2250 lines
105 KiB
C#
2250 lines
105 KiB
C#
using Barotrauma.Extensions;
|
|
using Barotrauma.Items.Components;
|
|
using Barotrauma.Networking;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class CharacterHealth
|
|
{
|
|
private static bool toggledThisFrame;
|
|
|
|
public class DamageOverlayPrefab : Prefab
|
|
{
|
|
public readonly static PrefabSelector<DamageOverlayPrefab> Prefabs = new PrefabSelector<DamageOverlayPrefab>();
|
|
|
|
public readonly Sprite DamageOverlay;
|
|
|
|
public DamageOverlayPrefab(ContentXElement element, AfflictionsFile file) : base(file, file.Path.Value.ToIdentifier())
|
|
{
|
|
DamageOverlay = new Sprite(element);
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
DamageOverlay.Remove();
|
|
}
|
|
}
|
|
|
|
public static Sprite DamageOverlay => DamageOverlayPrefab.Prefabs.ActivePrefab.DamageOverlay;
|
|
|
|
private Point screenResolution;
|
|
|
|
private float uiScale, inventoryScale;
|
|
|
|
private Alignment alignment = Alignment.Right;
|
|
public Alignment Alignment
|
|
{
|
|
get { return alignment; }
|
|
set
|
|
{
|
|
if (alignment == value) { return; }
|
|
alignment = value;
|
|
UpdateAlignment();
|
|
}
|
|
}
|
|
|
|
public GUIButton SuicideButton { get; private set; }
|
|
|
|
// healthbars
|
|
private GUIProgressBar healthBar;
|
|
private GUIProgressBar healthBarShadow;
|
|
private float healthShadowSize;
|
|
private float healthShadowDelay;
|
|
private float healthBarPulsateTimer;
|
|
private float healthBarPulsatePhase;
|
|
|
|
private float bloodParticleTimer;
|
|
|
|
private GUIFrame healthWindow;
|
|
|
|
private GUITextBlock deadIndicator;
|
|
|
|
//private GUIComponent lowSkillIndicator;
|
|
|
|
private GUIButton cprButton;
|
|
|
|
private GUIListBox afflictionTooltip;
|
|
|
|
private static readonly Color oxygenLowGrainColor = new Color(0.1f, 0.1f, 0.1f, 1f);
|
|
|
|
private SpriteSheet limbIndicatorOverlay;
|
|
private float limbIndicatorOverlayAnimState;
|
|
|
|
private SpriteSheet medUIExtra;
|
|
private float medUIExtraAnimState;
|
|
|
|
private int highlightedLimbIndex = -1;
|
|
private int selectedLimbIndex = -1;
|
|
private LimbHealth currentDisplayedLimb;
|
|
|
|
/// <summary>
|
|
/// Container for the icons above the health bar
|
|
/// </summary>
|
|
private GUIComponent afflictionIconContainer;
|
|
private float afflictionIconRefreshTimer;
|
|
const float AfflictionIconRefreshInterval = 1.0f;
|
|
|
|
private GUIButton showHiddenAfflictionsButton;
|
|
|
|
/// <summary>
|
|
/// Container for passive afflictions that have been hidden from afflictionIconContainer
|
|
/// </summary>
|
|
private GUIComponent hiddenAfflictionIconContainer;
|
|
|
|
private GUIProgressBar healthWindowHealthBar;
|
|
private GUIProgressBar healthWindowHealthBarShadow;
|
|
|
|
private GUITextBlock characterName;
|
|
private GUIListBox afflictionIconList;
|
|
private GUILayoutGroup treatmentLayout;
|
|
private GUIListBox recommendedTreatmentContainer;
|
|
|
|
/// <summary>
|
|
/// Timer for updating visuals (limb tints and overlays) caused by the affliction
|
|
/// </summary>
|
|
private float updateVisualsTimer = Rand.Range(0.0f, UpdateVisualsInterval);
|
|
const float UpdateVisualsInterval = 0.5f;
|
|
|
|
private float distortTimer;
|
|
|
|
// 0-1
|
|
private float damageIntensity;
|
|
private readonly float damageIntensityDropdownRate = 0.1f;
|
|
|
|
public float DamageOverlayTimer { get; private set; }
|
|
|
|
private float updateDisplayedAfflictionsTimer;
|
|
private const float UpdateDisplayedAfflictionsInterval = 0.5f;
|
|
private List<Affliction> currentDisplayedAfflictions = new List<Affliction>();
|
|
|
|
public float DisplayedVitality, DisplayVitalityDelay;
|
|
|
|
public bool MouseOnElement
|
|
{
|
|
get { return highlightedLimbIndex > -1; }
|
|
}
|
|
|
|
private static CharacterHealth openHealthWindow;
|
|
public static CharacterHealth OpenHealthWindow
|
|
{
|
|
get
|
|
{
|
|
return openHealthWindow;
|
|
}
|
|
set
|
|
{
|
|
if (openHealthWindow == value) { return; }
|
|
if (value != null)
|
|
{
|
|
if (!value.UseHealthWindow || value.Character.DisableHealthWindow) { return; }
|
|
}
|
|
|
|
var prevOpenHealthWindow = openHealthWindow;
|
|
|
|
if (prevOpenHealthWindow != null)
|
|
{
|
|
prevOpenHealthWindow.highlightedLimbIndex = -1;
|
|
}
|
|
|
|
openHealthWindow = value;
|
|
toggledThisFrame = true;
|
|
if (Character.Controlled == null) { return; }
|
|
|
|
if (value == null &&
|
|
Character.Controlled?.SelectedCharacter?.CharacterHealth != null &&
|
|
Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow)
|
|
{
|
|
Character.Controlled.DeselectCharacter();
|
|
}
|
|
|
|
Character.Controlled.DisableInteract = true;
|
|
if (openHealthWindow != null)
|
|
{
|
|
if (value.Character.Info == null || value.Character == Character.Controlled || Character.Controlled.HasEquippedItem("healthscanner".ToIdentifier()))
|
|
{
|
|
openHealthWindow.characterName.Text = value.Character.Name;
|
|
}
|
|
else
|
|
{
|
|
openHealthWindow.characterName.Text = value.Character.Info.DisplayName;
|
|
value.Character.Info.CheckDisguiseStatus(false);
|
|
}
|
|
Character.Controlled.SelectedItem = null;
|
|
}
|
|
|
|
HintManager.OnShowHealthInterface();
|
|
}
|
|
}
|
|
|
|
public GUIButton CPRButton
|
|
{
|
|
get { return cprButton; }
|
|
}
|
|
|
|
public GUIComponent InventorySlotContainer
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
public float HealthBarPulsateTimer
|
|
{
|
|
get { return healthBarPulsateTimer; }
|
|
set { healthBarPulsateTimer = MathHelper.Clamp(value, 0.0f, 10.0f); }
|
|
}
|
|
|
|
private GUIFrame healthBarHolder;
|
|
|
|
partial void InitProjSpecific(ContentXElement element, Character character)
|
|
{
|
|
DisplayedVitality = MaxVitality;
|
|
|
|
character.OnAttacked += OnAttacked;
|
|
|
|
healthWindow = new GUIFrame(new RectTransform(new Vector2(0.35f, 0.6f), GUI.Canvas, anchor: Anchor.Center, scaleBasis: ScaleBasis.Smallest), style: "GUIFrameListBox");
|
|
|
|
var healthWindowVerticalLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), healthWindow.RectTransform, Anchor.Center))
|
|
{
|
|
Stretch = true
|
|
};
|
|
|
|
var nameContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), healthWindowVerticalLayout.RectTransform) { MinSize = new Point(0, 20) }, isHorizontal: true)
|
|
{
|
|
Stretch = true
|
|
};
|
|
|
|
new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), nameContainer.RectTransform, Anchor.CenterLeft),
|
|
onDraw: (spriteBatch, component) =>
|
|
{
|
|
character.Info?.DrawIcon(spriteBatch, component.Rect.Center.ToVector2(), component.Rect.Size.ToVector2());
|
|
});
|
|
characterName = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), nameContainer.RectTransform), "", textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont)
|
|
{
|
|
AutoScaleHorizontal = true
|
|
};
|
|
new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), nameContainer.RectTransform),
|
|
onDraw: (spriteBatch, component) =>
|
|
{
|
|
character.Info?.DrawJobIcon(spriteBatch, component.Rect, character != Character.Controlled);
|
|
});
|
|
|
|
|
|
var healthBarContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.07f), healthWindowVerticalLayout.RectTransform), style: null);
|
|
var healthBarIcon = new GUIFrame(new RectTransform(new Vector2(0.095f, 1.0f), healthBarContainer.RectTransform), style: "GUIHealthBarIcon");
|
|
healthWindowHealthBarShadow = new GUIProgressBar(new RectTransform(new Vector2(0.91f, 1.0f), healthBarContainer.RectTransform, Anchor.CenterRight),
|
|
barSize: 1.0f, color: GUIStyle.Green, style: "GUIHealthBar")
|
|
{
|
|
IsHorizontal = true
|
|
};
|
|
healthWindowHealthBar = new GUIProgressBar(new RectTransform(new Vector2(0.91f, 1.0f), healthBarContainer.RectTransform, Anchor.CenterRight),
|
|
barSize: 1.0f, color: GUIStyle.Green, style: "GUIHealthBar")
|
|
{
|
|
IsHorizontal = true
|
|
};
|
|
|
|
//spacing
|
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), healthWindowVerticalLayout.RectTransform), style: null);
|
|
|
|
var characterIndicatorArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.95f), healthWindowVerticalLayout.RectTransform), isHorizontal: true)
|
|
{
|
|
Stretch = true,
|
|
//RelativeSpacing = 0.05f
|
|
};
|
|
|
|
InventorySlotContainer = new GUICustomComponent(new RectTransform(new Vector2(0.1f, 1.0f), characterIndicatorArea.RectTransform, Anchor.TopLeft, Pivot.TopRight),
|
|
(spriteBatch, component) =>
|
|
{
|
|
for (int i = 0; i < character.Inventory.Capacity; i++)
|
|
{
|
|
if (character.Inventory.SlotTypes[i] != InvSlotType.HealthInterface) { continue; }
|
|
if (character.Inventory.HideSlot(i)) { continue; }
|
|
|
|
//don't draw the item if it's being dragged out of the slot
|
|
bool drawItem = !Inventory.DraggingItems.Any() || !Character.Inventory.GetItemsAt(i).All(it => Inventory.DraggingItems.Contains(it)) || character.Inventory.visualSlots[i].MouseOn();
|
|
|
|
Inventory.DrawSlot(spriteBatch, Character.Inventory, Character.Inventory.visualSlots[i], Character.Inventory.GetItemAt(i), i, drawItem, Character.Inventory.SlotTypes[i]);
|
|
|
|
if (medUIExtra != null)
|
|
{
|
|
float overlayScale = Math.Min(
|
|
Character.Inventory.visualSlots[i].Rect.Width / (float)medUIExtra.FrameSize.X,
|
|
Character.Inventory.visualSlots[i].Rect.Height / (float)medUIExtra.FrameSize.Y);
|
|
|
|
int frame = (int)medUIExtraAnimState;
|
|
|
|
medUIExtra.Draw(spriteBatch, frame, Character.Inventory.visualSlots[i].Rect.Center.ToVector2(), Color.Gray, origin: medUIExtra.FrameSize.ToVector2() / 2, rotate: 0.0f,
|
|
scale: Vector2.One * overlayScale);
|
|
}
|
|
}
|
|
},
|
|
(dt, component) =>
|
|
{
|
|
if (!GameMain.Instance.Paused)
|
|
{
|
|
medUIExtraAnimState = (medUIExtraAnimState + dt * 10.0f) % 16.0f;
|
|
}
|
|
});
|
|
|
|
|
|
cprButton = new GUIButton(new RectTransform(new Vector2(0.17f, 0.17f), characterIndicatorArea.RectTransform, Anchor.BottomLeft, scaleBasis: ScaleBasis.Smallest), text: "", style: "CPRButton")
|
|
{
|
|
UserData = UIHighlightAction.ElementId.CPRButton,
|
|
OnClicked = (button, userData) =>
|
|
{
|
|
Character selectedCharacter = Character.Controlled?.SelectedCharacter;
|
|
if (selectedCharacter == null || (!selectedCharacter.IsUnconscious && selectedCharacter.Stun <= 0.0f))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
|
|
AnimController.Animation.None : AnimController.Animation.CPR;
|
|
|
|
selectedCharacter.AnimController.ResetPullJoints();
|
|
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.CreateEntityEvent(Character.Controlled, new Character.TreatmentEventData());
|
|
}
|
|
|
|
return true;
|
|
},
|
|
ToolTip = TextManager.Get("doctor.cprobjective"),
|
|
IgnoreLayoutGroups = true,
|
|
Visible = false
|
|
};
|
|
|
|
var limbSelection = new GUICustomComponent(new RectTransform(new Vector2(0.4f, 1.0f), characterIndicatorArea.RectTransform),
