Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Holdable/Holdable.cs
2025-06-17 16:38:11 +03:00

56 lines
2.4 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
namespace Barotrauma.Items.Components
{
partial class Holdable : Pickable, IServerSerializable, IClientSerializable
{
public override void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
base.ServerEventWrite(msg, c, extraData);
bool writeAttachData = attachable && originalBody != null;
msg.WriteBoolean(writeAttachData);
if (!writeAttachData) { return; }
UInt16 attacherId = Entity.NullEntityID;
if (TryExtractEventData(extraData, out AttachEventData attachEventData) &&
attachEventData.Attacher != null)
{
attacherId = attachEventData.Attacher.ID;
}
msg.WriteBoolean(Attached);
msg.WriteSingle(originalBody.SimPosition.X);
msg.WriteSingle(originalBody.SimPosition.Y);
msg.WriteUInt16(item.Submarine?.ID ?? Entity.NullEntityID);
msg.WriteUInt16(attacherId);
}
public void ServerEventRead(IReadMessage msg, Client c)
{
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
if (!item.CanClientAccess(c) || !Attachable || attached || !MathUtils.IsValid(simPosition)) { return; }
Vector2 offset = simPosition - c.Character.SimPosition;
offset = offset.ClampLength(MaxAttachDistance * 1.5f);
simPosition = c.Character.SimPosition + offset;
Drop(false, null);
item.SetTransform(simPosition, 0.0f, findNewHull: false);
//don't find the new hull in SetTransform, because that'd also potentially change the submarine (teleport the item outside if it's attached outside)
//instead just find the hull, so the item is considered to be in the right hull
item.CurrentHull = Hull.FindHull(item.WorldPosition, item.CurrentHull);
AttachToWall();
OnUsed.Invoke(new ItemUseInfo(item, c.Character));
item.CreateServerEvent(this, new AttachEventData(simPosition, c.Character));
c.Character.Inventory?.CreateNetworkEvent();
GameServer.Log(GameServer.CharacterLogName(c.Character) + " attached " + item.Name + " to a wall", ServerLog.MessageType.ItemInteraction);
}
}
}