Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/Character.cs
2015-12-04 01:37:30 +02:00

1556 lines
54 KiB
C#

using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Joints;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using Barotrauma.Particles;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class Character : Entity, IDamageable, IPropertyObject
{
public static string[] DeathMsg = new string[Enum.GetNames(typeof(CauseOfDeath)).Length];
public static List<Character> CharacterList = new List<Character>();
public static Queue<CharacterInfo> NewCharacterQueue = new Queue<CharacterInfo>();
public static bool DisableControls;
//the Character that the player is currently controlling
private static Character controlled;
public static Character Controlled
{
get { return controlled; }
set { controlled = value; }
}
public bool Enabled
{
get;
set;
}
public readonly bool IsNetworkPlayer;
private CharacterInventory inventory;
public float LastNetworkUpdate;
//public int LargeUpdateTimer;
public readonly Dictionary<string, ObjectProperty> Properties;
public Dictionary<string, ObjectProperty> ObjectProperties
{
get { return Properties; }
}
protected Key[] keys;
//protected Key selectKeyHit;
//protected Key actionKeyHit, actionKeyDown;
//protected Key secondaryKeyHit, secondaryKeyDown;
private Item selectedConstruction;
private Item[] selectedItems;
public AnimController AnimController;
private Vector2 cursorPosition;
protected bool needsAir;
protected float oxygen;
protected float drowningTime;
protected float health;
protected float maxHealth;
protected Item closestItem;
private Character closestCharacter, selectedCharacter;
protected bool isDead;
public readonly bool IsHumanoid;
//the name of the species (e.q. human)
public readonly string SpeciesName;
protected float soundTimer;
protected float soundInterval;
private float bleeding;
private Sound[] sounds;
private float[] soundRange;
//which AIstate each sound is for
private AIController.AiState[] soundStates;
private CharacterInfo info;
public CharacterInfo Info
{
get
{
return info;
}
set
{
info = value;
if (info != null) info.Character = this;
}
}
public string Name
{
get
{
return info != null && !string.IsNullOrWhiteSpace(info.Name) ? info.Name : SpeciesName;
}
}
public float Mass
{
get { return AnimController.Mass; }
}
public CharacterInventory Inventory
{
get { return inventory; }
}
public Vector2 CursorPosition
{
get { return cursorPosition; }
set
{
if (!MathUtils.IsValid(value)) return;
cursorPosition = value;
}
}
public Character ClosestCharacter
{
get { return closestCharacter; }
}
public Character SelectedCharacter
{
get { return selectedCharacter; }
}
private float lowPassMultiplier;
public float LowPassMultiplier
{
get { return lowPassMultiplier; }
set { lowPassMultiplier = MathHelper.Clamp(value, 0.0f, 1.0f); }
}
private float obstructVisionAmount;
public bool ObstructVision
{
get
{
return obstructVisionAmount > 0.5f;
}
set
{
obstructVisionAmount = 1.0f;
}
}
public float SoundRange
{
get { return aiTarget.SoundRange; }
}
public float SightRange
{
get { return aiTarget.SightRange; }
}
private float pressureProtection;
public float PressureProtection
{
get { return pressureProtection; }
set
{
pressureProtection = MathHelper.Clamp(value, 0.0f, 100.0f);
}
}
public bool NeedsAir
{
get { return needsAir; }
}
public float Oxygen
{
get { return oxygen; }
set
{
if (!MathUtils.IsValid(value)) return;
oxygen = MathHelper.Clamp(value, 0.0f, 100.0f);
if (oxygen == 0.0f) Kill(CauseOfDeath.Suffocation);
}
}
public float Stun
{
get { return AnimController.StunTimer; }
set { StartStun(value); }
}
public float Health
{
get { return health; }
set
{
if (!MathUtils.IsValid(value)) return;
health = MathHelper.Clamp(value, 0.0f, maxHealth);
if (health <= 0.0f) Kill(CauseOfDeath.Damage);
}
}
public float MaxHealth
{
get { return maxHealth; }
}
public float Bleeding
{
get { return bleeding; }
set
{
if (!MathUtils.IsValid(value)) return;
bleeding = Math.Max(value, 0.0f);
}
}
public float SpeedMultiplier
{
get;
set;
}
public Item[] SelectedItems
{
get { return selectedItems; }
}
public Item SelectedConstruction
{
get { return selectedConstruction; }
set { selectedConstruction = value; }
}
public Item ClosestItem
{
get { return closestItem; }
}
public virtual AIController AIController
{
get { return null; }
}
public bool IsDead
{
get { return isDead; }
}
public override Vector2 SimPosition
{