|
|
(spriteBatch, component) =>
|
|
{
|
|
DrawHealthWindow(spriteBatch, component.RectTransform.Rect, true);
|
|
},
|
|
(deltaTime, component) =>
|
|
{
|
|
UpdateLimbIndicators(deltaTime, component.RectTransform.Rect);
|
|
}
|
|
);
|
|
deadIndicator = new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.1f), limbSelection.RectTransform, Anchor.Center),
|
|
text: TextManager.Get("Deceased"), font: GUIStyle.LargeFont, textAlignment: Alignment.Center, style: "GUIToolTip")
|
|
{
|
|
Visible = false,
|
|
CanBeFocused = false
|
|
};
|
|
if (deadIndicator.Text.Contains(' '))
|
|
{
|
|
deadIndicator.Wrap = true;
|
|
}
|
|
else
|
|
{
|
|
deadIndicator.AutoScaleHorizontal = true;
|
|
}
|
|
|
|
afflictionIconList = new GUIListBox(new RectTransform(new Vector2(0.25f, 1.0f), characterIndicatorArea.RectTransform), style: null);
|
|
|
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), healthWindowVerticalLayout.RectTransform),
|
|
TextManager.Get("SuitableTreatments"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomCenter);
|
|
|
|
treatmentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), healthWindowVerticalLayout.RectTransform), true)
|
|
{
|
|
Stretch = false
|
|
};
|
|
|
|
recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), treatmentLayout.RectTransform, Anchor.Center, Pivot.Center), isHorizontal: true, style: null)
|
|
{
|
|
Spacing = GUI.IntScale(4),
|
|
KeepSpaceForScrollBar = false,
|
|
ScrollBarVisible = false,
|
|
AutoHideScrollBar = false
|
|
};
|
|
new GUITextBlock(new RectTransform(Vector2.One, recommendedTreatmentContainer.Content.RectTransform), TextManager.Get("none"), textAlignment: Alignment.Center)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
|
|
characterIndicatorArea.Recalculate();
|
|
|
|
healthBarHolder = new GUIFrame(new RectTransform(Point.Zero, GUI.Canvas), style: null)
|
|
{
|
|
HoverCursor = CursorState.Hand
|
|
};
|
|
|
|
healthBarHolder.RectTransform.AbsoluteOffset = HUDLayoutSettings.HealthBarArea.Location;
|
|
healthBarHolder.RectTransform.NonScaledSize = HUDLayoutSettings.HealthBarArea.Size;
|
|
healthBarHolder.RectTransform.RelativeOffset = Vector2.Zero;
|
|
|
|
healthBarShadow = new GUIProgressBar(new RectTransform(Vector2.One, healthBarHolder.RectTransform, Anchor.BottomRight),
|
|
barSize: 1.0f, color: Color.Green, style: "CharacterHealthBar", showFrame: false)
|
|
{
|
|
Visible = false
|
|
};
|
|
healthShadowSize = 1.0f;
|
|
|
|
healthBar = new GUIProgressBar(new RectTransform(Vector2.One, healthBarHolder.RectTransform, Anchor.BottomRight),
|
|
barSize: 1.0f, color: GUIStyle.HealthBarColorHigh, style: "CharacterHealthBar")
|
|
{
|
|
HoverCursor = CursorState.Hand,
|
|
ToolTip = TextManager.GetWithVariable("hudbutton.healthinterface", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Health)),
|
|
Enabled = true
|
|
};
|
|
|
|
afflictionIconContainer = new GUILayoutGroup(
|
|
HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAfflictionArea, GUI.Canvas),
|
|
isHorizontal: true, childAnchor: Anchor.CenterRight)
|
|
{
|
|
AbsoluteSpacing = GUI.IntScale(5)
|
|
};
|
|
|
|
showHiddenAfflictionsButton = new GUIButton(new RectTransform(new Point(afflictionIconContainer.Rect.Height), afflictionIconContainer.RectTransform), style: "GUIButtonCircular")
|
|
{
|
|
Visible = false,
|
|
CanBeFocused = false
|
|
};
|
|
|
|
hiddenAfflictionIconContainer = new GUILayoutGroup(
|
|
HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAfflictionArea, GUI.Canvas),
|
|
isHorizontal: true, childAnchor: Anchor.CenterRight)
|
|
{
|
|
AbsoluteSpacing = GUI.IntScale(5)
|
|
};
|
|
|
|
UpdateAlignment();
|
|
|
|
SuicideButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.02f), GUI.Canvas, Anchor.TopCenter)
|
|
{
|
|
MinSize = new Point(150, 20), RelativeOffset = new Vector2(0.0f, 0.01f)
|
|
},
|
|
TextManager.Get("GiveInButton"), style: "GUIButtonLarge")
|
|
{
|
|
Visible = false,
|
|
ToolTip = TextManager.Get(GameMain.NetworkMember == null ? "GiveInHelpSingleplayer" : "GiveInHelpMultiplayer"),
|
|
OnClicked = (button, userData) =>
|
|
{
|
|
GUI.ForceMouseOn(null);
|
|
if (Character.Controlled != null)
|
|
{
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.CreateEntityEvent(Character.Controlled, new Character.CharacterStatusEventData());
|
|
}
|
|
else
|
|
{
|
|
var (type, affliction) = GetCauseOfDeath();
|
|
Character.Controlled.Kill(type, affliction);
|
|
Character.Controlled = null;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
SuicideButton.TextBlock.AutoScaleHorizontal = true;
|
|
|
|
if (element != null)
|
|
{
|
|
foreach (var subElement in element.Elements())
|
|
{
|
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
|
{
|
|
case "sprite":
|
|
case "meduisilhouette":
|
|
limbIndicatorOverlay = new SpriteSheet(subElement);
|
|
break;
|
|
case "meduiextra":
|
|
medUIExtra = new SpriteSheet(subElement);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
healthWindowVerticalLayout.Recalculate();
|
|
}
|
|
|
|
private void OnAttacked(Character attacker, AttackResult attackResult)
|
|
{
|
|
if (Math.Abs(attackResult.Damage) < 0.01f) { return; }
|
|
|
|
if (ShowDamageOverlay)
|
|
{
|
|
DamageOverlayTimer = MathHelper.Clamp(attackResult.Damage / MaxVitality, DamageOverlayTimer, 1.0f);
|
|
float additionalIntensity = MathHelper.Lerp(0, 1, MathUtils.InverseLerp(0, 0.1f, attackResult.Damage / MaxVitality));
|
|
damageIntensity = MathHelper.Clamp(damageIntensity + additionalIntensity, 0, 1);
|
|
}
|
|
|
|
if (healthShadowDelay <= 0.0f) { healthShadowDelay = 1.0f; }
|
|
if (healthBarPulsateTimer <= 0.0f) { healthBarPulsatePhase = 0.0f; }
|
|
healthBarPulsateTimer = 1.0f;
|
|
DisplayVitalityDelay = 0.5f;
|
|
}
|
|
|
|
private void UpdateAlignment()
|
|
{
|
|
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
|
inventoryScale = Inventory.UIScale;
|
|
uiScale = GUI.Scale;
|
|
|
|
showHiddenAfflictionsButton.RectTransform.NonScaledSize = new Point(afflictionIconContainer.Rect.Height);
|
|
//remove affliction icons so we recreate and resize them
|
|
for (int i = afflictionIconContainer.CountChildren - 1; i >= 0; i--)
|
|
{
|
|
var child = afflictionIconContainer.GetChild(i);
|
|
if (child.UserData is AfflictionPrefab)
|
|
{
|
|
afflictionIconContainer.RemoveChild(child);
|
|
}
|
|
}
|
|
|
|
healthBarHolder.RectTransform.AbsoluteOffset = HUDLayoutSettings.HealthBarArea.Location;
|
|
healthBarHolder.RectTransform.NonScaledSize = HUDLayoutSettings.HealthBarArea.Size;
|
|
healthBarHolder.RectTransform.RelativeOffset = Vector2.Zero;
|
|
|
|
switch (alignment)
|
|
{
|
|
case Alignment.Left:
|
|
healthWindow.RectTransform.SetPosition(Anchor.BottomLeft);
|
|
healthWindow.RectTransform.AbsoluteOffset = new Point(HUDLayoutSettings.InventoryAreaLower.X, screenResolution.Y - HUDLayoutSettings.ChatBoxArea.Y + HUDLayoutSettings.Padding);
|
|
break;
|
|
case Alignment.Right:
|
|
healthWindow.RectTransform.SetPosition(Anchor.BottomRight);
|
|
healthWindow.RectTransform.AbsoluteOffset = new Point(HUDLayoutSettings.Padding, screenResolution.Y - HUDLayoutSettings.ChatBoxArea.Y + HUDLayoutSettings.Padding);
|
|
break;
|
|
}
|
|
|
|
healthWindow.RectTransform.RecalculateChildren(false);
|
|
|
|
Character.Inventory?.RefreshSlotPositions();
|
|
}
|
|
|
|
public void UpdateClientSpecific(float deltaTime)
|
|
{
|
|
if (GameMain.NetworkMember == null)
|
|
{
|
|
DisplayedVitality = Vitality;
|
|
}
|
|
else
|
|
{
|
|
DisplayVitalityDelay -= deltaTime;
|
|
if (DisplayVitalityDelay <= 0.0f)
|
|
{
|
|
DisplayedVitality = Vitality;
|
|
}
|
|
}
|
|
|
|
if (damageIntensity > 0)
|
|
{
|
|
damageIntensity -= deltaTime * damageIntensityDropdownRate;
|
|
if (damageIntensity < 0)
|
|
{
|
|
damageIntensity = 0;
|
|
}
|
|
}
|
|
if (DamageOverlayTimer > 0.0f)
|
|
{
|
|
DamageOverlayTimer -= deltaTime;
|
|
}
|
|
}
|
|
|
|
private float timeUntilNextHeartbeatSound = 0.0f;
|
|
private bool nextHeartbeatSoundIsSystole = true;
|
|
private const string diastoleSoundTag = "heartbeatdiastole", systoleSoundTag = "heartbeatsystole";
|
|
|
|
partial void UpdateOxygenProjSpecific(float prevOxygen, float deltaTime)
|
|
{
|
|
if (prevOxygen > 0.0f && OxygenAmount <= 0.0f && Character.Controlled == Character)
|
|
{
|
|
string soundName;
|
|
if (Character.Info != null)
|
|
{
|
|
soundName = Character.Info.ReplaceVars($"drown[{Character.Info.Prefab.MenuCategoryVar}]");
|
|
}
|
|
else
|
|
{
|
|
var charInfoPrefab = CharacterPrefab.HumanPrefab.CharacterInfoPrefab;
|
|
soundName = charInfoPrefab.ReplaceVars($"drown[{charInfoPrefab.MenuCategoryVar}]", charInfoPrefab.Heads.First());
|
|
}
|
|
SoundPlayer.PlaySound(soundName);
|
|
}
|
|
|
|
if (Character == Character.Controlled && !IsUnconscious && !Character.IsDead && OxygenAmount < LowOxygenThreshold)
|
|
{
|
|
timeUntilNextHeartbeatSound -= deltaTime;
|
|
if (timeUntilNextHeartbeatSound < 0.0f)
|
|
{
|
|
if (nextHeartbeatSoundIsSystole)
|
|
{
|
|
SoundPlayer.PlaySound(systoleSoundTag, 1.0f - (OxygenAmount / LowOxygenThreshold));
|
|
timeUntilNextHeartbeatSound = MathHelper.Lerp(0.18f, 0.3f, Math.Clamp(OxygenAmount / InsufficientOxygenThreshold, 0.0f, 1.0f));
|
|
}
|
|
else
|
|
{
|
|
SoundPlayer.PlaySound(diastoleSoundTag, 1.0f - (OxygenAmount / LowOxygenThreshold));
|
|
timeUntilNextHeartbeatSound = MathHelper.Lerp(0.3f, 0.5f, Math.Clamp(OxygenAmount / InsufficientOxygenThreshold, 0.0f, 1.0f));
|
|
}
|
|
nextHeartbeatSoundIsSystole = !nextHeartbeatSoundIsSystole;
|
|
}
|
|
}
|
|
}
|
|
|
|
partial void UpdateBleedingProjSpecific(AfflictionBleeding affliction, Limb targetLimb, float deltaTime)
|
|
{
|
|
if (Character.InvisibleTimer > 0.0f) { return; }
|
|
|
|
bloodParticleTimer -= deltaTime * (affliction.Strength / 10.0f);
|
|
if (bloodParticleTimer <= 0.0f)
|
|
{
|
|
Limb limb = targetLimb ?? Character.AnimController.MainLimb;
|
|
|
|
bool inWater = Character.AnimController.InWater;
|
|
var drawTarget = inWater ? Particles.ParticlePrefab.DrawTargetType.Water : Particles.ParticlePrefab.DrawTargetType.Air;
|
|
var emitter = Character.BloodEmitters.FirstOrDefault(e => e.Prefab.ParticlePrefab?.DrawTarget == drawTarget || e.Prefab.ParticlePrefab?.DrawTarget == Particles.ParticlePrefab.DrawTargetType.Both);
|
|
float particleMinScale = emitter?.Prefab.Properties.ScaleMin ?? 0.5f;
|
|
float particleMaxScale = emitter?.Prefab.Properties.ScaleMax ?? 1;
|
|
float severity = Math.Min(affliction.Strength / affliction.Prefab.MaxStrength * Character.Params.BleedParticleMultiplier, 1);
|
|
float bloodParticleSize = MathHelper.Lerp(particleMinScale, particleMaxScale, severity);
|
|
|
|
Vector2 velocity = Rand.Vector(affliction.Strength * 0.1f);
|
|
if (!inWater)
|
|
{
|
|
bloodParticleSize *= 2.0f;
|
|
velocity = limb.LinearVelocity * 100.0f;
|
|
}
|
|
|
|
// TODO: use the blood emitter?
