Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Map/StructurePrefab.cs
2021-02-25 13:44:23 +02:00

115 lines
4.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
namespace Barotrauma
{
partial class StructurePrefab : MapEntityPrefab
{
public Color BackgroundSpriteColor
{
get;
private set;
}
public List<DecorativeSprite> DecorativeSprites = new List<DecorativeSprite>();
public Dictionary<int, List<DecorativeSprite>> DecorativeSpriteGroups = new Dictionary<int, List<DecorativeSprite>>();
public override void UpdatePlacing(Camera cam)
{
if (PlayerInput.SecondaryMouseButtonClicked())
{
selected = null;
return;
}
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
Vector2 size = ScaledSize;
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
if (placePosition == Vector2.Zero)
{
if (PlayerInput.PrimaryMouseButtonHeld())
placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
newRect.X = (int)position.X;
newRect.Y = (int)position.Y;
}
else
{
Vector2 placeSize = size;
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
//don't allow resizing width/height to less than the grid size
if (ResizeHorizontal && Math.Abs(placeSize.X) < Submarine.GridSize.X)
{
placeSize.X = Submarine.GridSize.X;
}
if (ResizeVertical && Math.Abs(placeSize.Y) < Submarine.GridSize.Y)
{
placeSize.Y = Submarine.GridSize.Y;
}
newRect = Submarine.AbsRect(placePosition, placeSize);
if (PlayerInput.PrimaryMouseButtonReleased())
{
newRect.Location -= MathUtils.ToPoint(Submarine.MainSub.Position);
var structure = new Structure(newRect, this, Submarine.MainSub)
{
Submarine = Submarine.MainSub
};
SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity> { structure }, false));
placePosition = Vector2.Zero;
if (!PlayerInput.IsShiftDown())
{
selected = null;
}
return;
}
}
}
public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)ScaledSize.X, (int)ScaledSize.Y);
if (placePosition == Vector2.Zero)
{
newRect.X = (int)position.X;
newRect.Y = (int)position.Y;
}
else
{
Vector2 placeSize = ScaledSize;
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
newRect = Submarine.AbsRect(placePosition, placeSize);
}
sprite.DrawTiled(spriteBatch, new Vector2(newRect.X, -newRect.Y), new Vector2(newRect.Width, newRect.Height), textureScale: TextureScale * Scale);
GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X - GameMain.GraphicsWidth, -newRect.Y, newRect.Width + GameMain.GraphicsWidth * 2, newRect.Height), Color.White);
GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White);
}
public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{
SpriteEffects oldEffects = sprite.effects;
sprite.effects ^= spriteEffects;
sprite.DrawTiled(
spriteBatch,
new Vector2(placeRect.X, -placeRect.Y),
new Vector2(placeRect.Width, placeRect.Height),
color: Color.White * 0.8f,
textureScale: TextureScale * scale);
sprite.effects = oldEffects;
}
}
}