405 lines
15 KiB
C#
405 lines
15 KiB
C#
using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RestSharp;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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class ServerListScreen : Screen
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{
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struct ServerInfo
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{
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public string IP;
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public string Port;
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public string ServerName;
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public bool GameStarted;
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public int PlayerCount;
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public int MaxPlayers;
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public bool HasPassword;
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}
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//how often the client is allowed to refresh servers
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private TimeSpan AllowedRefreshInterval = new TimeSpan(0, 0, 3);
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private GUIFrame menu;
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private GUIListBox serverList;
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private GUIButton joinButton;
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private GUITextBox clientNameBox, ipBox;
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private bool masterServerResponded;
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private IRestResponse masterServerResponse;
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private int[] columnX;
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//filters
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private GUITextBox searchBox;
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private GUITickBox filterPassword;
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private GUITickBox filterFull;
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private GUITickBox filterEmpty;
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//a timer for
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private DateTime refreshDisableTimer;
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private bool waitingForRefresh;
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public ServerListScreen()
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{
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int width = Math.Min(GameMain.GraphicsWidth - 160, 1000);
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int height = Math.Min(GameMain.GraphicsHeight - 160, 700);
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Rectangle panelRect = new Rectangle(0, 0, width, height);
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menu = new GUIFrame(panelRect, null, Alignment.Center, "");
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menu.Padding = new Vector4(40.0f, 40.0f, 40.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, -25, 0, 30), "Join Server", "", Alignment.CenterX, Alignment.CenterX, menu, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 30, 0, 30), "Your Name:", "", menu);
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clientNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), "", menu);
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new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server IP:", "", menu);
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ipBox = new GUITextBox(new Rectangle(0, 130, 200, 30), "", menu);
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int middleX = (int)(width * 0.35f);
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serverList = new GUIListBox(new Rectangle(middleX, 60, 0, height - 160), "", menu);
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serverList.OnSelected = SelectServer;
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float[] columnRelativeX = new float[] { 0.15f, 0.5f, 0.15f, 0.2f };
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columnX = new int[columnRelativeX.Length];
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for (int n = 0; n < columnX.Length; n++)
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{
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columnX[n] = (int)(columnRelativeX[n] * serverList.Rect.Width);
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if (n > 0) columnX[n] += columnX[n - 1];
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}
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ScalableFont font = GUI.SmallFont; // serverList.Rect.Width < 400 ? GUI.SmallFont : GUI.Font;
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new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Password", "", menu).Font = font;
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new GUITextBlock(new Rectangle(middleX + columnX[0], 30, 0, 30), "Name", "", menu).Font = font;
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new GUITextBlock(new Rectangle(middleX + columnX[1], 30, 0, 30), "Players", "", menu).Font = font;
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new GUITextBlock(new Rectangle(middleX + columnX[2], 30, 0, 30), "Round started", "", menu).Font = font;
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joinButton = new GUIButton(new Rectangle(-170, 0, 150, 30), "Refresh", Alignment.BottomRight, "", menu);
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joinButton.OnClicked = RefreshServers;
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joinButton = new GUIButton(new Rectangle(0,0,150,30), "Join", Alignment.BottomRight, "", menu);
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joinButton.OnClicked = JoinServer;
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//--------------------------------------------------------
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int y = 180;
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new GUITextBlock(new Rectangle(0, y, 200, 30), "Filter servers:", "", menu);
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searchBox = new GUITextBox(new Rectangle(0, y + 30, 200, 30), "", menu);
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searchBox.OnTextChanged += (txtBox, txt) => { FilterServers(); return true; };
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filterPassword = new GUITickBox(new Rectangle(0, y + 60, 30, 30), "No password required", Alignment.TopLeft, menu);
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filterPassword.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterFull = new GUITickBox(new Rectangle(0, y + 90, 30, 30), "Hide full servers", Alignment.TopLeft, menu);
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filterFull.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterEmpty = new GUITickBox(new Rectangle(0, y + 120, 30, 30), "Hide empty servers", Alignment.TopLeft, menu);
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filterEmpty.OnSelected += (tickBox) => { FilterServers(); return true; };
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//--------------------------------------------------------
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GUIButton button = new GUIButton(new Rectangle(-20, -20, 100, 30), "Back", Alignment.TopLeft, "", menu);
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button.OnClicked = GameMain.MainMenuScreen.SelectTab;
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button.SelectedColor = button.Color;
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refreshDisableTimer = DateTime.Now;
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}
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public override void Select()
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{
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base.Select();
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RefreshServers(null, null);
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}
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private void FilterServers()
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{
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serverList.RemoveChild(serverList.FindChild("noresults"));
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foreach (GUIComponent child in serverList.children)
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{
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if (!(child.UserData is ServerInfo)) continue;