get { return AnimController.RefLimb.SimPosition; }
}
public override Vector2 Position
{
get { return AnimController.RefLimb.Position; }
}
static Character()
{
DeathMsg[(int)CauseOfDeath.Damage] = "succumbed to your injuries";
DeathMsg[(int)CauseOfDeath.Bloodloss] = "bled out";
DeathMsg[(int)CauseOfDeath.Drowning] = "drowned";
DeathMsg[(int)CauseOfDeath.Suffocation] = "suffocated";
DeathMsg[(int)CauseOfDeath.Pressure] = "been crushed by water pressure";
DeathMsg[(int)CauseOfDeath.Burn] = "burnt to death";
}
public static Character Create(string file, Vector2 position)
{
return Create(file, position, null);
}
public static Character Create(CharacterInfo characterInfo, WayPoint spawnPoint, bool isNetworkPlayer = false)
{
return Create(characterInfo.File, spawnPoint.SimPosition, characterInfo, isNetworkPlayer);
}
public static Character Create(CharacterInfo characterInfo, Vector2 position, bool isNetworkPlayer = false)
{
return Create(characterInfo.File, position, characterInfo, isNetworkPlayer);
}
public static Character Create(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
{
if (file != humanConfigFile)
{
var enemyCharacter = new AICharacter(file, position, characterInfo, isNetworkPlayer);
var ai = new EnemyAIController(enemyCharacter, file);
enemyCharacter.SetAI(ai);
return enemyCharacter;
}
else
{
if (isNetworkPlayer)
{
var netCharacter = new Character(file, position, characterInfo, isNetworkPlayer);
return netCharacter;
}
else
{
var character = new AICharacter(file, position, characterInfo, isNetworkPlayer);
var ai = new HumanAIController(character);
character.SetAI(ai);
return character;
}
}
}
protected Character(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
: base(null)
{
keys = new Key[Enum.GetNames(typeof(InputType)).Length];
for (int i = 0; i < Enum.GetNames(typeof(InputType)).Length; i++)
{
keys[i] = new Key(GameMain.Config.KeyBind((InputType)i));
}
//keys[(int)InputType.Select] = new Key(GameMain.Config.KeyBind(InputType.Select));
//keys[(int)InputType.ActionHeld] = new Key(true);
//keys[(int)InputType.ActionHit] = new Key(false);
//keys[(int)InputType.SecondaryHit] = new Key(false);
//keys[(int)InputType.SecondaryHeld] = new Key(true);
//keys[(int)InputType.Left] = new Key(true);
//keys[(int)InputType.Right] = new Key(true);
//keys[(int)InputType.Up] = new Key(true);
//keys[(int)InputType.Down] = new Key(true);
//keys[(int)InputType.Run] = new Key(true);
selectedItems = new Item[2];
IsNetworkPlayer = isNetworkPlayer;
oxygen = 100.0f;
//blood = 100.0f;
aiTarget = new AITarget(this);
lowPassMultiplier = 1.0f;
Properties = ObjectProperty.GetProperties(this);
Info = characterInfo==null ? new CharacterInfo(file) : characterInfo;
XDocument doc = ToolBox.TryLoadXml(file);
if (doc == null || doc.Root == null) return;
SpeciesName = ToolBox.GetAttributeString(doc.Root, "name", "Unknown");
IsHumanoid = ToolBox.GetAttributeBool(doc.Root, "humanoid", false);
if (IsHumanoid)
{
AnimController = new HumanoidAnimController(this, doc.Root.Element("ragdoll"));
AnimController.TargetDir = Direction.Right;
inventory = new CharacterInventory(15, this);
}
else
{
AnimController = new FishAnimController(this, doc.Root.Element("ragdoll"));
PressureProtection = 100.0f;
//FishAnimController fishAnim = (FishAnimController)animController;
}
foreach (Limb limb in AnimController.Limbs)
{
limb.body.SetTransform(position+limb.SimPosition, 0.0f);
//limb.prevPosition = ConvertUnits.ToDisplayUnits(position);
}
maxHealth = ToolBox.GetAttributeFloat(doc.Root, "health", 100.0f);
health = maxHealth;
needsAir = ToolBox.GetAttributeBool(doc.Root, "needsair", false);
drowningTime = ToolBox.GetAttributeFloat(doc.Root, "drowningtime", 10.0f);
soundInterval = ToolBox.GetAttributeFloat(doc.Root, "soundinterval", 10.0f);
var soundElements = doc.Root.Elements("sound").ToList();
if (soundElements.Any())
{
sounds = new Sound[soundElements.Count()];
soundStates = new AIController.AiState[soundElements.Count()];
soundRange = new float[soundElements.Count()];
int i = 0;
foreach (XElement soundElement in soundElements)
{
sounds[i] = Sound.Load(soundElement.Attribute("file").Value);
soundRange[i] = ToolBox.GetAttributeFloat(soundElement, "range", 1000.0f);
if (soundElement.Attribute("state") == null)
{
soundStates[i] = AIController.AiState.None;
}
else
{
soundStates[i] = (AIController.AiState)Enum.Parse(
typeof(AIController.AiState), soundElement.Attribute("state").Value, true);
}
i++;
}
}
if (Info.PickedItemIDs.Any())