|
|
var blood = GameMain.ParticleManager.CreateParticle(
|
|
inWater ? Character.Params.BleedParticleWater : Character.Params.BleedParticleAir,
|
|
limb.WorldPosition, velocity, 0.0f, Character.AnimController.CurrentHull);
|
|
|
|
if (blood != null)
|
|
{
|
|
blood.Size *= bloodParticleSize;
|
|
if (!inWater && !string.IsNullOrEmpty(Character.BloodDecalName) && Rand.Range(0.0f, 1.0f) < 0.05f)
|
|
{
|
|
blood.OnCollision += (Vector2 pos, Hull hull) =>
|
|
{
|
|
var decal = hull?.AddDecal(Character.BloodDecalName, pos, Rand.Range(1.0f, 2.0f), isNetworkEvent: true);
|
|
if (decal != null)
|
|
{
|
|
decal.FadeTimer = decal.LifeTime - decal.FadeOutTime * 2;
|
|
}
|
|
};
|
|
}
|
|
}
|
|
bloodParticleTimer = MathHelper.Lerp(2, 0.5f, severity);
|
|
}
|
|
}
|
|
|
|
public static bool IsMouseOnHealthBar()
|
|
{
|
|
if (Character.Controlled?.CharacterHealth == null) { return false; }
|
|
return Character.Controlled.CharacterHealth.healthBar.State == GUIComponent.ComponentState.Hover;
|
|
}
|
|
|
|
public void UpdateHUD(float deltaTime)
|
|
{
|
|
if (GUI.DisableHUD) { return; }
|
|
if (openHealthWindow != null)
|
|
{
|
|
if (openHealthWindow != Character.Controlled?.CharacterHealth && openHealthWindow != Character.Controlled?.SelectedCharacter?.CharacterHealth)
|
|
{
|
|
openHealthWindow = null;
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool forceAfflictionContainerUpdate = false;
|
|
if (updateDisplayedAfflictionsTimer > 0.0f)
|
|
{
|
|
updateDisplayedAfflictionsTimer -= deltaTime;
|
|
}
|
|
else
|
|
{
|
|
forceAfflictionContainerUpdate = true;
|
|
currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true, predicate: a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
|
|
currentDisplayedAfflictions.Sort((a1, a2) =>
|
|
{
|
|
int dmgPerSecond = Math.Sign(a1.DamagePerSecond - a2.DamagePerSecond);
|
|
if (dmgPerSecond != 0) { return dmgPerSecond; }
|
|
return Math.Sign(GetStr(a1) - GetStr(a2));
|
|
static float GetStr(Affliction affliction)
|
|
{
|
|
return affliction.Strength / affliction.Prefab.MaxStrength * (affliction.Prefab.IsBuff ? 1.0f : 10.0f);
|
|
}
|
|
});
|
|
HintManager.OnAfflictionDisplayed(Character, currentDisplayedAfflictions);
|
|
updateDisplayedAfflictionsTimer = UpdateDisplayedAfflictionsInterval;
|
|
}
|
|
|
|
if (healthShadowDelay > 0.0f)
|
|
{
|
|
healthShadowDelay -= deltaTime;
|
|
}
|
|
else
|
|
{
|
|
healthShadowSize = healthBar.BarSize > healthShadowSize ?
|
|
Math.Min(healthShadowSize + deltaTime, healthBar.BarSize) :
|
|
Math.Max(healthShadowSize - deltaTime, healthBar.BarSize);
|
|
}
|
|
|
|
float blurStrength = 0.0f;
|
|
float distortStrength = 0.0f;
|
|
float distortSpeed = 0.0f;
|
|
float radialDistortStrength = 0.0f;
|
|
float chromaticAberrationStrength = 0.0f;
|
|
float grainStrength = 0.0f;
|
|
Color grainColor = Color.Transparent;
|
|
|
|
float oxygenLowStrength = 0.0f;
|
|
if (Character.IsUnconscious)
|
|
{
|
|
blurStrength = 1.0f;
|
|
distortSpeed = 1.0f;
|
|
}
|
|
else if (OxygenAmount < 100.0f)
|
|
{
|
|
oxygenLowStrength = Math.Min(1.0f - (OxygenAmount - LowOxygenThreshold) / LowOxygenThreshold, 1.0f);
|
|
blurStrength = MathHelper.Lerp(0.5f, 1.0f, 1.0f - Vitality / MaxVitality) * oxygenLowStrength;
|
|
distortStrength = blurStrength * oxygenLowStrength;
|
|
distortSpeed = blurStrength + 1.0f;
|
|
distortSpeed *= distortSpeed * distortSpeed * distortSpeed;
|
|
|
|
grainStrength = MathHelper.Lerp(0.5f, 10.0f, oxygenLowStrength);
|
|
grainColor = oxygenLowGrainColor;
|
|
}
|
|
|
|
foreach (KeyValuePair<Affliction, LimbHealth> kvp in afflictions)
|
|
{
|
|
var affliction = kvp.Key;
|
|
distortStrength = Math.Max(distortStrength, affliction.GetScreenDistortStrength());
|
|
blurStrength = Math.Max(blurStrength, affliction.GetScreenBlurStrength());
|
|
radialDistortStrength = Math.Max(radialDistortStrength, affliction.GetRadialDistortStrength());
|
|
chromaticAberrationStrength = Math.Max(chromaticAberrationStrength, affliction.GetChromaticAberrationStrength());
|
|
|
|
float afflictionGrainStrength = affliction.GetScreenGrainStrength();
|
|
if (afflictionGrainStrength > 0.0f)
|
|
{
|
|
grainStrength = Math.Max(grainStrength, afflictionGrainStrength);
|
|
Color afflictionGrainColor = affliction.GetActiveEffect()?.GrainColor ?? Color.White;
|
|
grainColor = Color.Lerp(grainColor, afflictionGrainColor, (float)Math.Pow(1.0f - oxygenLowStrength, 2));
|
|
}
|
|
}
|
|
|
|
Character.RadialDistortStrength = radialDistortStrength;
|
|
Character.ChromaticAberrationStrength = chromaticAberrationStrength;
|
|
Character.GrainStrength = grainStrength;
|
|
Character.GrainColor = grainColor;
|
|
if (blurStrength > 0.0f)
|
|
{
|
|
distortTimer = (distortTimer + deltaTime * distortSpeed) % MathHelper.TwoPi;
|
|
Character.BlurStrength = (float)(Math.Sin(distortTimer) + 1.5f) * 0.25f * blurStrength;
|
|
Character.DistortStrength = (float)(Math.Sin(distortTimer) + 1.0f) * 0.05f * distortStrength;
|
|
}
|
|
else
|
|
{
|
|
Character.BlurStrength = 0.0f;
|
|
Character.DistortStrength = 0.0f;
|
|
distortTimer = 0.0f;
|
|
}
|
|
|
|
UpdateStatusHUD(deltaTime);
|
|
|
|
if (PlayerInput.KeyHit(InputType.Health) && GUI.KeyboardDispatcher.Subscriber == null &&
|
|
Character.Controlled.AllowInput && !toggledThisFrame)
|
|
{
|
|
if (openHealthWindow != null)
|
|
{
|
|
OpenHealthWindow = null;
|
|
}
|
|
else if (Character.Controlled == Character &&
|
|
(Character.Controlled.FocusedCharacter?.CharacterHealth == null || !Character.Controlled.FocusedCharacter.CharacterHealth.UseHealthWindow || Character.Controlled.FocusedCharacter.DisableHealthWindow))
|
|
{
|
|
OpenHealthWindow = this;
|
|
forceAfflictionContainerUpdate = true;
|
|
}
|
|
}
|
|
else if (openHealthWindow == this)
|
|
{
|
|
if (HUD.CloseHUD(healthWindow.Rect))
|
|
{
|
|
//emulate a Health input to get the character to deselect the item server-side
|
|
if (GameMain.Client != null)
|
|
{
|
|
Character.Controlled.EmulateInput(InputType.Health);
|
|
}
|
|
OpenHealthWindow = null;
|
|
}
|
|
|
|
foreach (GUIComponent afflictionIcon in afflictionIconList.Content.Children)
|
|
{
|
|
if (afflictionIcon.UserData is not Affliction affliction) { continue; }
|
|
if (affliction.AppliedAsFailedTreatmentTime > Timing.TotalTime - 1.0 && afflictionIcon.FlashTimer <= 0.0f)
|
|
{
|
|
afflictionIcon.Flash(GUIStyle.Red);
|
|
}
|
|
else if (affliction.AppliedAsSuccessfulTreatmentTime > Timing.TotalTime - 1.0 && afflictionIcon.FlashTimer <= 0.0f)
|
|
{
|
|
afflictionIcon.Flash(GUIStyle.Green);
|
|
}
|
|
}
|
|
|
|
if (GUI.MouseOn?.UserData is Affliction)
|
|
{
|
|
Affliction affliction = GUI.MouseOn?.UserData as Affliction;
|
|
|
|
if (afflictionTooltip == null || afflictionTooltip.UserData != affliction)
|
|
{
|
|
afflictionTooltip = new GUIListBox(new RectTransform(new Vector2(0.4f, 0.2f), GUI.Canvas, scaleBasis: ScaleBasis.Smallest))
|
|
{
|
|
UserData = affliction,
|
|
CanBeFocused = false
|
|
};
|
|
|
|
CreateAfflictionInfoElements(afflictionTooltip.Content, affliction);
|
|
|
|
int height = afflictionTooltip.Content.Children.Sum(c => c.Rect.Height) + 10;
|
|
afflictionTooltip.RectTransform.Resize(new Point(afflictionTooltip.Rect.Width, height), true);
|
|
if (Alignment == Alignment.Right)
|
|
{
|
|
afflictionTooltip.RectTransform.AbsoluteOffset = new Point(GUI.MouseOn.Rect.X, GUI.MouseOn.Rect.Y);
|
|
afflictionTooltip.RectTransform.Pivot = Pivot.TopRight;
|
|
}
|
|
else
|
|
{
|
|
afflictionTooltip.RectTransform.AbsoluteOffset = new Point(GUI.MouseOn.Rect.Right, GUI.MouseOn.Rect.Y);
|
|
afflictionTooltip.RectTransform.Anchor = Anchor.TopLeft;
|
|
}
|
|
|
|
afflictionTooltip.ScrollBarVisible = false;
|
|
|
|
var labelContainer = afflictionTooltip.Content.GetChildByUserData("label");
|
|
|
|
labelContainer.RectTransform.Resize(new Point(labelContainer.Rect.Width, (int)(GUIStyle.LargeFont.Size * 1.5f)));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
afflictionTooltip = null;
|
|
}
|
|
}
|
|
toggledThisFrame = false;
|
|
|
|
if (OpenHealthWindow == this)
|
|
{
|
|
var highlightedLimb = highlightedLimbIndex < 0 ? null : limbHealths[highlightedLimbIndex];
|
|
if (highlightedLimbIndex < 0 && selectedLimbIndex < 0)
|
|
{
|
|
// If no limb is selected or highlighted, select the one with the most critical afflictions.
|
|
var affliction = SortAfflictionsBySeverity(GetAllAfflictions(a => a.Prefab.IndicatorLimb != LimbType.None)).FirstOrDefault();
|
|
if (affliction != null && (affliction.DamagePerSecond > 0 || affliction.Strength > 0))
|
|
{
|
|
var limbHealth = GetMatchingLimbHealth(affliction);
|
|
if (limbHealth != null)
|
|
{
|
|
selectedLimbIndex = limbHealths.IndexOf(limbHealth);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If no affliction is critical, select the limb which has most damage.
|
|
var limbHealth = limbHealths.OrderByDescending(l => GetTotalDamage(l)).FirstOrDefault();
|
|
selectedLimbIndex = limbHealths.IndexOf(limbHealth);
|
|
}
|
|
}
|
|
LimbHealth selectedLimb = selectedLimbIndex < 0 ? highlightedLimb : limbHealths[selectedLimbIndex];
|
|
if (selectedLimb != currentDisplayedLimb || forceAfflictionContainerUpdate)
|
|
{
|
|
UpdateAfflictionContainer(selectedLimb);
|
|
currentDisplayedLimb = selectedLimb;
|
|
}
|
|
|
|
UpdateAfflictionInfos(displayedAfflictions.Select(d => d.affliction));
|
|
|
|
foreach (GUIComponent component in recommendedTreatmentContainer.Content.Children)
|
|
{
|
|
var treatmentButton = component.GetChild<GUIButton>();
|
|
if (treatmentButton?.UserData is not ItemPrefab itemPrefab) { continue; }
|
|
var matchingItem = AIObjectiveRescue.FindMedicalItem(Character.Controlled.Inventory, itemPrefab.Identifier);
|
|
treatmentButton.Enabled = matchingItem != null;
|
|
if (treatmentButton.Enabled && treatmentButton.State == GUIComponent.ComponentState.Hover)
|
|
{
|
|
//highlight the slot the treatment item is in
|
|
var rootContainer = matchingItem.RootContainer ?? matchingItem;
|
|
var index = Character.Controlled.Inventory.FindIndex(rootContainer);
|
|
if (Character.Controlled.Inventory.visualSlots != null && index > -1 && index < Character.Controlled.Inventory.visualSlots.Length &&
|
|
Character.Controlled.Inventory.visualSlots[index].HighlightTimer <= 0.0f)
|
|
{
|
|
Character.Controlled.Inventory.visualSlots[index].ShowBorderHighlight(GUIStyle.Green, 0.5f, 0.5f);
|
|
}
|
|
}
|
|
if (matchingItem != null && !treatmentButton.ToolTip.IsNullOrEmpty()) { continue; }
|
|
treatmentButton.ToolTip = RichString.Rich($"‖color:255,255,255,255‖{itemPrefab.Name}‖color:end‖" + '\n' + itemPrefab.Description);
|
|
if (treatmentButton.Enabled)
|
|
{
|
|
treatmentButton.ToolTip =
|
|
RichString.Rich(
|
|
$"‖color:gui.green‖[{PlayerInput.PrimaryMouseLabel}] "
|
|
+ $"{TextManager.Get("quickuseaction.usetreatment")}‖color:end‖" + '\n'
|
|
+ treatmentButton.ToolTip.NestedStr);
|
|
}
|
|
foreach (GUIComponent child in treatmentButton.Children)
|
|
{
|
|
child.Enabled = treatmentButton.Enabled;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Character.IsDead)
|
|
{
|
|
healthBar.Color = healthWindowHealthBar.Color = Color.Black;
|
|
healthBar.BarSize = healthWindowHealthBar.BarSize = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
healthBar.Color = healthWindowHealthBar.Color = ToolBox.GradientLerp(DisplayedVitality / MaxVitality, GUIStyle.HealthBarColorLow, GUIStyle.HealthBarColorMedium, GUIStyle.HealthBarColorHigh);
|
|
healthBar.HoverColor = healthWindowHealthBar.HoverColor = healthBar.Color * 2.0f;
|
|
healthBar.BarSize = healthWindowHealthBar.BarSize =
|
|
(DisplayedVitality > 0.0f) ?