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ServerInfo serverInfo = (ServerInfo)child.UserData;
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child.Visible =
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serverInfo.ServerName.ToLowerInvariant().Contains(searchBox.Text.ToLowerInvariant()) &&
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(!filterPassword.Selected || !serverInfo.HasPassword) &&
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(!filterFull.Selected || serverInfo.PlayerCount < serverInfo.MaxPlayers) &&
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(!filterEmpty.Selected || serverInfo.PlayerCount > 0);
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}
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if (serverList.children.All(c => !c.Visible))
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "No matching servers found.", "", serverList).UserData = "noresults";
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}
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}
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private bool SelectServer(GUIComponent component, object obj)
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{
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ServerInfo serverInfo;
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try
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{
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serverInfo = (ServerInfo)obj;
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}
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catch (InvalidCastException)
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{
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return false;
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}
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ipBox.Text = serverInfo.IP + ":" + serverInfo.Port;
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return true;
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}
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private bool RefreshServers(GUIButton button, object obj)
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{
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if (waitingForRefresh) return false;
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serverList.ClearChildren();
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "Refreshing server list...", "", serverList);
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CoroutineManager.StartCoroutine(WaitForRefresh());
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return true;
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}
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private IEnumerable<object> WaitForRefresh()
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{
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waitingForRefresh = true;
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if (refreshDisableTimer > DateTime.Now)
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{
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yield return new WaitForSeconds((float)(refreshDisableTimer - DateTime.Now).TotalSeconds);
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}
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CoroutineManager.StartCoroutine(SendMasterServerRequest());
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waitingForRefresh = false;
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refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
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yield return CoroutineStatus.Success;
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}
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private void UpdateServerList(string masterServerData)
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{
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serverList.ClearChildren();
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if (string.IsNullOrWhiteSpace(masterServerData))
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "Couldn't find any servers", "", serverList);
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return;
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}
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if (masterServerData.Substring(0, 5).ToLowerInvariant() == "error")
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{
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DebugConsole.ThrowError("Error while connecting to master server ("+masterServerData+")!");
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return;
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}
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string[] lines = masterServerData.Split('\n');
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for (int i = 0; i < lines.Length; i++)
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{
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string[] arguments = lines[i].Split('|');
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if (arguments.Length < 3) continue;
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string ip = arguments[0];
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string port = arguments[1];
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string serverName = arguments[2];
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bool gameStarted = arguments.Length > 3 && arguments[3] == "1";
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string currPlayersStr = (arguments.Length > 4) ? arguments[4] : "";
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string maxPlayersStr = (arguments.Length > 5) ? arguments[5] : "";
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bool hasPassWord = arguments.Length > 6 && arguments[6] == "1";
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int playerCount = 0, maxPlayers = 1;
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int.TryParse(currPlayersStr, out playerCount);
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int.TryParse(maxPlayersStr, out maxPlayers);
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var serverInfo = new ServerInfo()
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{
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IP = ip,
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Port = port,
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ServerName = serverName,
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GameStarted = gameStarted,
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PlayerCount = playerCount,
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MaxPlayers = maxPlayers,
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HasPassword = hasPassWord
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};
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var serverFrame = new GUIFrame(new Rectangle(0, 0, 0, 30), (i % 2 == 0) ? Color.Transparent : Color.White * 0.2f, "ListBoxElement", serverList);
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serverFrame.UserData = serverInfo;
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var passwordBox = new GUITickBox(new Rectangle(columnX[0] / 2, 0, 20, 20), "", Alignment.CenterLeft, serverFrame);
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passwordBox.Selected = hasPassWord;
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passwordBox.Enabled = false;
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passwordBox.UserData = "password";
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new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
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new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
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var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2]) / 2, 0, 20, 20), "", Alignment.CenterRight, serverFrame);
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gameStartedBox.Selected = gameStarted;
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gameStartedBox.Enabled = false;
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}
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FilterServers();
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}
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private IEnumerable<object> SendMasterServerRequest()
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{
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RestClient client = null;
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try
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{