{
for (ushort i = 0; i < Info.PickedItemIDs.Count; i++ )
{
if (Info.PickedItemIDs[i] == 0) continue;
Item item = FindEntityByID(Info.PickedItemIDs[i]) as Item;
if (item == null) continue;
item.Pick(this, true, true, true);
inventory.TryPutItem(item, i, false);
}
}
AnimController.FindHull();
CharacterList.Add(this);
Enabled = true;
}
private static string humanConfigFile;
public static string HumanConfigFile
{
get
{
if (string.IsNullOrEmpty(humanConfigFile))
{
var characterFiles = GameMain.SelectedPackage.GetFilesOfType(ContentType.Character);
humanConfigFile = characterFiles.Find(c => c.EndsWith("human.xml"));
if (humanConfigFile == null)
{
DebugConsole.ThrowError("Couldn't find a config file for humans from the selected content package!");
DebugConsole.ThrowError("(The config file must end with ''human.xml'')");
return "";
}
}
return humanConfigFile;
}
}
public bool IsKeyHit(InputType inputType)
{
return keys[(int)inputType].Hit;
}
public bool IsKeyDown(InputType inputType)
{
return keys[(int)inputType].Held;
}
public void SetInput(InputType inputType, bool hit, bool held)
{
keys[(int)inputType].Hit = hit;
keys[(int)inputType].Held = held;
}
public void ClearInput(InputType inputType)
{
keys[(int)inputType].Hit = false;
keys[(int)inputType].Held = false;
}
public void ClearInputs()
{
foreach (Key key in keys)
{
key.Hit = false;
key.Held = false;
}
}
public override string ToString()
{
return (info != null && !string.IsNullOrWhiteSpace(info.Name)) ? info.Name : SpeciesName;
}
public void GiveJobItems(WayPoint spawnPoint)
{
if (info == null || info.Job == null) return;
for (int i = 0; i < info.Job.SpawnItemNames.Count; i++ )
{
string itemName = info.Job.SpawnItemNames[i];
ItemPrefab itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Tried to spawn ''" + Name + "'' with the item ''" + itemName + "''. Matching item prefab not found.");
continue;
}
Item item = new Item(itemPrefab, Position, null);
if (info.Job.EquipSpawnItem[i])
{
List<LimbSlot> allowedSlots = new List<LimbSlot>(item.AllowedSlots);
allowedSlots.Remove(LimbSlot.Any);
inventory.TryPutItem(item, allowedSlots, false);
}
else
{
inventory.TryPutItem(item, item.AllowedSlots, false);
}
if (item.Prefab.Name == "ID Card" && spawnPoint != null)
{
foreach (string s in spawnPoint.IdCardTags)
{
item.AddTag(s);
}
}
}
}
public int GetSkillLevel(string skillName)
{
return Info.Job.GetSkillLevel(skillName);
}
float findClosestTimer;
public Vector2 GetTargetMovement()
{
Vector2 targetMovement = Vector2.Zero;
if (IsKeyDown(InputType.Left)) targetMovement.X -= 1.0f;
if (IsKeyDown(InputType.Right)) targetMovement.X += 1.0f;
if (IsKeyDown(InputType.Up)) targetMovement.Y += 1.0f;
if (IsKeyDown(InputType.Down)) targetMovement.Y -= 1.0f;
//the vertical component is only used for falling through platforms and climbing ladders when not in water,
//so the movement can't be normalized or the Character would walk slower when pressing down/up
if (AnimController.InWater)
{
float length = targetMovement.Length();
if (length > 0.0f) targetMovement = targetMovement / length;
}
if (Math.Sign(targetMovement.X) == Math.Sign(AnimController.Dir) && IsKeyDown(InputType.Run))
targetMovement *= 3.0f;
targetMovement *= SpeedMultiplier;
SpeedMultiplier = 1.0f;
return targetMovement;
}
public void Control(float deltaTime, Camera cam)
{
if (isDead || AnimController.StunTimer>0.0f) return;
Vector2 targetMovement = GetTargetMovement();
AnimController.TargetMovement = targetMovement;
AnimController.IgnorePlatforms = targetMovement.Y < 0.0f;
if (AnimController.onGround &&
!AnimController.InWater &&
AnimController.Anim != AnimController.Animation.UsingConstruction)
{
Limb head = AnimController.GetLimb(LimbType.Head);
if (cursorPosition.X < head.Position.X - 10.0f)
{
AnimController.TargetDir = Direction.Left;
}
else if (cursorPosition.X > head.Position.X + 10.0f)
{
AnimController.TargetDir = Direction.Right;
}
}
for (int i = 0; i < selectedItems.Length; i++ )
{
if (selectedItems[i] == null) continue;
if (i == 1 && selectedItems[0] == selectedItems[1]) continue;
if (IsKeyDown(InputType.Use)) selectedItems[i].Use(deltaTime, this);
if (IsKeyDown(InputType.Aim) && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
}
if (selectedConstruction != null)
{
if (IsKeyDown(InputType.Use)) selectedConstruction.Use(deltaTime, this);
if (selectedConstruction != null && IsKeyDown(InputType.Aim)) selectedConstruction.SecondaryUse(deltaTime, this);
}