|
|
(MaxVitality > 0.0f ? DisplayedVitality / MaxVitality : 0.0f) :
|
|
(Math.Abs(MinVitality) > 0.0f ? 1.0f - DisplayedVitality / MinVitality : 0.0f);
|
|
|
|
if (healthBarPulsateTimer > 0.0f)
|
|
{
|
|
//0-1
|
|
float pulsateAmount = (float)(Math.Sin(healthBarPulsatePhase) + 1.0f) / 2.0f;
|
|
|
|
healthBar.RectTransform.LocalScale = healthBarShadow.RectTransform.LocalScale = new Vector2(1.0f, (1.0f + pulsateAmount * healthBarPulsateTimer * 0.5f));
|
|
healthBarPulsatePhase += deltaTime * 5.0f;
|
|
healthBarPulsateTimer -= deltaTime;
|
|
}
|
|
else
|
|
{
|
|
healthBar.RectTransform.LocalScale = Vector2.One;
|
|
}
|
|
}
|
|
|
|
if (OpenHealthWindow == this)
|
|
{
|
|
if (Character == Character.Controlled && !Character.AllowInput)
|
|
{
|
|
openHealthWindow = null;
|
|
}
|
|
|
|
if (Inventory.DraggingItems.Any())
|
|
{
|
|
if (highlightedLimbIndex > -1)
|
|
{
|
|
selectedLimbIndex = highlightedLimbIndex;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (openHealthWindow != null && Character != Character.Controlled && Character != Character.Controlled?.SelectedCharacter)
|
|
{
|
|
openHealthWindow = null;
|
|
}
|
|
highlightedLimbIndex = -1;
|
|
}
|
|
|
|
healthBarHolder.CanBeFocused = healthBar.CanBeFocused = healthBarShadow.CanBeFocused = !Character.ShouldLockHud();
|
|
if (Character.AllowInput && UseHealthWindow && !Character.DisableHealthWindow && healthBar.Enabled && healthBar.CanBeFocused &&
|
|
(GUI.IsMouseOn(healthBar) || GUI.MouseOn?.UserData is AfflictionPrefab) && Inventory.SelectedSlot == null)
|
|
{
|
|
healthBar.State = GUIComponent.ComponentState.Hover;
|
|
if (PlayerInput.PrimaryMouseButtonClicked())
|
|
{
|
|
OpenHealthWindow = openHealthWindow == this ? null : this;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
healthBar.State = GUIComponent.ComponentState.None;
|
|
}
|
|
|
|
SuicideButton.Visible = Character == Character.Controlled && !Character.IsDead && Character.IsIncapacitated;
|
|
|
|
if (GameMain.GameSession?.Campaign is { } campaign)
|
|
{
|
|
RectTransform endRoundButton = campaign?.EndRoundButton?.RectTransform;
|
|
RectTransform readyCheckButton = campaign?.ReadyCheckButton?.RectTransform;
|
|
if (endRoundButton != null)
|
|
{
|
|
if (SuicideButton.Visible)
|
|
{
|
|
Point offset = new Point(0, SuicideButton.Rect.Height);
|
|
endRoundButton.ScreenSpaceOffset = offset;
|
|
}
|
|
else if (endRoundButton.ScreenSpaceOffset != Point.Zero)
|
|
{
|
|
endRoundButton.ScreenSpaceOffset = Point.Zero;
|
|
}
|
|
if (readyCheckButton != null)
|
|
{
|
|
readyCheckButton.ScreenSpaceOffset = endRoundButton.ScreenSpaceOffset;
|
|
}
|
|
}
|
|
}
|
|
|
|
cprButton.Visible =
|
|
Character == Character.Controlled?.SelectedCharacter
|
|
&& !Character.IsDead
|
|
&& Character.IsKnockedDown
|
|
&& openHealthWindow == this;
|
|
cprButton.Selected =
|
|
Character.Controlled != null &&
|
|
Character == Character.Controlled.SelectedCharacter &&
|
|
Character.Controlled.AnimController.Anim == AnimController.Animation.CPR;
|
|
|
|
deadIndicator.Visible = Character.IsDead;
|
|
}
|
|
|
|
public void AddToGUIUpdateList()
|
|
{
|
|
if (GUI.DisableHUD) { return; }
|
|
if (OpenHealthWindow == this)
|
|
{
|
|
healthWindow.AddToGUIUpdateList();
|
|
afflictionTooltip?.AddToGUIUpdateList();
|
|
}
|
|
else if (Character.Controlled == Character && !CharacterHUD.IsCampaignInterfaceOpen)
|
|
{
|
|
healthBarHolder.AddToGUIUpdateList();
|
|
afflictionIconContainer.AddToGUIUpdateList();
|
|
if (hiddenAfflictionIconContainer.Visible)
|
|
{
|
|
hiddenAfflictionIconContainer.AddToGUIUpdateList();
|
|
}
|
|
}
|
|
if (SuicideButton.Visible && Character == Character.Controlled)
|
|
{
|
|
SuicideButton.AddToGUIUpdateList();
|
|
}
|
|
if (cprButton != null && cprButton.Visible)
|
|
{
|
|
cprButton.AddToGUIUpdateList();
|
|
}
|
|
}
|
|
|
|
public void DrawHUD(SpriteBatch spriteBatch)
|
|
{
|
|
if (GUI.DisableHUD || Character.Removed) { return; }
|
|
if (GameMain.GraphicsWidth != screenResolution.X ||
|
|
GameMain.GraphicsHeight != screenResolution.Y ||
|
|
Math.Abs(inventoryScale - Inventory.UIScale) > 0.01f ||
|
|
Math.Abs(uiScale - GUI.Scale) > 0.01f)
|
|
{
|
|
UpdateAlignment();
|
|
}
|
|
|
|
foreach (KeyValuePair<Affliction, LimbHealth> kvp in afflictions)
|
|
{
|
|
var affliction = kvp.Key;
|
|
if (affliction.Prefab is AfflictionPrefab { AfflictionOverlay: not null } afflictionPrefab)
|
|
{
|
|
Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
|
if (afflictionPrefab.AfflictionOverlay is SpriteSheet spriteSheet)
|
|
{
|
|
spriteSheet.Draw(spriteBatch,
|
|
spriteIndex: spriteSheet.GetAnimatedSpriteIndex(afflictionPrefab.AfflictionOverlayAnimSpeed),
|
|
pos: Vector2.Zero,
|
|
color: Color.White * affliction.GetAfflictionOverlayMultiplier(),
|
|
origin: Vector2.Zero,
|
|
rotate: 0,
|
|
scale: screenSize / spriteSheet.FrameSize.ToVector2());
|
|
}
|
|
else if (afflictionPrefab.AfflictionOverlay is Sprite sprite)
|
|
{
|
|
sprite.Draw(spriteBatch,
|
|
pos: Vector2.Zero,
|
|
color: Color.White * affliction.GetAfflictionOverlayMultiplier(),
|
|
origin: Vector2.Zero,
|
|
rotate: 0,
|
|
scale: screenSize / sprite.size);
|
|
}
|
|
}
|
|
|
|
var activeEffect = affliction.GetActiveEffect();
|
|
if (activeEffect is { ThermalOverlayRange: > 0.0f })
|
|
{
|
|
StatusHUD.DrawThermalOverlay(spriteBatch, Character, Character, activeEffect.ThermalOverlayColor, activeEffect.ThermalOverlayRange, effectState: (float)Timing.TotalTimeUnpaused, showDeadCharacters: false);
|
|
}
|
|
}
|
|
|
|
float damageOverlayAlpha = DamageOverlayTimer;
|
|
if (Vitality < MaxVitality * 0.1f)
|
|
{
|
|
damageOverlayAlpha = Math.Max(1.0f - (Vitality / UnmodifiedMaxVitality * 10.0f), damageOverlayAlpha);
|
|
}
|
|
else
|
|
{
|
|
float pulsateAmount = (float)(Math.Sin(healthBarPulsatePhase) + 1.0f) / 2.0f;
|
|
damageOverlayAlpha = pulsateAmount * healthBarPulsateTimer * damageIntensity;
|
|
}
|
|
|
|
if (damageOverlayAlpha > 0.0f)
|
|
{
|
|
DamageOverlay?.Draw(spriteBatch, Vector2.Zero, Color.White * damageOverlayAlpha, Vector2.Zero, 0.0f,
|
|
new Vector2(GameMain.GraphicsWidth / DamageOverlay.size.X, GameMain.GraphicsHeight / DamageOverlay.size.Y));
|
|
}
|
|
|
|
if (Character.Inventory != null)
|
|
{
|
|
healthBar.RectTransform.ScreenSpaceOffset = healthBarShadow.RectTransform.ScreenSpaceOffset = Point.Zero;
|
|
}
|
|
|
|
if (healthBarHolder != null)
|
|
{
|
|
// If manning a turret the portrait doesn't get rendered so we push the health bar to remove the empty gap
|
|
healthBarHolder.RectTransform.ScreenSpaceOffset = Character.ShouldLockHud() ? new Point(0, HUDLayoutSettings.PortraitArea.Height) : Point.Zero;
|
|
}
|
|
}
|
|
|
|
//private (Affliction Affliction, LocalizedString NameToolTip)? highlightedAfflictionIcon = null;
|
|
|
|
private readonly List<Affliction> statusIcons = new List<Affliction>();
|
|
private readonly Dictionary<AfflictionPrefab, float> statusIconVisibleTime = new Dictionary<AfflictionPrefab, float>();
|
|
private const float HideStatusIconDelay = 5.0f;
|
|
|
|
public void UpdateStatusHUD(float deltaTime)
|
|
{
|
|
if (Character.Controlled?.SelectedCharacter == null && openHealthWindow == null)
|
|
{
|
|
statusIcons.Clear();
|
|
if (Character.InPressure)
|
|
{
|
|
statusIcons.Add(pressureAffliction);
|
|
}
|
|
if (Character.CurrentHull != null && Character.OxygenAvailable < LowOxygenThreshold && oxygenLowAffliction.Strength < oxygenLowAffliction.Prefab.ShowIconThreshold)
|
|
{
|
|
statusIcons.Add(oxygenLowAffliction);
|
|
}
|
|
|
|
foreach (Affliction affliction in currentDisplayedAfflictions)
|
|
{
|
|
statusIcons.Add(affliction);
|
|
}
|
|
|
|
int spacing = GUI.IntScale(10);
|
|
if (Character.ShouldLockHud())
|
|
{
|
|
// Push the icons down since the portrait doesn't get rendered
|
|
afflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, HUDLayoutSettings.PortraitArea.Height);
|
|
hiddenAfflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, -hiddenAfflictionIconContainer.Rect.Height - spacing + HUDLayoutSettings.PortraitArea.Height);
|
|
}
|
|
else
|
|
{
|
|
afflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, 0);
|
|
hiddenAfflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, -hiddenAfflictionIconContainer.Rect.Height - spacing);
|
|
}
|
|
//remove affliction icons for afflictions that no longer exist
|
|
|
|
RemoveNonExistentIcons(afflictionIconContainer);
|
|
RemoveNonExistentIcons(hiddenAfflictionIconContainer);
|
|
void RemoveNonExistentIcons(GUIComponent container)
|
|
{
|
|
for (int i = container.CountChildren - 1; i >= 0; i--)
|
|
{
|
|
var child = container.GetChild(i);
|
|
if (child.UserData is not AfflictionPrefab afflictionPrefab) { continue; }
|
|
if (!statusIcons.Any(s => s.Prefab == afflictionPrefab))
|
|
{
|
|
container.RemoveChild(child);
|
|
statusIconVisibleTime.Remove(afflictionPrefab);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var statusIcon in statusIcons)
|
|
{
|
|
Affliction affliction = statusIcon;
|
|
AfflictionPrefab afflictionPrefab = affliction.Prefab;
|
|
|
|
if (!statusIconVisibleTime.ContainsKey(afflictionPrefab)) { statusIconVisibleTime.Add(afflictionPrefab, 0.0f); }
|
|
statusIconVisibleTime[afflictionPrefab] += deltaTime;
|
|
|
|
Color color = GetAfflictionIconColor(afflictionPrefab, affliction);
|
|
|
|
var matchingIcon =
|
|
afflictionIconContainer.GetChildByUserData(afflictionPrefab) ??