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client = new RestClient(NetConfig.MasterServerUrl);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error while connecting to master server", e);
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}
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if (client == null) yield return CoroutineStatus.Success;
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var request = new RestRequest("masterserver2.php", Method.GET);
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request.AddParameter("gamename", "barotrauma");
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request.AddParameter("action", "listservers");
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// execute the request
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masterServerResponded = false;
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var restRequestHandle = client.ExecuteAsync(request, response => MasterServerCallBack(response));
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 8);
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while (!masterServerResponded)
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{
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if (DateTime.Now > timeOut)
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{
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serverList.ClearChildren();
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restRequestHandle.Abort();
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new GUIMessageBox("Connection error", "Couldn't connect to master server (request timed out).");
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yield return CoroutineStatus.Success;
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}
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yield return CoroutineStatus.Running;
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}
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if (masterServerResponse.ErrorException != null)
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{
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serverList.ClearChildren();
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new GUIMessageBox("Connection error", "Error while connecting to master server {" + masterServerResponse.ErrorException + "}");
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}
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else if (masterServerResponse.StatusCode != System.Net.HttpStatusCode.OK)
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{
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serverList.ClearChildren();
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switch (masterServerResponse.StatusCode)
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{
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case System.Net.HttpStatusCode.NotFound:
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new GUIMessageBox("Connection error",
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"Error while connecting to master server (404 - \"" + NetConfig.MasterServerUrl + "\" not found)");
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break;
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case System.Net.HttpStatusCode.ServiceUnavailable:
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new GUIMessageBox("Connection error",
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"Error while connecting to master server (505 - Service Unavailable) " +
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"The master server may be down for maintenance or temporarily overloaded. Please try again after in a few moments.");
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break;
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default:
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new GUIMessageBox("Connection error",
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"Error while connecting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")");
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break;
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}
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}
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else
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{
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UpdateServerList(masterServerResponse.Content);
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}
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yield return CoroutineStatus.Success;
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}
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private void MasterServerCallBack(IRestResponse response)
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{
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masterServerResponse = response;
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masterServerResponded = true;
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}
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private bool JoinServer(GUIButton button, object obj)
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{
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if (string.IsNullOrWhiteSpace(clientNameBox.Text))
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{
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clientNameBox.Flash();
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return false;
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}
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string ip = ipBox.Text;
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if (string.IsNullOrWhiteSpace(ip))
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{
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ipBox.Flash();
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return false;
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}
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CoroutineManager.StartCoroutine(ConnectToServer(ip));
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return true;
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}
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public void JoinServer(string ip, bool hasPassword, string msg = "Password required")
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{
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CoroutineManager.StartCoroutine(ConnectToServer(ip));
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}
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private IEnumerable<object> ConnectToServer(string ip)
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{
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try
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{
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GameMain.NetworkMember = new GameClient(clientNameBox.Text);
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GameMain.Client.ConnectToServer(ip);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to start the client", e);
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}
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yield return CoroutineStatus.Success;
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}
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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graphics.Clear(Color.CornflowerBlue);
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GameMain.TitleScreen.DrawLoadingText = false;
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GameMain.TitleScreen.Draw(spriteBatch, graphics, (float)deltaTime);
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spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
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menu.Draw(spriteBatch);
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GUI.Draw((float)deltaTime, spriteBatch, null);
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spriteBatch.End();
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}
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public override void AddToGUIUpdateList()
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{
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menu.AddToGUIUpdateList();
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}
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public override void Update(double deltaTime)
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{
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menu.Update((float)deltaTime);
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}
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}
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}
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