if (IsNetworkPlayer)
{
foreach (Key key in keys)
{
key.ResetHit();
}
}
}
public bool HasSelectedItem(Item item)
{
return selectedItems.Contains(item);
}
public bool TrySelectItem(Item item)
{
bool rightHand = ((CharacterInventory)inventory).IsInLimbSlot(item, LimbSlot.RightHand);
bool leftHand = ((CharacterInventory)inventory).IsInLimbSlot(item, LimbSlot.LeftHand);
bool selected = false;
if (rightHand && SelectedItems[0] == null)
{
selectedItems[0] = item;
selected = true;
}
if (leftHand && SelectedItems[1] == null)
{
selectedItems[1] = item;
selected = true;
}
return selected;
}
public bool TrySelectItem(Item item, int index)
{
if (selectedItems[index] != null) return false;
selectedItems[index] = item;
return true;
}
public void DeselectItem(Item item)
{
for (int i = 0; i < selectedItems.Length; i++)
{
if (selectedItems[i] == item) selectedItems[i] = null;
}
}
private Item FindClosestItem(Vector2 mouseSimPos)
{
Limb torso = AnimController.GetLimb(LimbType.Torso);
Vector2 pos = (torso.body.TargetPosition != Vector2.Zero) ? torso.body.TargetPosition : torso.SimPosition;
return Item.FindPickable(pos, selectedConstruction == null ? mouseSimPos : selectedConstruction.SimPosition, AnimController.CurrentHull, selectedItems);
}
private Character FindClosestCharacter(Vector2 mouseSimPos, float maxDist = 150.0f)
{
Character closestCharacter = null;
float closestDist = 0.0f;
maxDist = ConvertUnits.ToSimUnits(maxDist);
foreach (Character c in CharacterList)
{
if (c == this) continue;
if (Vector2.Distance(SimPosition, c.SimPosition) > maxDist) continue;
float dist = Vector2.Distance(mouseSimPos, c.SimPosition);
if (dist < maxDist && (closestCharacter==null || dist<closestDist))
{
closestCharacter = c;
closestDist = dist;
continue;
}
}
return closestCharacter;
}
private void SelectCharacter(Character character, bool createNetworkEvent = true)
{
if (character == null) return;
selectedCharacter = character;
if (createNetworkEvent)
new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, selectedCharacter.ID);
}
private void DeselectCharacter(bool createNetworkEvent = true)
{
if (selectedCharacter == null) return;
foreach (Limb limb in selectedCharacter.AnimController.Limbs)
{
limb.pullJoint.Enabled = false;
}
selectedCharacter = null;
if (createNetworkEvent) new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, (ushort)0);
}
/// <summary>
/// Control the Character according to player input
/// </summary>
public void ControlLocalPlayer(float deltaTime, Camera cam, bool moveCam = true)
{
Limb head = AnimController.GetLimb(LimbType.Head);
Lights.LightManager.ViewPos = ConvertUnits.ToDisplayUnits(head.SimPosition);
if (!DisableControls)
{
for (int i = 0; i < keys.Length; i++ )
{
keys[i].SetState();
}
}
else
{
foreach (Key key in keys)
{
if (key == null) continue;
key.Reset();
}
}
if (moveCam)
{
cam.TargetPos = WorldPosition;
cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 250.0f, 0.05f);
}
cursorPosition = cam.ScreenToWorld(PlayerInput.MousePosition);
if (AnimController.CurrentHull != null) cursorPosition -= Submarine.Loaded.Position;
Vector2 mouseSimPos = ConvertUnits.ToSimUnits(cursorPosition);
if (Vector2.Distance(AnimController.Limbs[0].SimPosition, mouseSimPos)>1.0f)
{
Body body = Submarine.PickBody(AnimController.Limbs[0].SimPosition, mouseSimPos);
Structure structure = null;
if (body != null) structure = body.UserData as Structure;
if (structure != null)
{
if (!structure.CastShadow && moveCam)
{
cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 500.0f, 0.05f);
}
}
}
//find the closest item if selectkey has been hit, or if the Character is being
//controlled by the player (in order to highlight it)
if (findClosestTimer <= 0.0f || Screen.Selected == GameMain.EditMapScreen)
{
closestCharacter = FindClosestCharacter(mouseSimPos);
if (closestCharacter != null)
{
// if (closestCharacter != selectedCharacter) selectedCharacter = null;
if (!closestCharacter.IsHumanoid) closestCharacter = null;
}
closestItem = FindClosestItem(mouseSimPos);
if (closestCharacter != null && closestItem != null)
{
if (Vector2.Distance(closestCharacter.SimPosition, mouseSimPos) < Vector2.Distance(closestItem.SimPosition, mouseSimPos))
{
if (selectedConstruction != closestItem) closestItem = null;
}
else
{
closestCharacter = null;
}
}
findClosestTimer = 0.1f;
}
else
{
findClosestTimer -= deltaTime;
}
if (selectedCharacter == null)
{
if (closestItem != null)
{
closestItem.IsHighlighted = true;