|
|
hiddenAfflictionIconContainer.GetChildByUserData(afflictionPrefab);
|
|
if (matchingIcon == null)
|
|
{
|
|
matchingIcon = new GUIButton(new RectTransform(new Point(afflictionIconContainer.Rect.Height), afflictionIconContainer.RectTransform), style: null)
|
|
{
|
|
UserData = afflictionPrefab,
|
|
ToolTip = $"‖color:{color.ToStringHex()}‖{affliction.Prefab.Name}‖color:end‖",
|
|
CanBeSelected = false
|
|
};
|
|
if (affliction.Prefab.ShowDescriptionInTooltip)
|
|
{
|
|
matchingIcon.ToolTip = matchingIcon.ToolTip + "\n" + affliction.Prefab.GetDescription(affliction.Strength, AfflictionPrefab.Description.TargetType.Self);
|
|
}
|
|
if (affliction == pressureAffliction)
|
|
{
|
|
matchingIcon.ToolTip = TextManager.Get("PressureHUDWarning");
|
|
}
|
|
else if (affliction == pressureAffliction)
|
|
{
|
|
matchingIcon.ToolTip = TextManager.Get("OxygenHUDWarning");
|
|
}
|
|
matchingIcon.ToolTip = RichString.Rich(matchingIcon.ToolTip);
|
|
|
|
new GUIImage(new RectTransform(Vector2.One, matchingIcon.RectTransform, Anchor.BottomCenter), afflictionPrefab.Icon, scaleToFit: true)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
}
|
|
if (afflictionPrefab.HideIconAfterDelay && statusIconVisibleTime[afflictionPrefab] > HideStatusIconDelay)
|
|
{
|
|
matchingIcon.RectTransform.Parent = hiddenAfflictionIconContainer.RectTransform;
|
|
}
|
|
var image = matchingIcon.GetChild<GUIImage>();
|
|
image.Color = color;
|
|
image.HoverColor = Color.Lerp(image.Color, Color.White, 0.5f);
|
|
|
|
if (affliction.DamagePerSecond > 1.0f && matchingIcon.FlashTimer <= 0.0f)
|
|
{
|
|
matchingIcon.Flash(useCircularFlash: true, flashDuration: 1.5f, flashRectInflate: Vector2.One * 15.0f * GUI.Scale);
|
|
image.Pulsate(Vector2.One, Vector2.One * 1.2f, 1.0f);
|
|
}
|
|
}
|
|
|
|
afflictionIconRefreshTimer -= deltaTime;
|
|
if (afflictionIconRefreshTimer <= 0.0f)
|
|
{
|
|
afflictionIconContainer.RectTransform.SortChildren((r1, r2) =>
|
|
{
|
|
if (r1.GUIComponent.UserData is not AfflictionPrefab prefab1) { return -1; }
|
|
if (r2.GUIComponent.UserData is not AfflictionPrefab prefab2) { return 1; }
|
|
var index1 = statusIcons.IndexOf(s => s.Prefab == prefab1);
|
|
var index2 = statusIcons.IndexOf(s => s.Prefab == prefab2);
|
|
return index1.CompareTo(index2);
|
|
});
|
|
(afflictionIconContainer as GUILayoutGroup).NeedsToRecalculate = true;
|
|
afflictionIconRefreshTimer = AfflictionIconRefreshInterval;
|
|
}
|
|
|
|
Rectangle hiddenAfflictionHoverArea = showHiddenAfflictionsButton.Rect;
|
|
foreach (GUIComponent child in hiddenAfflictionIconContainer.Children)
|
|
{
|
|
hiddenAfflictionHoverArea = Rectangle.Union(hiddenAfflictionHoverArea, child.Rect);
|
|
}
|
|
|
|
afflictionIconContainer.Visible = true;
|
|
hiddenAfflictionIconContainer.Visible =
|
|
showHiddenAfflictionsButton.Rect.Contains(PlayerInput.MousePosition) ||
|
|
(hiddenAfflictionIconContainer.Visible && hiddenAfflictionHoverArea.Contains(PlayerInput.MousePosition));
|
|
showHiddenAfflictionsButton.Visible = hiddenAfflictionIconContainer.CountChildren > 0;
|
|
showHiddenAfflictionsButton.IgnoreLayoutGroups = !showHiddenAfflictionsButton.Visible;
|
|
showHiddenAfflictionsButton.Text = $"+{hiddenAfflictionIconContainer.CountChildren}";
|
|
|
|
if (Vitality > 0.0f)
|
|
{
|
|
float currHealth = healthBar.BarSize;
|
|
Color prevColor = healthBar.Color;
|
|
healthBarShadow.BarSize = healthShadowSize;
|
|
healthBarShadow.Color = Color.Lerp(GUIStyle.Red, Color.Black, 0.5f);
|
|
healthBarShadow.Visible = true;
|
|
healthBar.BarSize = currHealth;
|
|
healthBar.Color = prevColor;
|
|
}
|
|
else
|
|
{
|
|
healthBarShadow.Visible = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
afflictionIconContainer.Visible = hiddenAfflictionIconContainer.Visible = false;
|
|
if (Vitality > 0.0f)
|
|
{
|
|
float currHealth = healthWindowHealthBar.BarSize;
|
|
Color prevColor = healthWindowHealthBar.Color;
|
|
healthWindowHealthBarShadow.BarSize = healthShadowSize;
|
|
healthWindowHealthBarShadow.Color = GUIStyle.Red;
|
|
healthWindowHealthBarShadow.Visible = true;
|
|
healthWindowHealthBar.BarSize = currHealth;
|
|
healthWindowHealthBar.Color = prevColor;
|
|
}
|
|
else
|
|
{
|
|
healthWindowHealthBarShadow.Visible = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static Color GetAfflictionIconColor(AfflictionPrefab prefab, Affliction affliction)
|
|
{
|
|
return GetAfflictionIconColor(prefab, affliction.Strength);
|
|
}
|
|
|
|
public static Color GetAfflictionIconColor(AfflictionPrefab prefab, float afflictionStrength)
|
|
{
|
|
//use sqrt to make the color change rapidly when strength is low
|
|
//(low strength is where seeing the severity of the affliction makes more difference - at high strengths the character is already unconscious or dead)
|
|
float colorT = MathF.Sqrt(afflictionStrength / prefab.MaxStrength);
|
|
// No specific colors, use generic
|
|
if (prefab.IconColors == null)
|
|
{
|
|
if (prefab.IsBuff)
|
|
{
|
|
return ToolBox.GradientLerp(colorT, GUIStyle.BuffColorLow, GUIStyle.BuffColorMedium, GUIStyle.BuffColorHigh);
|
|
}
|
|
|
|
return ToolBox.GradientLerp(colorT, GUIStyle.DebuffColorLow, GUIStyle.DebuffColorMedium, GUIStyle.DebuffColorHigh);
|
|
}
|
|
return ToolBox.GradientLerp(colorT, prefab.IconColors);
|
|
}
|
|
|
|
public static Color GetAfflictionIconColor(Affliction affliction) => GetAfflictionIconColor(affliction.Prefab, affliction);
|
|
|
|
private readonly List<(Affliction affliction, float strength)> displayedAfflictions = new List<(Affliction affliction, float strength)>();
|
|
|
|
private void UpdateAfflictionContainer(LimbHealth selectedLimb)
|
|
{
|
|
if (selectedLimb == null)
|
|
{
|
|
afflictionIconList.Content.ClearChildren();
|
|
return;
|
|
}
|
|
|
|
if (afflictionsDirty() || selectedLimb != currentDisplayedLimb)
|
|
{
|
|
var currentAfflictions = afflictions.Where(a => ShouldDisplayAfflictionOnLimb(a, selectedLimb)).Select(a => a.Key);
|
|
CreateAfflictionInfos(currentAfflictions);
|
|
CreateRecommendedTreatments();
|
|
}
|
|
//update recommended treatments if the strength of some displayed affliction has changed by > 1
|
|
else if (displayedAfflictions.Any(d => Math.Abs(d.strength - d.affliction.Strength) > 1.0f))
|
|
{
|
|
CreateRecommendedTreatments();
|
|
}
|
|
|
|
bool afflictionsDirty()
|
|
{
|
|
//not displaying one of the current afflictions -> dirty
|
|
foreach (KeyValuePair<Affliction, LimbHealth> kvp in afflictions)
|
|
{
|
|
if (!ShouldDisplayAfflictionOnLimb(kvp, selectedLimb)) { continue; }
|
|
if (!displayedAfflictions.Any(d => d.affliction == kvp.Key)) { return true; }
|
|
}
|
|
//displaying an affliction we no longer have -> dirty
|
|
foreach ((Affliction affliction, float strength) in displayedAfflictions)
|
|
{
|
|
if (afflictions.None(a => a.Key == affliction && a.Key.ShouldShowIcon(Character))) { return true; }
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private void CreateAfflictionInfos(IEnumerable<Affliction> afflictions)
|
|
{
|
|
afflictionIconList.ClearChildren();
|
|
displayedAfflictions.Clear();
|
|
|
|
Affliction mostSevereAffliction = SortAfflictionsBySeverity(afflictions, excludeBuffs: false).FirstOrDefault();
|
|
GUIButton buttonToSelect = null;
|
|
|
|
foreach (Affliction affliction in afflictions)
|
|
{
|
|
displayedAfflictions.Add((affliction, affliction.Strength));
|
|
|
|
var frame = new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), afflictionIconList.Content.RectTransform), style: "ListBoxElement")
|
|
{
|
|
UserData = affliction,
|
|
OnClicked = SelectAffliction
|
|
};
|
|
|
|
new GUIFrame(new RectTransform(Vector2.One, frame.RectTransform), style: "GUIFrameListBox") { CanBeFocused = false };
|
|
|
|
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), frame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
|
{
|
|
Stretch = true,
|
|
CanBeFocused = false
|
|
};
|
|
|
|
var progressbarBg = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.18f), content.RectTransform), 0.0f, GUIStyle.Green, style: "GUIAfflictionBar")
|
|
{
|
|
UserData = "afflictionstrengthprediction",
|
|
CanBeFocused = false
|
|
};
|
|
new GUIProgressBar(new RectTransform(Vector2.One, progressbarBg.RectTransform), 0.0f, Color.Transparent, showFrame: false, style: "GUIAfflictionBar")
|
|
{
|
|
UserData = "afflictionstrength",
|
|
CanBeFocused = false
|
|
};
|
|
|
|
//spacing
|
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), content.RectTransform), style: null) { CanBeFocused = false };
|
|
|
|
if (affliction == mostSevereAffliction)
|
|
{
|
|
buttonToSelect = frame;
|
|
}
|
|
|
|
var afflictionIcon = new GUIImage(new RectTransform(Vector2.One * 0.8f, content.RectTransform), affliction.Prefab.Icon, scaleToFit: true)
|
|
{
|
|
Color = GetAfflictionIconColor(affliction),
|
|
CanBeFocused = false
|
|
};
|
|
afflictionIcon.PressedColor = afflictionIcon.Color;
|
|
afflictionIcon.HoverColor = Color.Lerp(afflictionIcon.Color, Color.White, 0.6f);
|
|
afflictionIcon.SelectedColor = Color.Lerp(afflictionIcon.Color, Color.White, 0.5f);
|
|
|
|
var nameText = new GUITextBlock(new RectTransform(new Vector2(1.1f, 0.0f), content.RectTransform),
|
|
affliction.Prefab.Name, font: GUIStyle.SmallFont, textAlignment: Alignment.BottomCenter)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
nameText.Text = ToolBox.LimitString(nameText.Text, nameText.Font, nameText.Rect.Width);
|
|
nameText.RectTransform.MinSize = new Point(0, (int)(nameText.TextSize.Y));
|
|
nameText.RectTransform.SizeChanged += () =>
|
|
{
|
|
nameText.Text = ToolBox.LimitString(nameText.Text, nameText.Font, nameText.Rect.Width);
|
|
};
|
|
|
|
content.Recalculate();
|
|
}
|
|
|
|
buttonToSelect?.OnClicked(buttonToSelect, buttonToSelect.UserData);
|
|
afflictionIconList.RecalculateChildren();
|
|
}
|
|
|
|
private void CreateRecommendedTreatments()
|
|
{
|
|
ItemPrefab prevHighlightedItem = null;
|
|
if (GUI.MouseOn?.UserData is ItemPrefab && recommendedTreatmentContainer.Content.IsParentOf(GUI.MouseOn))
|
|
{
|
|
prevHighlightedItem = (ItemPrefab)GUI.MouseOn.UserData;
|
|
}
|
|
|
|
recommendedTreatmentContainer.Content.ClearChildren();
|
|
|
|
float characterSkillLevel = Character.Controlled == null ? 0.0f : Character.Controlled.GetSkillLevel(Tags.MedicalSkill);
|
|
|
|
//key = item identifier
|
|
//float = suitability
|
|
Dictionary<Identifier, float> treatmentSuitability = new Dictionary<Identifier, float>();
|
|
GetSuitableTreatments(treatmentSuitability,
|
|
user: Character.Controlled,
|
|
ignoreHiddenAfflictions: true,
|
|
limb: selectedLimbIndex == -1 ? null : Character.AnimController.Limbs.Find(l => l.HealthIndex == selectedLimbIndex),
|
|
checkTreatmentSuggestionThreshold: true,
|
|
checkTreatmentThreshold: false);
|
|
|
|
foreach (Identifier treatment in treatmentSuitability.Keys.ToList())
|
|
{
|
|
//prefer suggestions for items the player has
|
|
if (Character.Controlled.Inventory.FindItemByIdentifier(treatment, recursive: true) != null)
|
|
{
|
|
treatmentSuitability[treatment] *= 10.0f;
|
|
}
|
|
}
|
|
|
|
if (!treatmentSuitability.Any())
|
|
{
|
|
new GUITextBlock(new RectTransform(Vector2.One, recommendedTreatmentContainer.Content.RectTransform), TextManager.Get("none"), textAlignment: Alignment.Center)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
recommendedTreatmentContainer.ScrollBarVisible = false;
|
|
recommendedTreatmentContainer.AutoHideScrollBar = false;
|
|
}
|
|
else
|
|
{
|
|
recommendedTreatmentContainer.ScrollBarVisible = true;
|
|
recommendedTreatmentContainer.AutoHideScrollBar = true;
|
|
}
|
|
|
|
List<KeyValuePair<Identifier, float>> treatmentSuitabilities = treatmentSuitability.OrderByDescending(t => t.Value).ToList();
|
|
|
|
int count = 0;
|
|
foreach (KeyValuePair<Identifier, float> treatment in treatmentSuitabilities)
|
|
{
|
|
//don't list negative treatments
|
|
