Files
LuaCsForBarotraumaEP/Subsurface/Source/Screens/LobbyScreen.cs

553 lines
21 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Globalization;
namespace Barotrauma
{
class LobbyScreen : Screen
{
enum PanelTab { Crew = 0, Map = 1, CurrentLocation = 2, Store = 3 }
private GUIFrame topPanel;
private GUIFrame[] bottomPanel;
private GUIButton startButton;
private int selectedRightPanel;
private GUIListBox characterList, hireList;
private GUIListBox selectedItemList;
private GUIListBox storeItemList;
private SinglePlayerMode gameMode;
private GUIFrame previewFrame;
private GUIButton buyButton;
private Level selectedLevel;
float mapZoom = 3.0f;
private string CostTextGetter()
{
return "Cost: "+selectedItemCost.ToString()+" credits";
}
private int selectedItemCost
{
get
{
int cost = 0;
foreach (GUIComponent child in selectedItemList.children)
{
MapEntityPrefab ep = child.UserData as MapEntityPrefab;
if (ep == null) continue;
cost += ep.Price;
}
return cost;
}
}
private CrewManager CrewManager
{
get { return GameMain.GameSession.CrewManager; }
}
public LobbyScreen()
{
Rectangle panelRect = new Rectangle(
40, 40,
GameMain.GraphicsWidth - 80,
100);
topPanel = new GUIFrame(panelRect, GUI.Style);
topPanel.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
GUITextBlock moneyText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "", GUI.Style,
Alignment.BottomLeft, Alignment.BottomLeft, topPanel);
moneyText.TextGetter = GetMoney;
GUIButton button = new GUIButton(new Rectangle(-360, 0, 100, 30), "Map", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Map;
button.OnClicked = SelectRightPanel;
SelectRightPanel(button, button.UserData);
button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Crew", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Crew;
button.OnClicked = SelectRightPanel;
button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Hire", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.CurrentLocation;
button.OnClicked = SelectRightPanel;
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Store", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Store;
button.OnClicked = SelectRightPanel;
//---------------------------------------------------------------
//---------------------------------------------------------------
panelRect = new Rectangle(
40,
panelRect.Bottom + 40,
panelRect.Width,
GameMain.GraphicsHeight - 120 - panelRect.Height);
bottomPanel = new GUIFrame[4];
bottomPanel[(int)PanelTab.Crew] = new GUIFrame(panelRect, GUI.Style);
bottomPanel[(int)PanelTab.Crew].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, GUI.Style, bottomPanel[(int)PanelTab.Crew]);
int crewColumnWidth = Math.Min(300, (panelRect.Width - 40) / 2);
characterList = new GUIListBox(new Rectangle(0, 0, crewColumnWidth, 0), GUI.Style, bottomPanel[(int)PanelTab.Crew]);
characterList.OnSelected = SelectCharacter;
//---------------------------------------
bottomPanel[(int)PanelTab.Map] = new GUIFrame(panelRect, GUI.Style);
bottomPanel[(int)PanelTab.Map].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
Alignment.BottomRight, GUI.Style, bottomPanel[(int)PanelTab.Map]);
startButton.OnClicked = StartShift;
startButton.Enabled = false;
//---------------------------------------
bottomPanel[(int)PanelTab.CurrentLocation] = new GUIFrame(panelRect, GUI.Style);
bottomPanel[(int)PanelTab.CurrentLocation].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
//---------------------------------------
bottomPanel[(int)PanelTab.Store] = new GUIFrame(panelRect, GUI.Style);
bottomPanel[(int)PanelTab.Store].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
int sellColumnWidth = (panelRect.Width - 40) / 2 - 20;
selectedItemList = new GUIListBox(new Rectangle(0, 0, sellColumnWidth, 400), Color.White * 0.7f, GUI.Style, bottomPanel[(int)PanelTab.Store]);
selectedItemList.OnSelected = DeselectItem;
var costText = new GUITextBlock(new Rectangle(0, 0, 100, 25), "Cost: ", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, bottomPanel[(int)PanelTab.Store]);
costText.TextGetter = CostTextGetter;
buyButton = new GUIButton(new Rectangle(sellColumnWidth + 20, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
buyButton.OnClicked = BuyItems;
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
storeItemList.OnSelected = SelectItem;
int x = selectedItemList.Rect.Width + 40;
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
{
var items = MapEntityPrefab.list.FindAll(ep => ep.Price>0.0f && ep.Category.HasFlag(category));
if (!items.Any()) continue;
var categoryButton = new GUIButton(new Rectangle(x, 0, 100, 20), category.ToString(), GUI.Style, bottomPanel[(int)PanelTab.Store]);
categoryButton.UserData = category;
categoryButton.OnClicked = SelectItemCategory;
if (category==MapEntityCategory.Equipment)
{
SelectItemCategory(categoryButton, category);
}
x += 110;
}