if (closestItem.Pick(this))
{
new NetworkEvent(NetworkEventType.PickItem, ID, true,
new int[]
{
closestItem.ID,
IsKeyHit(InputType.Select) ? 1 : 0,
IsKeyHit(InputType.Use) ? 1 : 0
});
}
}
}
else
{
if (Vector2.Distance(selectedCharacter.SimPosition, SimPosition) > 2.0f ||
(!selectedCharacter.isDead && selectedCharacter.Stun <= 0.0f))
{
DeselectCharacter();
}
}
if (IsKeyHit(InputType.Select))
{
if (selectedCharacter != null)
{
DeselectCharacter();
}
else if (closestCharacter != null && closestCharacter.IsHumanoid &&
(closestCharacter.isDead || closestCharacter.AnimController.StunTimer > 0.0f))
{
SelectCharacter(closestCharacter);
}
}
DisableControls = false;
}
public static void UpdateAnimAll(float deltaTime)
{
foreach (Character c in CharacterList)
{
if (c.isDead || !c.Enabled) continue;
c.AnimController.UpdateAnim(deltaTime);
}
}
public static void UpdateAll(Camera cam, float deltaTime)
{
//if (NewCharacterQueue.Count>0)
//{
// new Character(NewCharacterQueue.Dequeue(), Vector2.Zero);
//}
foreach (Character c in CharacterList)
{
c.Update(cam, deltaTime);
}
}
public virtual void Update(Camera cam, float deltaTime)
{
if (!Enabled) return;
Submarine = AnimController.CurrentHull == null ? null : Submarine.Loaded;
obstructVisionAmount = Math.Max(obstructVisionAmount - deltaTime, 0.0f);
AnimController.SimplePhysicsEnabled = (Character.controlled != this && Vector2.Distance(cam.WorldViewCenter, WorldPosition) > 5000.0f);
if (isDead) return;
if (!(AnimController is FishAnimController))
{
bool protectedFromPressure = PressureProtection > 0.0f;
if (Submarine.Loaded!=null && Level.Loaded !=null)
{
protectedFromPressure = protectedFromPressure && Position.Y > SubmarineBody.DamageDepth;
}
if (!protectedFromPressure &&
(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure >= 100.0f))
{
Implode();
return;
}
}
if (controlled == this)
{
CharacterHUD.Update(deltaTime,this);
ControlLocalPlayer(deltaTime, cam);
}
if (controlled==this || !(this is AICharacter)) Control(deltaTime, cam);
UpdateSightRange();
if (aiTarget != null) aiTarget.SoundRange = 0.0f;
lowPassMultiplier = MathHelper.Lerp(lowPassMultiplier, 1.0f, 0.1f);
if (needsAir)
{
if (AnimController.HeadInWater)
{
Oxygen -= deltaTime*100.0f / drowningTime;
}
else if (AnimController.CurrentHull != null)
{
float hullOxygen = AnimController.CurrentHull.OxygenPercentage;
hullOxygen -= 30.0f;
Oxygen += deltaTime * 100.0f * (hullOxygen / 500.0f);
AnimController.CurrentHull.Oxygen -= Hull.OxygenConsumptionSpeed * deltaTime;
}
PressureProtection -= deltaTime*100.0f;
}
health = MathHelper.Clamp(health - bleeding * deltaTime, 0.0f, maxHealth);
if (health <= 0.0f) Kill(CauseOfDeath.Bloodloss, false);
}
private void UpdateSightRange()
{
if (aiTarget == null) return;
aiTarget.SightRange = 0.0f;
//distance is approximated based on the mass of the Character
//(which corresponds to size because all the characters have the same limb density)
foreach (Limb limb in AnimController.Limbs)
{
aiTarget.SightRange += limb.Mass * 1000.0f;
}
//the faster the Character is moving, the easier it is to see it
Limb torso = AnimController.GetLimb(LimbType.Torso);
if (torso !=null)
{
aiTarget.SightRange += torso.LinearVelocity.Length() * 500.0f;
}
}
public void Draw(SpriteBatch spriteBatch)
{
if (!Enabled) return;
AnimController.Draw(spriteBatch);
//GUI.DrawLine(spriteBatch, ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y),
// ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y) +
// ConvertUnits.ToDisplayUnits(animController.targetMovement.X, animController.targetMovement.Y), Color.Green);
}
public void DrawHUD(SpriteBatch spriteBatch, Camera cam)
{
CharacterHUD.Draw(spriteBatch, this, cam);
}
public virtual void DrawFront(SpriteBatch spriteBatch)
{
if (!Enabled) return;
Vector2 pos = ConvertUnits.ToDisplayUnits(AnimController.Limbs[0].SimPosition);
pos.Y = -pos.Y;
if (this == controlled) return;
if (IsNetworkPlayer)
{
Vector2 namePos = new Vector2(pos.X, pos.Y - 80.0f) - GUI.Font.MeasureString(Info.Name) * 0.5f;
spriteBatch.DrawString(GUI.Font, Info.Name, namePos - new Vector2(1.0f, 1.0f), Color.Black);
spriteBatch.DrawString(GUI.Font, Info.Name, namePos, Color.White);
if (GameMain.DebugDraw)
{
spriteBatch.DrawString(GUI.Font, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
}
}
if (GameMain.DebugDraw)
{
AnimController.DebugDraw(spriteBatch);
}
