- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
24 lines
560 B
C#
24 lines
560 B
C#
using System;
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namespace Lidgren.Network
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{
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internal sealed class NetUnreliableUnorderedReceiver : NetReceiverChannelBase
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{
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private bool m_doFlowControl;
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public NetUnreliableUnorderedReceiver(NetConnection connection)
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: base(connection)
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{
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m_doFlowControl = connection.Peer.Configuration.SuppressUnreliableUnorderedAcks == false;
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}
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internal override void ReceiveMessage(NetIncomingMessage msg)
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{
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if (m_doFlowControl)
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m_connection.QueueAck(msg.m_receivedMessageType, msg.m_sequenceNumber);
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m_peer.ReleaseMessage(msg);
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}
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}
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}
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