if (treatment.Value < 0) { continue; }
|
|
|
|
count++;
|
|
if (count > 5) { break; }
|
|
if (MapEntityPrefab.FindByIdentifier(treatment.Key) is not ItemPrefab item) { continue; }
|
|
|
|
var itemSlot = new GUIFrame(new RectTransform(new Vector2(1.0f / 6.0f, 1.0f), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopLeft),
|
|
style: null)
|
|
{
|
|
UserData = item
|
|
};
|
|
|
|
var innerFrame = new GUIButton(new RectTransform(Vector2.One, itemSlot.RectTransform, Anchor.Center, Pivot.Center, scaleBasis: ScaleBasis.Smallest), style: "SubtreeHeader")
|
|
{
|
|
UserData = item,
|
|
DisabledColor = Color.White * 0.1f,
|
|
PlaySoundOnSelect = false,
|
|
OnClicked = (btn, userdata) =>
|
|
{
|
|
if (userdata is not ItemPrefab itemPrefab) { return false; }
|
|
var item = AIObjectiveRescue.FindMedicalItem(Character.Controlled.Inventory, it => it.Prefab == itemPrefab);
|
|
if (item == null) { return false; }
|
|
Limb targetLimb = Character.AnimController.Limbs.FirstOrDefault(l => l.HealthIndex == selectedLimbIndex);
|
|
item.ApplyTreatment(Character.Controlled, Character, targetLimb);
|
|
SoundPlayer.PlayUISound(GUISoundType.Select);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
new GUIImage(new RectTransform(Vector2.One, innerFrame.RectTransform, Anchor.Center), style: "TalentBackgroundGlow")
|
|
{
|
|
CanBeFocused = false,
|
|
Color = GUIStyle.Green,
|
|
HoverColor = Color.White,
|
|
PressedColor = Color.DarkGray,
|
|
SelectedColor = Color.Transparent,
|
|
DisabledColor = Color.Transparent
|
|
};
|
|
|
|
Sprite itemSprite = item.InventoryIcon ?? item.Sprite;
|
|
Color itemColor = itemSprite == item.Sprite ? item.SpriteColor : item.InventoryIconColor;
|
|
var itemIcon = new GUIImage(new RectTransform(new Vector2(0.8f, 0.8f), innerFrame.RectTransform, Anchor.Center),
|
|
itemSprite, scaleToFit: true)
|
|
{
|
|
CanBeFocused = false,
|
|
Color = itemColor * 0.9f,
|
|
HoverColor = itemColor,
|
|
SelectedColor = itemColor,
|
|
DisabledColor = itemColor * 0.8f
|
|
};
|
|
|
|
if (item == prevHighlightedItem)
|
|
{
|
|
innerFrame.State = GUIComponent.ComponentState.Hover;
|
|
innerFrame.Children.ForEach(c => c.State = GUIComponent.ComponentState.Hover);
|
|
}
|
|
}
|
|
|
|
recommendedTreatmentContainer.RecalculateChildren();
|
|
|
|
afflictionIconList.Content.RectTransform.SortChildren((r1, r2) =>
|
|
{
|
|
var first = r1.GUIComponent.UserData as Affliction;
|
|
var second = r2.GUIComponent.UserData as Affliction;
|
|
int dmgPerSecond = Math.Sign(second.DamagePerSecond - first.DamagePerSecond);
|
|
return dmgPerSecond != 0 ? dmgPerSecond : Math.Sign(second.Strength - first.Strength);
|
|
});
|
|
|
|
if (count > 0)
|
|
{
|
|
var treatmentIconSize = recommendedTreatmentContainer.Content.Children.Sum(c => c.Rect.Width + recommendedTreatmentContainer.Spacing);
|
|
if (treatmentIconSize < recommendedTreatmentContainer.Content.Rect.Width)
|
|
{
|
|
var spacing = new GUIFrame(new RectTransform(new Point((recommendedTreatmentContainer.Content.Rect.Width - treatmentIconSize) / 2, 0), recommendedTreatmentContainer.Content.RectTransform), style: null)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
spacing.RectTransform.SetAsFirstChild();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void CreateAfflictionInfoElements(GUIComponent parent, Affliction affliction)
|
|
{
|
|
var labelContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), parent.RectTransform), isHorizontal: true)
|
|
{
|
|
Stretch = true,
|
|
AbsoluteSpacing = 10,
|
|
UserData = "label",
|
|
CanBeFocused = false
|
|
};
|
|
|
|
var afflictionName = new GUITextBlock(new RectTransform(new Vector2(0.65f, 1.0f), labelContainer.RectTransform), affliction.Prefab.Name, textAlignment: Alignment.CenterLeft, font: GUIStyle.LargeFont)
|
|
{
|
|
CanBeFocused = false,
|
|
AutoScaleHorizontal = true
|
|
};
|
|
var afflictionStrength = new GUITextBlock(new RectTransform(new Vector2(0.35f, 0.6f), labelContainer.RectTransform), "", textAlignment: Alignment.TopRight, font: GUIStyle.SubHeadingFont)
|
|
{
|
|
UserData = "strength",
|
|
CanBeFocused = false
|
|
};
|
|
var vitality = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), labelContainer.RectTransform, Anchor.BottomRight), "", textAlignment: Alignment.BottomRight)
|
|
{
|
|
Padding = afflictionStrength.Padding,
|
|
IgnoreLayoutGroups = true,
|
|
UserData = "vitality",
|
|
CanBeFocused = false
|
|
};
|
|
|
|
var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), parent.RectTransform),
|
|
RichString.Rich(affliction.Prefab.GetDescription(
|
|
affliction.Strength,
|
|
Character == Character.Controlled ? AfflictionPrefab.Description.TargetType.Self : AfflictionPrefab.Description.TargetType.OtherCharacter)),
|
|
textAlignment: Alignment.TopLeft, wrap: true)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
|
|
if (description.Font.MeasureString(description.WrappedText).Y > description.Rect.Height)
|
|
{
|
|
description.Font = GUIStyle.SmallFont;
|
|
}
|
|
|
|
Point nameDims = new Point(afflictionName.Rect.Width, (int)(GUIStyle.LargeFont.Size * 1.5f));
|
|
|
|
afflictionStrength.Text = affliction.GetStrengthText();
|
|
|
|
Vector2 strengthDims = GUIStyle.SubHeadingFont.MeasureString(afflictionStrength.Text);
|
|
|
|
labelContainer.RectTransform.Resize(new Point(labelContainer.Rect.Width, nameDims.Y));
|
|
afflictionName.RectTransform.Resize(new Point((int)(labelContainer.Rect.Width - strengthDims.X * 0.99f), nameDims.Y));
|
|
afflictionStrength.RectTransform.Resize(new Point(labelContainer.Rect.Width - afflictionName.Rect.Width, nameDims.Y));
|
|
|
|
afflictionStrength.TextColor = Color.Lerp(GUIStyle.Orange, GUIStyle.Red,
|
|
affliction.Strength / affliction.Prefab.MaxStrength);
|
|
|
|
description.RectTransform.Resize(new Point(description.Rect.Width, (int)(description.TextSize.Y + 10)));
|
|
|
|
int vitalityDecrease = (int)GetVitalityDecreaseWithVitalityMultipliers(affliction);
|
|
if (vitalityDecrease == 0)
|
|
{
|
|
vitality.Visible = false;
|
|
}
|
|
else
|
|
{
|
|
vitality.Visible = true;
|
|
vitality.Text = TextManager.Get("Vitality") + " -" + vitalityDecrease;
|
|
vitality.TextColor = vitalityDecrease <= 0 ? GUIStyle.Green :
|
|
Color.Lerp(GUIStyle.Orange, GUIStyle.Red, affliction.Strength / affliction.Prefab.MaxStrength);
|
|
}
|
|
|
|
vitality.AutoDraw = true;
|
|
}
|
|
|
|
private bool SelectAffliction(GUIButton button, object userData)
|
|
{
|
|
bool selected = button.Selected;
|
|
foreach (var child in afflictionIconList.Content.Children)
|
|
{
|
|
if (child is GUIButton btn)
|
|
{
|
|
btn.Selected = btn == button && !selected;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void UpdateAfflictionInfos(IEnumerable<Affliction> afflictions)
|
|
{
|
|
var potentialTreatment = Inventory.DraggingItems.FirstOrDefault();
|
|
if (potentialTreatment == null && GUI.MouseOn?.UserData is ItemPrefab itemPrefab)
|
|
{
|
|
potentialTreatment = Character.Controlled.Inventory.FindItem(it => it.Prefab == itemPrefab, recursive: true);
|
|
}
|
|
potentialTreatment ??= Inventory.SelectedSlot?.Item;
|
|
|
|
foreach (Affliction affliction in afflictions)
|
|
{
|
|
float afflictionVitalityDecrease = GetVitalityDecreaseWithVitalityMultipliers(affliction);
|
|
Color afflictionEffectColor = Color.White;
|
|
if (afflictionVitalityDecrease > 0.0f)
|
|
{
|
|
afflictionEffectColor = GUIStyle.Red;
|
|
}
|
|
else if (afflictionVitalityDecrease < 0.0f)
|
|
{
|
|
afflictionEffectColor = GUIStyle.Green;
|
|
}
|
|
|
|
var child = afflictionIconList.Content.FindChild(affliction);
|
|
|
|
var afflictionStrengthPredictionBar = child.GetChild<GUILayoutGroup>().GetChildByUserData("afflictionstrengthprediction") as GUIProgressBar;
|
|
afflictionStrengthPredictionBar.BarSize = 0.0f;
|
|
var afflictionStrengthBar = afflictionStrengthPredictionBar.GetChildByUserData("afflictionstrength") as GUIProgressBar;
|
|
afflictionStrengthBar.BarSize = affliction.Strength / affliction.Prefab.MaxStrength;
|
|
afflictionStrengthBar.Color = afflictionEffectColor;
|
|
|
|
float afflictionStrengthPrediction = GetAfflictionStrengthPrediction(potentialTreatment, affliction);
|
|
if (!MathUtils.NearlyEqual(afflictionStrengthPrediction, affliction.Strength))
|
|
{
|
|
float t = (float)Math.Max(0.5f, (Math.Sin(Timing.TotalTime * 5) + 1.0f) / 2.0f);
|
|
if (afflictionStrengthPrediction < affliction.Strength)
|
|
{
|
|
afflictionStrengthBar.Color = afflictionEffectColor;
|
|
afflictionStrengthPredictionBar.Color = GUIStyle.Blue * t;
|
|
afflictionStrengthPredictionBar.BarSize = afflictionStrengthBar.BarSize;
|
|
afflictionStrengthBar.BarSize = afflictionStrengthPrediction / affliction.Prefab.MaxStrength;
|
|
}
|
|
else
|
|
{
|
|
afflictionStrengthPredictionBar.Color = Color.Red * t;
|
|
afflictionStrengthPredictionBar.BarSize = afflictionStrengthPrediction / affliction.Prefab.MaxStrength;
|
|
}
|
|
}
|
|
|
|
if (!affliction.Prefab.ShowBarInHealthMenu)
|
|
{
|
|
afflictionStrengthBar.BarSize = 1f;
|
|
}
|
|
|
|
if (afflictionTooltip != null && afflictionTooltip.UserData == affliction)
|
|
{
|
|
UpdateAfflictionInfo(afflictionTooltip.Content, affliction);
|
|
}
|
|
}
|
|
}
|
|
|
|
private float GetAfflictionStrengthPrediction(Item item, Affliction affliction)
|
|
{
|
|
float strength = affliction.Strength;
|
|
if (item == null) { return strength; }
|
|
|
|
foreach (ItemComponent ic in item.Components)
|
|
{
|
|
if (ic.statusEffectLists == null) { continue; }
|
|
if (!ic.statusEffectLists.TryGetValue(ActionType.OnUse, out List<StatusEffect> statusEffects)) { continue; }
|
|
foreach (StatusEffect effect in statusEffects)
|
|
{
|
|
foreach (var reduceAffliction in effect.ReduceAffliction)
|
|
{
|
|
if (reduceAffliction.AfflictionIdentifier != affliction.Identifier && reduceAffliction.AfflictionIdentifier != affliction.Prefab.AfflictionType) { continue; }
|
|
strength -= reduceAffliction.ReduceAmount * (effect.Duration > 0 ? effect.Duration : 1.0f);
|
|
}
|
|
foreach (var addAffliction in effect.Afflictions)
|
|
{
|
|
if (addAffliction.Prefab != affliction.Prefab) { continue; }
|
|
strength += addAffliction.Strength * (effect.Duration > 0 ? effect.Duration : 1.0f);
|
|
}
|
|
}
|
|
}
|
|
return strength;
|
|
}
|
|
|
|
private void UpdateAfflictionInfo(GUIComponent parent, Affliction affliction)
|
|
{
|
|
var labelContainer = parent.GetChildByUserData("label");
|
|
|
|
var strengthText = labelContainer.GetChildByUserData("strength") as GUITextBlock;
|
|
|
|
strengthText.Text = affliction.GetStrengthText();
|
|
|
|
strengthText.TextColor = Color.Lerp(GUIStyle.Orange, GUIStyle.Red,
|
|
affliction.Strength / affliction.Prefab.MaxStrength);
|
|
|
|
var vitalityText = labelContainer.GetChildByUserData("vitality") as GUITextBlock;
|
|
int vitalityDecrease = (int)GetVitalityDecreaseWithVitalityMultipliers(affliction);
|
|
if (vitalityDecrease == 0)
|
|
{
|
|
vitalityText.Visible = false;
|
|
}
|
|
else
|
|
{
|
|
vitalityText.Visible = true;
|
|
vitalityText.Text = TextManager.Get("Vitality") + " -" + vitalityDecrease;
|
|
vitalityText.TextColor = vitalityDecrease <= 0 ? GUIStyle.Green :
|
|
Color.Lerp(GUIStyle.Orange, GUIStyle.Red, affliction.Strength / affliction.Prefab.MaxStrength);
|
|
}
|
|
}
|
|
|
|
public bool OnItemDropped(Item item, bool ignoreMousePos)
|
|
{
|
|
//items can be dropped outside the health window
|
|
if (!ignoreMousePos &&
|
|
!healthWindow.Rect.Contains(PlayerInput.MousePosition))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//can't apply treatment to dead characters
|
|
if (Character.IsDead) { return true; }
|
|
if (item == null || !item.UseInHealthInterface) { return true; }
|
|
if (!ignoreMousePos)
|
|
{
|
|
if (highlightedLimbIndex > -1)
|
|
{
|
|
selectedLimbIndex = highlightedLimbIndex;
|
|
}
|
|
}
|
|
|
|
Limb targetLimb =
|
|
Character.AnimController.Limbs.FirstOrDefault(l => l.HealthIndex == selectedLimbIndex) ??