Vector2 healthBarPos = new Vector2(Position.X - 50, -Position.Y - 100.0f);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X - 2, (int)healthBarPos.Y - 2, 100 + 4, 15 + 4), Color.Black, false);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X, (int)healthBarPos.Y, (int)(100.0f * (health / maxHealth)), 15), Color.Red, true);
}
public void PlaySound(AIController.AiState state)
{
if (sounds == null || !sounds.Any()) return;
var matchingSoundStates = soundStates.Where(x => x == state).ToList();
int selectedSound = Rand.Int(matchingSoundStates.Count());
int n = 0;
for (int i = 0; i < sounds.Count(); i++)
{
if (soundStates[i] != state) continue;
if (n == selectedSound && sounds[i]!=null)
{
sounds[i].Play(1.0f, 2000.0f,
AnimController.Limbs[0].body.FarseerBody);
return;
}
n++;
}
}
public virtual AttackResult AddDamage(IDamageable attacker, Vector2 simPosition, Attack attack, float deltaTime, bool playSound = false)
{
return AddDamage(simPosition, attack.DamageType, attack.GetDamage(deltaTime), attack.GetBleedingDamage(deltaTime), attack.Stun, playSound);
}
public AttackResult AddDamage(Vector2 simPosition, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound)
{
StartStun(stun);
if (controlled == this) CharacterHUD.TakeDamage();
Limb closestLimb = null;
float closestDistance = 0.0f;
foreach (Limb limb in AnimController.Limbs)
{
float distance = Vector2.Distance(simPosition, limb.SimPosition);
if (closestLimb == null || distance < closestDistance)
{
closestLimb = limb;
closestDistance = distance;
}
}
Vector2 pull = simPosition - closestLimb.SimPosition;
if (pull != Vector2.Zero) pull = Vector2.Normalize(pull);
closestLimb.body.ApplyForce(pull*Math.Min(amount*100.0f, 100.0f));
AttackResult attackResult = closestLimb.AddDamage(simPosition, damageType, amount, bleedingAmount, playSound);
health -= attackResult.Damage;
if (health <= 0.0f && damageType == DamageType.Burn) Kill(CauseOfDeath.Burn);
Bleeding += attackResult.Bleeding;
return attackResult;
}
public void StartStun(float stunTimer)
{
if (stunTimer <= 0.0f || !MathUtils.IsValid(stunTimer)) return;
AnimController.ResetPullJoints();
AnimController.StunTimer = Math.Max(AnimController.StunTimer, stunTimer);
selectedConstruction = null;
}
private void Implode(bool isNetworkMessage = false)
{
if (!isNetworkMessage)
{
if (GameMain.NetworkMember != null && controlled != this) return;
}
Vector2 centerOfMass = AnimController.GetCenterOfMass();
health = 0.0f;
foreach (Limb limb in AnimController.Limbs)
{
limb.AddDamage(limb.SimPosition, DamageType.Blunt, 500.0f, 0.0f, false);
Vector2 diff = centerOfMass - limb.SimPosition;
if (diff == Vector2.Zero) continue;
limb.body.ApplyLinearImpulse(diff * 10.0f);
// limb.Damage = 100.0f;
}
SoundPlayer.PlayDamageSound(DamageSoundType.Implode, 50.0f, AnimController.RefLimb.body.FarseerBody);
for (int i = 0; i < 10; i++)
{
Particle p = GameMain.ParticleManager.CreateParticle("waterblood",
centerOfMass + Rand.Vector(50.0f),
Vector2.Zero);
if (p!=null) p.Size *= 2.0f;
GameMain.ParticleManager.CreateParticle("bubbles",
centerOfMass + Rand.Vector(50.0f),
new Vector2(Rand.Range(-50f, 50f), Rand.Range(-100f,50f)));
}
foreach (var joint in AnimController.limbJoints)
{
joint.LimitEnabled = false;
}
Kill(CauseOfDeath.Pressure, isNetworkMessage);
}
private IEnumerable<object> DeathAnim(Camera cam)
{
if (controlled != this) yield return CoroutineStatus.Success;
float dimDuration = 8.0f;
float timer = 0.0f;
Color prevAmbientLight = GameMain.LightManager.AmbientLight;
Color darkLight = new Color(0.2f,0.2f,0.2f, 1.0f);
while (timer < dimDuration)
{
timer += 1.0f / 60.0f;
if (Character.controlled == this)
{
if (cam != null)
{
cam.TargetPos = ConvertUnits.ToDisplayUnits(AnimController.Limbs[0].SimPosition);
cam.OffsetAmount = 0.0f;
}
GameMain.LightManager.AmbientLight = Color.Lerp(prevAmbientLight, darkLight, timer / dimDuration);
}
yield return CoroutineStatus.Running;
}
while (Character.Controlled == this)
{
yield return CoroutineStatus.Running;
}
float lerpLightBack = 0.0f;
while (lerpLightBack < 1.0f)
{
lerpLightBack = Math.Min(lerpLightBack + 0.05f, 1.0f);
GameMain.LightManager.AmbientLight = Color.Lerp(darkLight, prevAmbientLight, lerpLightBack);
yield return CoroutineStatus.Running;
}
yield return CoroutineStatus.Success;
}
public void Kill(CauseOfDeath causeOfDeath, bool isNetworkMessage = false)
{
if (isDead) return;
if (GameMain.NetworkMember != null)
{
//if the Character is controlled by this client/server, let others know that the Character has died
if (Character.controlled == this)
