{
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MaxLength = maxLength;
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}
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class InGameEditable : Editable
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{
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class HasDefaultValue : System.Attribute
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{
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public object defaultValue;
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public bool isSaveable;
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public HasDefaultValue(object defaultValue, bool isSaveable)
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{
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this.defaultValue = defaultValue;
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this.isSaveable = isSaveable;
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}
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}
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class ObjectProperty
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{
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readonly PropertyDescriptor property;
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readonly PropertyInfo propertyInfo;
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readonly object obj;
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public string Name
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{
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get { return property.Name; }
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}
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public AttributeCollection Attributes
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{
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get { return property.Attributes; }
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}
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public ObjectProperty(PropertyDescriptor property, object obj)
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{
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this.property = property;
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propertyInfo = property.ComponentType.GetProperty(property.Name);
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this.obj = obj;
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}
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public bool TrySetValue(string value)
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{
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if (value == null) return false;
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if (property.PropertyType == typeof(string))
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{
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propertyInfo.SetValue(obj, value, null);
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}
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else if (property.PropertyType == typeof(float))
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{
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float floatVal = 0.0f;
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if (float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out floatVal))
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{
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propertyInfo.SetValue(obj, floatVal, null);
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}
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}
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else if (property.PropertyType == typeof(bool))
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{
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propertyInfo.SetValue(obj, (value.ToLowerInvariant() == "true"), null);
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}
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else if (property.PropertyType == typeof(int))
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{
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int intVal = 0;
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if (int.TryParse(value, out intVal))
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{
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propertyInfo.SetValue(obj, intVal, null);
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}
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}
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else
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{
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DebugConsole.ThrowError("Failed to set the value of the property ''" + Name + "'' of ''" + obj + "'' to " + value);
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DebugConsole.ThrowError("(Type not implemented)");
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return false;
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}
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return true;
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}
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public bool TrySetValue(object value)
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{
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if (value == null) return false;
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if (property.PropertyType!= value.GetType())
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{
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DebugConsole.ThrowError("Failed to set the value of the property ''"+Name+"'' of ''"+obj.ToString()+"'' to "+value.ToString());
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DebugConsole.ThrowError("(Non-matching type, should be "+property.PropertyType+" instead of " +value.GetType()+")");
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return false;
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}
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if (obj == null || property == null) return false;
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try
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{
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propertyInfo.SetValue(obj, value, null);
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}
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catch
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{
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return false;
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}
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return true;
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}
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public bool TrySetValue(float value)
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{
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try
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{
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propertyInfo.SetValue(obj, value, null);
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}
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catch
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{
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return false;
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}
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return true;
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}
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public bool TrySetValue(bool value)
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{
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try
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{
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propertyInfo.SetValue(obj, value, null);
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}
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catch
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{
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return false;
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}
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return true;
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}
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public bool TrySetValue(int value)
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{
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try
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{
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propertyInfo.SetValue(obj, value, null);
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}
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catch
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{
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return false;
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}
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return true;
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}
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public object GetValue()
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{
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if (obj == null || property == null) return false;
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try
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{
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return propertyInfo.GetValue(obj, null);
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}
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catch
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{
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return false;
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}
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}
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public static List<ObjectProperty> GetProperties<T>(IPropertyObject obj)
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{
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List<ObjectProperty> editableProperties = new List<ObjectProperty>();
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foreach (var property in obj.ObjectProperties.Values)
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{
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if (property.Attributes.OfType<T>().Any()) editableProperties.Add(property);
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}
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return editableProperties;
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}
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public static Dictionary<string, ObjectProperty> GetProperties(IPropertyObject obj)
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{
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var properties = TypeDescriptor.GetProperties(obj.GetType()).Cast<PropertyDescriptor>();
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Dictionary<string, ObjectProperty> dictionary = new Dictionary<string, ObjectProperty>();
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foreach (var property in properties)
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{
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dictionary.Add(property.Name.ToLowerInvariant(), new ObjectProperty(property, obj));
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}
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return dictionary;
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}
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public static Dictionary<string, ObjectProperty> InitProperties(IPropertyObject obj)
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{
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return InitProperties(obj, null);
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}
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public static Dictionary<string, ObjectProperty> InitProperties(IPropertyObject obj, XElement element)
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{
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var properties = TypeDescriptor.GetProperties(obj.GetType()).Cast<PropertyDescriptor>();
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Dictionary<string, ObjectProperty> dictionary = new Dictionary<string, ObjectProperty>();
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foreach (var property in properties)
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{
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ObjectProperty objProperty = new ObjectProperty(property, obj);
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dictionary.Add(property.Name.ToLowerInvariant(), objProperty);
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//set the value of the property to the default value if there is one
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foreach (var ini in property.Attributes.OfType<HasDefaultValue>())
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{
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objProperty.TrySetValue(ini.defaultValue);
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break;
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}
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}
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if (element!=null)
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{
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//go through all the attributes in the xml element
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//and set the value of the matching property if it is initializable
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foreach (XAttribute attribute in element.Attributes())
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{
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ObjectProperty property = null;
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if (!dictionary.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out property)) continue;
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if (!property.Attributes.OfType<HasDefaultValue>().Any()) continue;
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property.TrySetValue(attribute.Value);
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}
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}
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return dictionary;
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}
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public static void SaveProperties(IPropertyObject obj, XElement element, bool saveIfDefault = false)
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{
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var saveProperties = GetProperties<HasDefaultValue>(obj);
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foreach (var property in saveProperties)
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{
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object value = property.GetValue();
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if (value == null) continue;
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if (!saveIfDefault)
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{
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//only save
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// - if the attribute is saveable
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// - and it's different from the default value or can be changed in the editor
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bool save = false;
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foreach (var attribute in property.Attributes.OfType<HasDefaultValue>())
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{
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if (!attribute.isSaveable) continue;
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if (!attribute.defaultValue.Equals(value) || property.Attributes.OfType<Editable>().Any())
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{
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save = true;
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break;
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}
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}
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if (!save) continue;
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}
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string stringValue;
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if (value is float)
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{
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//do this to make sure the decimal point isn't converted to a comma or anything like that
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stringValue = ((float)value).ToString("G", CultureInfo.InvariantCulture);
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}
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else
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{
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stringValue = value.ToString();
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}
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element.Add(new XAttribute(property.Name.ToLowerInvariant(), stringValue));
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}
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}
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}
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}
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