|
|
Character.AnimController.MainLimb;
|
|
item.ApplyTreatment(Character.Controlled, Character, targetLimb);
|
|
return true;
|
|
}
|
|
private void UpdateLimbIndicators(float deltaTime, Rectangle drawArea)
|
|
{
|
|
if (!GameMain.Instance.Paused)
|
|
{
|
|
limbIndicatorOverlayAnimState += deltaTime * 8.0f;
|
|
}
|
|
|
|
highlightedLimbIndex = -1;
|
|
int i = 0;
|
|
foreach (LimbHealth limbHealth in limbHealths)
|
|
{
|
|
if (limbHealth.IndicatorSprite == null) { continue; }
|
|
|
|
float scale = Math.Min(drawArea.Width / (float)limbHealth.IndicatorSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.IndicatorSprite.SourceRect.Height);
|
|
|
|
Rectangle highlightArea = GetLimbHighlightArea(limbHealth, drawArea);
|
|
|
|
if (highlightArea.Contains(PlayerInput.MousePosition))
|
|
{
|
|
highlightedLimbIndex = i;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if (PlayerInput.PrimaryMouseButtonClicked() && highlightedLimbIndex > -1)
|
|
{
|
|
selectedLimbIndex = highlightedLimbIndex;
|
|
}
|
|
}
|
|
|
|
private static readonly List<Affliction> afflictionsDisplayedOnLimb = new List<Affliction>();
|
|
private void DrawHealthWindow(SpriteBatch spriteBatch, Rectangle drawArea, bool allowHighlight)
|
|
{
|
|
if (Character.Removed) { return; }
|
|
|
|
spriteBatch.End();
|
|
spriteBatch.Begin(SpriteSortMode.Immediate, blendState: BlendState.NonPremultiplied, rasterizerState: GameMain.ScissorTestEnable, effect: GameMain.GameScreen.GradientEffect);
|
|
|
|
int i = 0;
|
|
foreach (LimbHealth limbHealth in limbHealths)
|
|
{
|
|
if (limbHealth.IndicatorSprite == null) { continue; }
|
|
|
|
Rectangle limbEffectiveArea = new Rectangle(limbHealth.IndicatorSprite.SourceRect.X + limbHealth.HighlightArea.X,
|
|
limbHealth.IndicatorSprite.SourceRect.Y + limbHealth.HighlightArea.Y,
|
|
limbHealth.HighlightArea.Width,
|
|
limbHealth.HighlightArea.Height);
|
|
|
|
float totalDamage = GetTotalDamage(limbHealth);
|
|
|
|
float damageLerp = totalDamage > 0.0f ? MathHelper.Lerp(0.2f, 1.0f, totalDamage / 100.0f) : 0.0f;
|
|
|
|
float negativeEffect = 0.0f, positiveEffect = 0.0f;
|
|
foreach (KeyValuePair<Affliction, LimbHealth> kvp in afflictions)
|
|
{
|
|
if (kvp.Value != limbHealth) { continue; }
|
|
var affliction = kvp.Key;
|
|
if (!affliction.ShouldShowIcon(Character)) { continue; }
|
|
if (!affliction.Prefab.IsBuff)
|
|
{
|
|
negativeEffect += affliction.Strength * GetVitalityMultiplier(affliction, limbHealth);
|
|
}
|
|
else
|
|
{
|
|
positiveEffect += affliction.Strength * 0.2f;
|
|
}
|
|
}
|
|
|
|
float midPoint = (float)limbEffectiveArea.Center.Y / (float)limbHealth.IndicatorSprite.Texture.Height;
|
|
float fadeDist = 0.6f * (float)limbEffectiveArea.Height / (float)limbHealth.IndicatorSprite.Texture.Height;
|
|
|
|
if (negativeEffect > 0.0f && negativeEffect < 5.0f) { negativeEffect = 10.0f; }
|
|
if (positiveEffect > 0.0f && positiveEffect < 5.0f) { positiveEffect = 10.0f; }
|
|
|
|
Color positiveColor = Color.Lerp(Color.Orange, Color.Lime, Math.Min(positiveEffect / 25.0f, 1.0f));
|
|
Color negativeColor = Color.Lerp(Color.Orange, Color.Red, Math.Min(negativeEffect / 25.0f, 1.0f));
|
|
|
|
Color color1 = Color.Orange;
|
|
Color color2 = Color.Orange;
|
|
|
|
if (negativeEffect + positiveEffect > 0.0f)
|
|
{
|
|
if (negativeEffect >= positiveEffect)
|
|
{
|
|
color1 = Color.Lerp(positiveColor, negativeColor, (negativeEffect - positiveEffect) / negativeEffect);
|
|
color2 = negativeColor;
|
|
}
|
|
else
|
|
{
|
|
color1 = positiveColor;
|
|
color2 = Color.Lerp(negativeColor, positiveColor, (positiveEffect - negativeEffect) / positiveEffect);
|
|
}
|
|
}
|
|
|
|
if (Character.IsDead)
|
|
{
|
|
color1 = Color.Lerp(color1, Color.Black, 0.75f);
|
|
color2 = Color.Lerp(color2, Color.Black, 0.75f);
|
|
}
|
|
|
|
GameMain.GameScreen.GradientEffect.Parameters["color1"].SetValue(color1.ToVector4());
|
|
GameMain.GameScreen.GradientEffect.Parameters["color2"].SetValue(color2.ToVector4());
|
|
GameMain.GameScreen.GradientEffect.Parameters["midPoint"].SetValue(midPoint);
|
|
GameMain.GameScreen.GradientEffect.Parameters["fadeDist"].SetValue(fadeDist);
|
|
|
|
float scale = Math.Min(drawArea.Width / (float)limbHealth.IndicatorSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.IndicatorSprite.SourceRect.Height);
|
|
|
|
limbHealth.IndicatorSprite.Draw(spriteBatch,
|
|
drawArea.Center.ToVector2(), Color.White,
|
|
limbHealth.IndicatorSprite.Origin,
|
|
0, scale);
|
|
|
|
if (GameMain.DebugDraw)
|
|
{
|
|
Rectangle highlightArea = GetLimbHighlightArea(limbHealth, drawArea);
|
|
|
|
GUI.DrawRectangle(spriteBatch, highlightArea, Color.Red, false);
|
|
GUI.DrawRectangle(spriteBatch, drawArea, Color.Red, false);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
spriteBatch.End();
|
|
|
|
spriteBatch.Begin(SpriteSortMode.Deferred, Lights.CustomBlendStates.Multiplicative);
|
|
|
|
if (limbIndicatorOverlay != null)
|
|
{
|
|
float overlayScale = Math.Min(
|
|
drawArea.Width / (float)limbIndicatorOverlay.FrameSize.X,
|
|
drawArea.Height / (float)limbIndicatorOverlay.FrameSize.Y);
|
|
|
|
int frame;
|
|
int frameCount = 17;
|
|
if (limbIndicatorOverlayAnimState >= frameCount * 2) limbIndicatorOverlayAnimState = 0.0f;
|
|
if (limbIndicatorOverlayAnimState < frameCount)
|
|
{
|
|
frame = (int)limbIndicatorOverlayAnimState;
|
|
}
|
|
else
|
|
{
|
|
frame = frameCount - (int)(limbIndicatorOverlayAnimState - (frameCount - 1));
|
|
}
|
|
|
|
limbIndicatorOverlay.Draw(spriteBatch, frame, drawArea.Center.ToVector2(), Color.Gray, origin: limbIndicatorOverlay.FrameSize.ToVector2() / 2, rotate: 0.0f,
|
|
scale: Vector2.One * overlayScale);
|
|
}
|
|
|
|
if (allowHighlight)
|
|
{
|
|
i = 0;
|
|
foreach (LimbHealth limbHealth in limbHealths)
|
|
{
|
|
if (limbHealth.HighlightSprite == null) { continue; }
|
|
|
|
float scale = Math.Min(drawArea.Width / (float)limbHealth.HighlightSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.HighlightSprite.SourceRect.Height);
|
|
|
|
int drawCount = 0;
|
|
if (i == highlightedLimbIndex) { drawCount++; }
|
|
if (i == selectedLimbIndex) { drawCount++; }
|
|
for (int j = 0; j < drawCount; j++)
|
|
{
|
|
limbHealth.HighlightSprite.Draw(spriteBatch,
|
|
drawArea.Center.ToVector2(), Color.White,
|
|
limbHealth.HighlightSprite.Origin,
|
|
0, scale);
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
spriteBatch.End();
|
|
spriteBatch.Begin(SpriteSortMode.Deferred, blendState: BlendState.NonPremultiplied, rasterizerState: GameMain.ScissorTestEnable);
|
|
|
|
i = 0;
|
|
foreach (LimbHealth limbHealth in limbHealths)
|
|
{
|
|
afflictionsDisplayedOnLimb.Clear();
|
|
foreach (var affliction in afflictions)
|
|
{
|
|
if (ShouldDisplayAfflictionOnLimb(affliction, limbHealth)) { afflictionsDisplayedOnLimb.Add(affliction.Key); }
|
|
}
|
|
|
|
if (!afflictionsDisplayedOnLimb.Any()) { i++; continue; }
|
|
if (limbHealth.IndicatorSprite == null) { continue; }
|
|
|
|
float scale = Math.Min(drawArea.Width / (float)limbHealth.IndicatorSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.IndicatorSprite.SourceRect.Height);
|
|
|
|
Rectangle highlightArea = GetLimbHighlightArea(limbHealth, drawArea);
|
|
|
|
float iconScale = 0.25f * scale;
|
|
Vector2 iconPos = highlightArea.Center.ToVector2();
|
|
|
|
//Affliction mostSevereAffliction = thisAfflictions.FirstOrDefault(a => !a.Prefab.IsBuff && !thisAfflictions.Any(a2 => !a2.Prefab.IsBuff && a2.Strength > a.Strength)) ?? thisAfflictions.FirstOrDefault();
|
|
Affliction mostSevereAffliction = SortAfflictionsBySeverity(afflictionsDisplayedOnLimb, excludeBuffs: false).FirstOrDefault();
|
|
if (mostSevereAffliction != null) { DrawLimbAfflictionIcon(spriteBatch, mostSevereAffliction, iconScale, ref iconPos); }
|
|
|
|
if (afflictionsDisplayedOnLimb.Count() > 1)
|
|
{
|
|
string additionalAfflictionCount = $"+{afflictionsDisplayedOnLimb.Count() - 1}";
|
|
Vector2 displace = GUIStyle.SubHeadingFont.MeasureString(additionalAfflictionCount);
|
|
GUIStyle.SubHeadingFont.DrawString(spriteBatch, additionalAfflictionCount, iconPos + new Vector2(displace.X * 1.1f, -displace.Y * 0.45f), Color.Black * 0.75f);
|
|
GUIStyle.SubHeadingFont.DrawString(spriteBatch, additionalAfflictionCount, iconPos + new Vector2(displace.X, -displace.Y * 0.5f), Color.White);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (selectedLimbIndex > -1 && afflictionIconList.Content.CountChildren > 0)
|
|
{
|
|
LimbHealth limbHealth = limbHealths[selectedLimbIndex];
|
|
if (limbHealth?.IndicatorSprite != null)
|
|
{
|
|
Rectangle selectedLimbArea = GetLimbHighlightArea(limbHealth, drawArea);
|
|
GUI.DrawLine(spriteBatch,
|
|
new Vector2(afflictionIconList.Rect.X, afflictionIconList.Rect.Y),
|
|
selectedLimbArea.Center.ToVector2(),
|
|
Color.LightGray * 0.5f, width: 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool ShouldDisplayAfflictionOnLimb(KeyValuePair<Affliction, LimbHealth> kvp, LimbHealth limbHealth)
|
|
{
|
|
if (!kvp.Key.ShouldShowIcon(Character)) { return false; }
|
|
if (kvp.Value == limbHealth)
|
|
{
|
|
return true;
|
|
}
|
|
else if (kvp.Value == null)
|
|
{
|
|
Limb indicatorLimb = Character.AnimController.GetLimb(kvp.Key.Prefab.IndicatorLimb);
|
|
return indicatorLimb != null && indicatorLimb.HealthIndex == limbHealths.IndexOf(limbHealth);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void DrawLimbAfflictionIcon(SpriteBatch spriteBatch, Affliction affliction, float iconScale, ref Vector2 iconPos)