{
string chatMessage = "You have " + DeathMsg[(int)causeOfDeath] + ".";
if (GameMain.Client!=null) chatMessage += " Your chat messages will only be visible to other dead players.";
GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
GameMain.LightManager.LosEnabled = false;
new NetworkEvent(NetworkEventType.KillCharacter, ID, true, causeOfDeath);
}
//if it's an ai Character, only let the server kill it
else if (GameMain.Server != null && this is AICharacter)
{
new NetworkEvent(NetworkEventType.KillCharacter, ID, true, causeOfDeath);
}
//otherwise don't kill the Character unless received a message about the Character dying
else if (!isNetworkMessage)
{
return;
}
}
CoroutineManager.StartCoroutine(DeathAnim(GameMain.GameScreen.Cam));
health = 0.0f;
isDead = true;
AnimController.movement = Vector2.Zero;
AnimController.TargetMovement = Vector2.Zero;
for (int i = 0; i < selectedItems.Length; i++ )
{
if (selectedItems[i] != null) selectedItems[i].Drop(this);
}
aiTarget.Remove();
aiTarget = null;
foreach (Limb limb in AnimController.Limbs)
{
if (limb.pullJoint == null) continue;
limb.pullJoint.Enabled = false;
}
foreach (RevoluteJoint joint in AnimController.limbJoints)
{
joint.MotorEnabled = false;
joint.MaxMotorTorque = 0.0f;
}
if (GameMain.GameSession != null)
{
GameMain.GameSession.KillCharacter(this);
}
}
public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
{
switch (type)
{
case NetworkEventType.PickItem:
int[] pickData = (int[])data;
if (pickData.Length != 3) return false;
message.Write((ushort)pickData[0]);
message.Write((int)pickData[1] == 1);
message.Write((int)pickData[2] == 1);
message.WritePadBits();
return true;
case NetworkEventType.SelectCharacter:
message.Write((ushort)data);
return true;
case NetworkEventType.KillCharacter:
CauseOfDeath causeOfDeath = CauseOfDeath.Damage;
try
{
causeOfDeath = (CauseOfDeath)data;
}
catch
{
causeOfDeath = CauseOfDeath.Damage;
}
message.Write((byte)causeOfDeath);
return true;
case NetworkEventType.InventoryUpdate:
if (inventory == null) return false;
return inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
case NetworkEventType.ImportantEntityUpdate:
//int i = 0;
//foreach (Limb limb in AnimController.Limbs)
//{
// if (limb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
// message.WriteRangedSingle(limb.body.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
// message.WriteRangedSingle(limb.body.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
// //message.Write(limb.body.LinearVelocity.X);
// //message.Write(limb.body.LinearVelocity.Y);
// message.Write(limb.body.Rotation);
// //message.WriteRangedSingle(MathHelper.Clamp(limb.body.AngularVelocity, -10.0f, 10.0f), -10.0f, 10.0f, 8);
// i++;
//}
message.Write((byte)((health / maxHealth) * 255.0f));
if (AnimController.StunTimer<=0.0f && bleeding<=0.0f && oxygen>99.0f)
{
message.Write(true);
}
else
{
message.Write(false);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
message.Write((byte)(MathHelper.Clamp(oxygen * 2.55f, 0.0f, 255.0f)));
bleeding = MathHelper.Clamp(bleeding, 0.0f, 5.0f);
message.WriteRangedSingle(bleeding, 0.0f, 5.0f, 8);
}
return true;
case NetworkEventType.EntityUpdate:
message.Write(keys[(int)InputType.Use].DequeueHeld);
bool secondaryHeld = keys[(int)InputType.Aim].DequeueHeld;
message.Write(secondaryHeld);
message.Write(keys[(int)InputType.Left].Held);
message.Write(keys[(int)InputType.Right].Held);
message.Write(keys[(int)InputType.Up].Held);
message.Write(keys[(int)InputType.Down].Held);
message.Write(keys[(int)InputType.Run].Held);
if (secondaryHeld)
{
Vector2 relativeCursorPosition = cursorPosition - Position;
if (relativeCursorPosition.Length()>4950.0f)
{
relativeCursorPosition = Vector2.Normalize(relativeCursorPosition) * 4950.0f;
}
message.WriteRangedSingle(relativeCursorPosition.X, -5000.0f, 5000.0f, 16);
message.WriteRangedSingle(relativeCursorPosition.Y, -5000.0f, 5000.0f, 16);
}
else
{
message.Write(AnimController.Dir > 0.0f);
}
if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return true;
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
return true;
default:
#if DEBUG
DebugConsole.ThrowError("Character "+this+" tried to fill a networkevent of the wrong type: "+type);
#endif
return false;
}
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
{
Enabled = true;
data = null;
switch (type)
{
case NetworkEventType.PickItem:
System.Diagnostics.Debug.WriteLine("**************** PickItem networkevent received");
