Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityModifyReduceAffliction.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

28 lines
910 B
C#

using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityModifyReduceAffliction : CharacterAbility
{
float addedAmountMultiplier;
public CharacterAbilityModifyReduceAffliction(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
addedAmountMultiplier = abilityElement.GetAttributeFloat("addedamountmultiplier", 0f);
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
if (abilityObject is AbilityValueAffliction afflictionReduceAmount)
{
afflictionReduceAmount.Affliction.Strength -= addedAmountMultiplier * afflictionReduceAmount.Value;
}
else
{
LogabilityObjectMismatch();
}
}
}
}