Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Networking/Voip/VoipCapture.cs
T
Joonas Rikkonen 80ab27df22 c2e39cc...409d4d9
commit 409d4d96ead69028a164274637d23e350acb73fb
Merge: 95169f539 26e89c63d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:27 2019 +0200

    Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev

commit 95169f53937f9a7e168a884171eaa21ae7f08023
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:11 2019 +0200

    Modified: ServerMessage structure to allow _ ; in player & submarine names

commit 26e89c63dc8da771aea9f09978a630a6cff60a6f
Merge: b7646d06d fb0b821bc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:42:44 2019 +0200

    Merge branch 'kuraiookami-logicExpantion' into dev

    # Conflicts:
    #       Barotrauma/BarotraumaShared/SharedContent.projitems

commit fb0b821bc97891cdeec8f2c740a12119696393ea
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:41:21 2019 +0200

    Use invariant culture when parsing floats or converting them to strings in signal components

commit f0c8afba934b41358cf5d59a22b87caf33f98a61
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:00:44 2019 +0200

    Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats

commit 674d9ec804fc4770b602d4b09240b08cafc8ccec
Merge: 3ea33fb54 242e2429f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 12:01:27 2019 +0200

    Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion

    # Conflicts:
    #       Barotrauma/BarotraumaShared/BarotraumaShared.projitems
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs

commit b7646d06d53fb05227276e6286d0e15da5dc9080
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:37:33 2019 +0200

    Re-enabled multiplayer campaign

commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:28:48 2019 +0200

    Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes #1212

commit e8906239c779cf71de694bc65c81058e5cae16ef
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:12:05 2019 +0200

    Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes #1262

commit a30f47fbe47fde4fccb0453c1773a76d730d226b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 19:04:59 2019 +0200

    Disable audio instead of crashing if no audio device is found. Closes #1214

commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9
Author: Darkwolf <Darkwolf0101@gmail.com>
Date:   Mon Jan 21 21:26:57 2019 -0600

    Expansion of Barotrauma's logic system.

    Changed:
    - AdderComponent and children can clamp their output
    - Powercontainer signals for charge,charge% and charge rate

    Added:
    - ColorComponent: Dynamic signals for light set_color inputs
    - MemoryComponent: Stores and sends a signal that is edge latched
    - DivideComponent: Standard division
    - MultiplyComponent: Standard multiplication
    - SubtractComponent: Standard subtraction
    - XorComponent: Exclusive or
    - EqualsComponent: Equals comparison
    - GreaterComponent: Greater than comparison
2019-03-18 22:50:18 +02:00