ushort itemId = message.ReadUInt16();
bool pickHit = message.ReadBoolean();
bool actionHit = message.ReadBoolean();
data = new int[] { (int)itemId, pickHit ? 1 : 0, actionHit ? 1: 0 };
System.Diagnostics.Debug.WriteLine("item id: "+itemId);
Item item = FindEntityByID(itemId) as Item;
if (item != null) item.Pick(this, false, pickHit, actionHit);
return;
case NetworkEventType.SelectCharacter:
ushort characterId = message.ReadUInt16();
data = characterId;
if (characterId==0)
{
DeselectCharacter(false);
}
else
{
Character character = FindEntityByID(characterId) as Character;
if (character != null) SelectCharacter(character, false);
}
return;
case NetworkEventType.KillCharacter:
if (GameMain.Server != null)
{
Client sender =GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
if (sender == null || sender.Character != this)
throw new Exception("Received a KillCharacter message from someone else than the client controlling the Character!");
}
CauseOfDeath causeOfDeath = CauseOfDeath.Damage;
try
{
byte causeOfDeathByte = message.ReadByte();
causeOfDeath = (CauseOfDeath)causeOfDeathByte;
}
catch
{
causeOfDeath = CauseOfDeath.Damage;
}
data = causeOfDeath;
if (causeOfDeath==CauseOfDeath.Pressure)
{
Implode(true);
}
else
{
Kill(causeOfDeath, true);
}
return;
case NetworkEventType.InventoryUpdate:
if (inventory == null) return;
inventory.ReadNetworkData(NetworkEventType.InventoryUpdate, message, sendingTime);
return;
case NetworkEventType.ImportantEntityUpdate:
Health = (message.ReadByte() / 255.0f) * maxHealth;
bool allOk = message.ReadBoolean();
if (allOk) return;
float newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
StartStun(newStunTimer);
Oxygen = (message.ReadByte() / 2.55f);
Bleeding = message.ReadRangedSingle(0.0f, 5.0f, 8);
return;
case NetworkEventType.EntityUpdate:
Vector2 relativeCursorPos = Vector2.Zero;
bool actionKeyState, secondaryKeyState;
bool leftKeyState, rightKeyState, upKeyState, downKeyState;
bool runState;
try
{
if (sendingTime > LastNetworkUpdate) ClearInputs();
actionKeyState = message.ReadBoolean();
secondaryKeyState = message.ReadBoolean();
leftKeyState = message.ReadBoolean();
rightKeyState = message.ReadBoolean();
upKeyState = message.ReadBoolean();
downKeyState = message.ReadBoolean();
runState = message.ReadBoolean();
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("Error in Character.ReadNetworkData: " + e.Message);
#endif
return;
}
keys[(int)InputType.Use].Held = actionKeyState;
keys[(int)InputType.Use].SetState(false, actionKeyState);
keys[(int)InputType.Aim].Held = secondaryKeyState;
keys[(int)InputType.Aim].SetState(false, secondaryKeyState);
if (sendingTime <= LastNetworkUpdate) return;
keys[(int)InputType.Left].Held = leftKeyState;
keys[(int)InputType.Right].Held = rightKeyState;
keys[(int)InputType.Up].Held = upKeyState;
keys[(int)InputType.Down].Held = downKeyState;
keys[(int)InputType.Run].Held = runState;
float dir = 1.0f;
Vector2 pos = Vector2.Zero;
try
{
if (secondaryKeyState)
{
relativeCursorPos = new Vector2(
message.ReadRangedSingle(-5000.0f, 5000.0f, 16),
message.ReadRangedSingle(-5000.0f, 5000.0f, 16));
}
else
{
dir = message.ReadBoolean() ? 1.0f : -1.0f;
}
}
catch
{
#if DEBUG
DebugConsole.ThrowError("Failed to read networkevent for "+this.ToString());
#endif
return;
}
try
{
pos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
pos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
}
catch
{
//failed to read position, Character may be further than NetConfig.CharacterIgnoreDistance
pos = SimPosition;
}
if (secondaryKeyState)
{
cursorPosition = MathUtils.IsValid(relativeCursorPos) ?
ConvertUnits.ToDisplayUnits(pos)+relativeCursorPos : Vector2.Zero;
}
else
{
cursorPosition = Position + new Vector2(1000.0f, 0.0f) * dir;
}
AnimController.RefLimb.body.TargetPosition = AnimController.EstimateCurrPosition(pos, (float)(NetTime.Now + message.SenderConnection.RemoteTimeOffset) - sendingTime);
LastNetworkUpdate = sendingTime;
return;
default:
#if DEBUG
DebugConsole.ThrowError("Character " + this + " tried to read a networkevent of the wrong type: " + type);
#endif
return;
}
}
public override void Remove()
{
base.Remove();
CharacterList.Remove(this);
if (controlled == this) controlled = null;
if (GameMain.Client!=null && GameMain.Client.Character == this) GameMain.Client.Character = null;
if (aiTarget != null)
aiTarget.Remove();
if (AnimController!=null)
AnimController.Remove();
}
}
}