}
public override void Select()
{
base.Select();
gameMode = GameMain.GameSession.gameMode as SinglePlayerMode;
foreach (GUIComponent component in topPanel.children)
{
var button = component as GUIButton;
if (button == null || button.Text != "Hire") continue;
button.Enabled = GameMain.GameSession.Map.CurrentLocation.Type.HasHireableCharacters;
break;
}
UpdateCharacterLists();
}
private void UpdateLocationTab(Location location)
{
topPanel.RemoveChild(topPanel.FindChild("locationtitle"));
topPanel.UserData = location;
var locationTitle = new GUITextBlock(new Rectangle(0, 0, 200, 25),
"Location: "+location.Name, Color.Transparent, Color.White, Alignment.TopLeft, GUI.Style, topPanel);
locationTitle.UserData = "locationtitle";
locationTitle.Font = GUI.LargeFont;
bottomPanel[(int)PanelTab.CurrentLocation].ClearChildren();
bottomPanel[(int)PanelTab.CurrentLocation].UserData = location;
if (location.HireManager != null)
{
hireList = new GUIListBox(new Rectangle(0, 0, 300, 0), GUI.Style, Alignment.Left, bottomPanel[(int)PanelTab.CurrentLocation]);
hireList.OnSelected = SelectCharacter;
hireList.ClearChildren();
foreach (CharacterInfo c in location.HireManager.availableCharacters)
{
var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
//GUITextBlock textBlock = new GUITextBlock(
// new Rectangle(0, 0, 0, 25),
// c.Name + " (" + c.Job.Name + ")", GUI.Style, hireList);
//textBlock.UserData = c;
var textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
c.Salary.ToString(),
null, null,
Alignment.TopRight, GUI.Style, frame);
}
}
}
public override void Deselect()
{
SelectLocation(null,null);
base.Deselect();
}
public void SelectLocation(Location location, LocationConnection connection)
{
GUIComponent locationPanel = bottomPanel[(int)PanelTab.Map].GetChild("selectedlocation");
if (locationPanel != null) bottomPanel[(int)PanelTab.Map].RemoveChild(locationPanel);
locationPanel = new GUIFrame(new Rectangle(0, 0, 250, 190), Color.Transparent, Alignment.TopRight, null, bottomPanel[(int)PanelTab.Map]);
locationPanel.UserData = "selectedlocation";
if (location == null) return;
new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, GUI.Style, Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
if (GameMain.GameSession.Map.SelectedConnection != null && GameMain.GameSession.Map.SelectedConnection.Mission != null)
{
var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
new GUITextBlock(new Rectangle(0, 80, 0, 20), "Mission: "+mission.Name, Color.Black*0.8f, Color.White, Alignment.TopLeft, null, locationPanel);
new GUITextBlock(new Rectangle(0, 100, 0, 20), "Reward: " + mission.Reward+" credits", Color.Black * 0.8f, Color.White, Alignment.TopLeft, null, locationPanel);
new GUITextBlock(new Rectangle(0, 120, 0, 0), mission.Description, Color.Black * 0.8f, Color.White, Alignment.TopLeft, null, locationPanel, true);
}
startButton.Enabled = true;
selectedLevel = connection.Level;
}
private void UpdateCharacterLists()
{
characterList.ClearChildren();
foreach (CharacterInfo c in CrewManager.characterInfos)
{
c.CreateCharacterFrame(characterList, c.Name + " ("+c.Job.Name+") ", c);
}
}
private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox, int width)
{
Color color = ((listBox.CountChildren % 2) == 0) ? Color.Transparent : Color.White * 0.1f;
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, listBox);
frame.UserData = ep;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.Color = color;
frame.HoverColor = Color.Gold * 0.2f;
frame.SelectedColor = Color.Gold * 0.5f;
SpriteFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(50, 0, 0, 25),
ep.Name,
Color.Transparent, Color.White,
Alignment.Left, Alignment.CenterX | Alignment.Left,
null, frame);
textBlock.Font = font;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
if (ep.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.Left, frame);
img.Color = ep.SpriteColor;
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
}
textBlock = new GUITextBlock(
new Rectangle(width - 80, 0, 80, 25),
ep.Price.ToString(),
null, null, Alignment.TopLeft,
Alignment.TopLeft, GUI.Style, frame);
textBlock.Font = font;
}
private bool SelectItem(GUIComponent component, object obj)
{
MapEntityPrefab prefab = obj as MapEntityPrefab;
if (prefab == null) return false;
CreateItemFrame(prefab, selectedItemList, selectedItemList.Rect.Width);
buyButton.Enabled = CrewManager.Money >= selectedItemCost;
return false;
}
private bool DeselectItem(GUIComponent component, object obj)
{
MapEntityPrefab prefab = obj as MapEntityPrefab;
if (prefab == null) return false;
selectedItemList.RemoveChild(selectedItemList.children.Find(c => c.UserData == obj));
return false;
}
private bool BuyItems(GUIButton button, object obj)
{
int cost = selectedItemCost;
if (CrewManager.Money < cost) return false;
CrewManager.Money -= cost;