|
|
{
|
|
if (!affliction.ShouldShowIcon(Character) || affliction.Prefab.Icon == null) { return; }
|
|
Vector2 iconSize = affliction.Prefab.Icon.size * iconScale;
|
|
|
|
float showIconThreshold = Character.Controlled?.CharacterHealth == this ? affliction.Prefab.ShowIconThreshold : affliction.Prefab.ShowIconToOthersThreshold;
|
|
|
|
//afflictions that have a strength of less than 10 are faded out slightly
|
|
float alpha = MathHelper.Lerp(0.3f, 1.0f,
|
|
(affliction.Strength - showIconThreshold) / Math.Min(affliction.Prefab.MaxStrength - showIconThreshold, 10.0f));
|
|
|
|
affliction.Prefab.Icon.Draw(spriteBatch, iconPos - iconSize / 2.0f, GetAfflictionIconColor(affliction) * alpha, 0, iconScale);
|
|
iconPos += new Vector2(10.0f, 20.0f) * iconScale;
|
|
}
|
|
|
|
private Rectangle GetLimbHighlightArea(LimbHealth limbHealth, Rectangle drawArea)
|
|
{
|
|
float scale = Math.Min(drawArea.Width / (float)limbHealth.IndicatorSprite.SourceRect.Width, drawArea.Height / (float)limbHealth.IndicatorSprite.SourceRect.Height);
|
|
return new Rectangle(
|
|
(int)(drawArea.Center.X - (limbHealth.IndicatorSprite.SourceRect.Width / 2 - limbHealth.HighlightArea.X) * scale),
|
|
(int)(drawArea.Center.Y - (limbHealth.IndicatorSprite.SourceRect.Height / 2 - limbHealth.HighlightArea.Y) * scale),
|
|
(int)(limbHealth.HighlightArea.Width * scale),
|
|
(int)(limbHealth.HighlightArea.Height * scale));
|
|
}
|
|
|
|
public void SetHealthBarVisibility(bool value)
|
|
{
|
|
healthBarHolder.Visible = value;
|
|
}
|
|
|
|
private readonly List<(LimbHealth limb, AfflictionPrefab afflictionPrefab, float strength)> newAfflictions = new List<(LimbHealth limb, AfflictionPrefab afflictionPrefab, float strength)>();
|
|
private readonly List<(AfflictionPrefab.PeriodicEffect effect, float timer)> newPeriodicEffects = new List<(AfflictionPrefab.PeriodicEffect effect, float timer)>();
|
|
|
|
public void ClientRead(IReadMessage inc)
|
|
{
|
|
newAfflictions.Clear();
|
|
newPeriodicEffects.Clear();
|
|
bool newAdded = false;
|
|
byte afflictionCount = inc.ReadByte();
|
|
for (int i = 0; i < afflictionCount; i++)
|
|
{
|
|
uint afflictionID = inc.ReadUInt32();
|
|
AfflictionPrefab afflictionPrefab = AfflictionPrefab.Prefabs.Find(p => p.UintIdentifier == afflictionID);
|
|
if (afflictionPrefab == null)
|
|
{
|
|
DebugConsole.ThrowError("Error while reading character health data: affliction with the uint ID " + afflictionID + " not found.");
|
|
//read the 8 bytes for affliction strength anyway to prevent messing up reading rest of the message
|
|
_ = inc.ReadRangedSingle(0.0f, 100.0f, 8);
|
|
int _periodicAfflictionCount = inc.ReadByte();
|
|
for (int j = 0; j < _periodicAfflictionCount; j++)
|
|
{
|
|
_ = inc.ReadByte();
|
|
}
|
|
continue;
|
|
}
|
|
float afflictionStrength = inc.ReadRangedSingle(0.0f, afflictionPrefab.MaxStrength, 8);
|
|
int periodicAfflictionCount = inc.ReadByte();
|
|
for (int j = 0; j < periodicAfflictionCount; j++)
|
|
{
|
|
float periodicAfflictionTimer = inc.ReadRangedSingle(0, afflictionPrefab.PeriodicEffects[j].MaxInterval, 8);
|
|
newPeriodicEffects.Add((afflictionPrefab.PeriodicEffects[j], periodicAfflictionTimer));
|
|
}
|
|
newAfflictions.Add((null, afflictionPrefab, afflictionStrength));
|
|
}
|
|
|
|
byte limbAfflictionCount = inc.ReadByte();
|
|
for (int i = 0; i < limbAfflictionCount; i++)
|
|
{
|
|
int limbIndex = inc.ReadRangedInteger(0, limbHealths.Count - 1);
|
|
uint afflictionID = inc.ReadUInt32();
|
|
AfflictionPrefab afflictionPrefab = AfflictionPrefab.Prefabs.Find(p => p.UintIdentifier == afflictionID);
|
|
if (afflictionPrefab == null)
|
|
{
|
|
DebugConsole.ThrowError("Error while reading character health data: affliction with the uint ID " + afflictionID + " not found.");
|
|
//read the 8 bytes for affliction strength anyway to prevent messing up reading rest of the message
|
|
_ = inc.ReadRangedSingle(0.0f, 100.0f, 8);
|
|
int _periodicAfflictionCount = inc.ReadByte();
|
|
for (int j = 0; j < _periodicAfflictionCount; j++)
|
|
{
|
|
_ = inc.ReadByte();
|
|
}
|
|
continue;
|
|
}
|
|
float afflictionStrength = inc.ReadRangedSingle(0.0f, afflictionPrefab.MaxStrength, 8);
|
|
int periodicAfflictionCount = inc.ReadByte();
|
|
for (int j = 0; j < periodicAfflictionCount; j++)
|
|
{
|
|
float periodicAfflictionTimer = inc.ReadRangedSingle(afflictionPrefab.PeriodicEffects[j].MinInterval, afflictionPrefab.PeriodicEffects[j].MaxInterval, 8);
|
|
newPeriodicEffects.Add((afflictionPrefab.PeriodicEffects[j], periodicAfflictionTimer));
|
|
}
|
|
newAfflictions.Add((limbHealths[limbIndex], afflictionPrefab, afflictionStrength));
|
|
}
|
|
|
|
foreach ((Affliction affliction, LimbHealth limbHealth) in afflictions)
|
|
{
|
|
//deactivate afflictions that weren't included in the network message
|
|
if (newAfflictions.None(a => affliction.Prefab == a.afflictionPrefab && limbHealth == a.limb))
|
|
{
|
|
affliction.Strength = 0.0f;
|
|
}
|
|
}
|
|
|
|
foreach (var (limb, afflictionPrefab, strength) in newAfflictions)
|
|
{
|
|
Affliction existingAffliction = null;
|
|
foreach ((Affliction affliction, LimbHealth limbHealth) in afflictions)
|
|
{
|
|
if (affliction.Prefab == afflictionPrefab && limbHealth == limb)
|
|
{
|
|
existingAffliction = affliction;
|
|
break;
|
|
}
|
|
}
|
|
if (existingAffliction == null)
|
|
{
|
|
existingAffliction = afflictionPrefab.Instantiate(strength);
|
|
afflictions.Add(existingAffliction, limb);
|
|
newAdded = true;
|
|
}
|
|
existingAffliction.SetStrength(strength);
|
|
if (existingAffliction == stunAffliction)
|
|
{
|
|
Character.SetStun(existingAffliction.Strength, true, true);
|
|
}
|
|
foreach (var periodicEffect in newPeriodicEffects)
|
|
{
|
|
if (!existingAffliction.Prefab.PeriodicEffects.Contains(periodicEffect.effect)) { continue; }
|
|
if (existingAffliction.Strength < periodicEffect.effect.MinStrength) { continue; }
|
|
if (periodicEffect.effect.MaxStrength > 0 && existingAffliction.Strength > periodicEffect.effect.MaxStrength) { continue; }
|
|
//timer has wrapped around, apply the effect
|
|
if (periodicEffect.timer - existingAffliction.PeriodicEffectTimers[periodicEffect.effect] > periodicEffect.effect.MinInterval / 2)
|
|
{
|
|
foreach (StatusEffect effect in periodicEffect.effect.StatusEffects)
|
|
{
|
|
Limb targetLimb = Character.AnimController.Limbs.FirstOrDefault(l => l.HealthIndex == limbHealths.IndexOf(limb));
|
|
existingAffliction.ApplyStatusEffect(ActionType.OnActive, effect, deltaTime: 1.0f, this, targetLimb: targetLimb);
|
|
}
|
|
}
|
|
existingAffliction.PeriodicEffectTimers[periodicEffect.effect] = periodicEffect.timer;
|
|
}
|
|
}
|
|
|
|
CalculateVitality();
|
|
DisplayedVitality = Vitality;
|
|
|
|
if (newAdded)
|
|
{
|
|
MedicalClinic.OnAfflictionCountChanged(Character);
|
|
}
|
|
}
|
|
|
|
partial void UpdateSkinTint()
|
|
{
|
|
FaceTint = DefaultFaceTint;
|
|
BodyTint = Color.TransparentBlack;
|
|
|
|
if (!Character.Params.Health.ApplyAfflictionColors) { return; }
|
|
|
|
foreach ((Affliction affliction, LimbHealth _) in afflictions)
|
|
{
|
|
Color faceTint = affliction.GetFaceTint();
|
|
if (faceTint.A > FaceTint.A) { FaceTint = faceTint; }
|
|
Color bodyTint = affliction.GetBodyTint();
|
|
if (bodyTint.A > BodyTint.A) { BodyTint = bodyTint; }
|
|
}
|
|
}
|
|
|
|
partial void UpdateLimbAfflictionOverlays()
|
|
{
|
|
foreach (Limb limb in Character.AnimController.Limbs)
|
|
{
|
|
limb.BurnOverlayStrength = 0.0f;
|
|
limb.DamageOverlayStrength = 0.0f;
|
|
}
|
|
|
|
foreach ((Affliction affliction, LimbHealth limbHealth) in afflictions)
|
|
{
|
|
if (affliction.Prefab.BurnOverlayAlpha <= 0.0f && affliction.Prefab.DamageOverlayAlpha <= 0.0f) { continue; }
|
|
|
|
float burnStrength = affliction.Strength / Math.Min(affliction.Prefab.MaxStrength, 100) * affliction.Prefab.BurnOverlayAlpha;
|
|
float damageOverlayStrength = affliction.Strength / Math.Min(affliction.Prefab.MaxStrength, 100) * affliction.Prefab.DamageOverlayAlpha;
|
|
foreach (Limb limb in Character.AnimController.Limbs)
|
|
{
|
|
if (limb.HealthIndex < 0 || limb.HealthIndex >= limbHealths.Count) { continue; }
|
|
if (limbHealth == limbHealths[limb.HealthIndex] || !affliction.Prefab.LimbSpecific)
|
|
{
|
|
limb.BurnOverlayStrength += burnStrength;
|
|
limb.DamageOverlayStrength += damageOverlayStrength;
|
|
}
|
|
else
|
|
{
|
|
limb.BurnOverlayStrength += burnStrength / 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
partial void RemoveProjSpecific()
|
|
{
|
|
foreach (LimbHealth limbHealth in limbHealths)
|
|
{
|
|
if (limbHealth.IndicatorSprite != null)
|
|
{
|
|
limbHealth.IndicatorSprite.Remove();
|
|
limbHealth.IndicatorSprite = null;
|
|
}
|
|
}
|
|
|
|
medUIExtra?.Remove();
|
|
medUIExtra = null;
|
|
|
|
Character.OnAttacked -= OnAttacked;
|
|
|
|
limbIndicatorOverlay?.Remove();
|
|
limbIndicatorOverlay = null;
|
|
|
|
if (healthWindow != null)
|
|
{
|
|
healthWindow.RectTransform.Parent = null;
|
|
healthWindow = null;
|
|
}
|
|
if (healthBarHolder != null)
|
|
{
|
|
healthBarHolder.RectTransform.Parent = null;
|
|
healthBarHolder = null;
|
|
}
|
|
if (SuicideButton != null)
|
|
{
|
|
SuicideButton.RectTransform.Parent = null;
|
|
SuicideButton = null;
|
|
}
|
|
if (afflictionTooltip != null)
|
|
{
|
|
afflictionTooltip.RectTransform.Parent = null;
|
|
afflictionTooltip = null;
|
|
}
|
|
}
|
|
}
|
|
}
|