229 lines
7.2 KiB
C#

using Lidgren.Network;
using OpenTK.Audio.OpenAL;
using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
namespace Barotrauma.Networking
{
class VoipCapture : VoipQueue, IDisposable
{
public static VoipCapture Instance
{
get;
private set;
}
private IntPtr captureDevice;
private Thread captureThread;
private bool capturing;
public double LastdB
{
get;
private set;
}
public DateTime LastEnqueueAudio;
public override byte QueueID
{
get
{
return GameMain.Client?.ID ?? 0;
}
protected set
{
//do nothing
}
}
public static void Create(string deviceName, UInt16? storedBufferID=null)
{
if (Instance != null)
{
throw new Exception("Tried to instance more than one VoipCapture object");
}
var capture = new VoipCapture(deviceName)
{
LatestBufferID = storedBufferID ?? BUFFER_COUNT - 1
};
if (capture.captureDevice != IntPtr.Zero)
{
Instance = capture;
}
}
private VoipCapture(string deviceName) : base(GameMain.Client?.ID ?? 0, true, false)
{
VoipConfig.SetupEncoding();
//set up capture device
captureDevice = Alc.CaptureOpenDevice(deviceName, VoipConfig.FREQUENCY, ALFormat.Mono16, VoipConfig.BUFFER_SIZE * 5);
if (captureDevice == IntPtr.Zero)
{
if (!GUIMessageBox.MessageBoxes.Any(mb => mb.UserData as string == "capturedevicenotfound"))
{
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("VoipCaptureDeviceNotFound"))
{
UserData = "capturedevicenotfound"
};
}
GameMain.Config.VoiceSetting = GameSettings.VoiceMode.Disabled;
Instance?.Dispose();
Instance = null;
return;
}
ALError alError = AL.GetError();
AlcError alcError = Alc.GetError(captureDevice);
if (alcError != AlcError.NoError)
{
throw new Exception("Failed to open capture device: " + alcError.ToString() + " (ALC)");
}
if (alError != ALError.NoError)
{
throw new Exception("Failed to open capture device: " + alError.ToString() + " (AL)");
}
Alc.CaptureStart(captureDevice);
alcError = Alc.GetError(captureDevice);
if (alcError != AlcError.NoError)
{
throw new Exception("Failed to start capturing: " + alcError.ToString());
}
capturing = true;
captureThread = new Thread(UpdateCapture)
{
IsBackground = true,
Name = "VoipCapture"
};
captureThread.Start();
}
public static void ChangeCaptureDevice(string deviceName)
{
GameMain.Config.VoiceCaptureDevice = deviceName;
if (Instance != null)
{
UInt16 storedBufferID = Instance.LatestBufferID;
Instance.Dispose();
Create(GameMain.Config.VoiceCaptureDevice, storedBufferID);
}
}
void UpdateCapture()
{
short[] uncompressedBuffer = new short[VoipConfig.BUFFER_SIZE];
while (capturing)
{
AlcError alcError;
Alc.GetInteger(captureDevice, AlcGetInteger.CaptureSamples, 1, out int sampleCount);
alcError = Alc.GetError(captureDevice);
if (alcError != AlcError.NoError)
{
throw new Exception("Failed to determine sample count: " + alcError.ToString());
}
if (sampleCount < VoipConfig.BUFFER_SIZE)
{
int sleepMs = (VoipConfig.BUFFER_SIZE - sampleCount) * 800 / VoipConfig.FREQUENCY;
if (sleepMs < 5) sleepMs = 5;
Thread.Sleep(sleepMs);
continue;
}
GCHandle handle = GCHandle.Alloc(uncompressedBuffer, GCHandleType.Pinned);
try
{
Alc.CaptureSamples(captureDevice, handle.AddrOfPinnedObject(), VoipConfig.BUFFER_SIZE);
}
finally
{
handle.Free();
}
alcError = Alc.GetError(captureDevice);
if (alcError != AlcError.NoError)
{
throw new Exception("Failed to capture samples: " + alcError.ToString());
}
double maxAmplitude = 0.0f;
for (int i = 0; i < VoipConfig.BUFFER_SIZE; i++)
{
double sampleVal = (double)uncompressedBuffer[i] / (double)short.MaxValue;
maxAmplitude = Math.Max(maxAmplitude, Math.Abs(sampleVal));
}
double dB = Math.Min(20 * Math.Log10(maxAmplitude), 0.0);
LastdB = dB;
bool allowEnqueue = false;
if (GameMain.WindowActive)
{
if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Activity)
{
if (dB > GameMain.Config.NoiseGateThreshold)
{
allowEnqueue = true;
}
}
else if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.PushToTalk)
{
if (PlayerInput.KeyDown(InputType.Voice) && GUI.KeyboardDispatcher.Subscriber == null)
{
allowEnqueue = true;
}
}
}
if (allowEnqueue)
{
LastEnqueueAudio = DateTime.Now;
//encode audio and enqueue it
lock (buffers)
{
int compressedCount = VoipConfig.Encoder.Encode(uncompressedBuffer, 0, VoipConfig.BUFFER_SIZE, BufferToQueue, 0, VoipConfig.MAX_COMPRESSED_SIZE);
EnqueueBuffer(compressedCount);
}
}
else
{
//enqueue silence
lock (buffers)
{
EnqueueBuffer(0);
}
}
Thread.Sleep(VoipConfig.BUFFER_SIZE * 800 / VoipConfig.FREQUENCY);
}
}
public override void Write(NetBuffer msg)
{
lock (buffers)
{
base.Write(msg);
}
}
public override void Dispose()
{
Instance = null;
capturing = false;
captureThread?.Join();
captureThread = null;
}
}
}