for (int i = selectedItemList.children.Count-1; i>=0; i--)
{
GUIComponent child = selectedItemList.children[i];
MapEntityPrefab ep = child.UserData as MapEntityPrefab;
if (ep == null) continue;
gameMode.CargoManager.AddItem(ep);
selectedItemList.RemoveChild(child);
}
return false;
}
public override void Update(double deltaTime)
{
base.Update(deltaTime);
topPanel.Update((float)deltaTime);
bottomPanel[selectedRightPanel].Update((float)deltaTime);
mapZoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
mapZoom = MathHelper.Clamp(mapZoom, 1.0f, 4.0f);
//shiftPanel.Update((float)deltaTime);
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
if (characterList.CountChildren != CrewManager.characterInfos.Count)
{
UpdateCharacterLists();
}
graphics.Clear(Color.Black);
//GameMain.GameScreen.DrawMap(graphics, spriteBatch);
spriteBatch.Begin();
Sprite backGround = GameMain.GameSession.Map.CurrentLocation.Type.Background;
spriteBatch.Draw(backGround.Texture, Vector2.Zero, null, Color.White, 0.0f, Vector2.Zero,
Math.Max((float)GameMain.GraphicsWidth / backGround.SourceRect.Width, (float)GameMain.GraphicsHeight / backGround.SourceRect.Height), SpriteEffects.None, 0.0f);
topPanel.Draw(spriteBatch);
bottomPanel[selectedRightPanel].Draw(spriteBatch);
if (selectedRightPanel == (int)PanelTab.Map)
{
GameMain.GameSession.Map.Draw(spriteBatch, new Rectangle(
bottomPanel[selectedRightPanel].Rect.X + 20,
bottomPanel[selectedRightPanel].Rect.Y + 20,
bottomPanel[selectedRightPanel].Rect.Width - 310,
bottomPanel[selectedRightPanel].Rect.Height - 40), mapZoom);
}
if (topPanel.UserData as Location != GameMain.GameSession.Map.CurrentLocation)
{
UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
}
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
}
public bool SelectRightPanel(GUIButton button, object selection)
{
try
{
selectedRightPanel = (int)selection;
}
catch { return false; }
if (button != null)
{
button.Selected = true;
foreach (GUIComponent child in topPanel.children)
{
GUIButton otherButton = child as GUIButton;
if (otherButton == null || otherButton == button) continue;
otherButton.Selected = false;
}
}
return true;
}
private bool SelectItemCategory(GUIButton button, object selection)
{
if (!(selection is MapEntityCategory)) return false;
//var existingList = bottomPanel[(int)PanelTab.Store].children.Find(c => c is GUIListBox && c.UserData is MapEntityCategory);
//if (existingList != null) bottomPanel[(int)PanelTab.Store].RemoveChild(existingList);
//bottomPanel[(int)PanelTab.Store].AddChild(storeItemLists[(int)selection]);
storeItemList.ClearChildren();
MapEntityCategory category = (MapEntityCategory)selection;
var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
int width = storeItemList.Rect.Width;
foreach (MapEntityPrefab ep in items)
{
CreateItemFrame(ep, storeItemList, width);
}
storeItemList.children.Sort((x, y) => (x.UserData as MapEntityPrefab).Name.CompareTo((y.UserData as MapEntityPrefab).Name));
foreach (GUIComponent child in button.Parent.children)
{
var otherButton = child as GUIButton;
if (child.UserData is MapEntityCategory && otherButton != button)
{
otherButton.Selected = false;
}
}
button.Selected = true;
return true;
}
private string GetMoney()
{
return "Money: " + ((GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", CrewManager.Money)) + " credits";
}
private bool SelectCharacter(GUIComponent component, object selection)
{
GUIComponent prevInfoFrame = null;
foreach (GUIComponent child in bottomPanel[selectedRightPanel].children)
{
if (child.UserData as CharacterInfo == null) continue;
prevInfoFrame = child;
}
if (prevInfoFrame != null) bottomPanel[selectedRightPanel].RemoveChild(prevInfoFrame);
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
if (previewFrame == null || previewFrame.UserData != characterInfo)
{
previewFrame = new GUIFrame(new Rectangle(bottomPanel[(int)PanelTab.Crew].Rect.Width/2, 60, Math.Min(300,bottomPanel[(int)PanelTab.Crew].Rect.Width/2 - 40), 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f),
Alignment.Top, GUI.Style, bottomPanel[selectedRightPanel]);
previewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
previewFrame.UserData = characterInfo;
characterInfo.CreateInfoFrame(previewFrame);
}
if (selectedRightPanel == (int)PanelTab.CurrentLocation)
{
GUIButton hireButton = new GUIButton(new Rectangle(0,0, 100, 20), "Hire", Alignment.BottomCenter, GUI.Style, previewFrame);
hireButton.UserData = characterInfo;
hireButton.OnClicked = HireCharacter;
}
return false;
}
private bool HireCharacter(GUIButton button, object selection)
{
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
if (gameMode.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo))
{
UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
}
return false;
}
private bool StartShift(GUIButton button, object selection)
{
if (GameMain.GameSession.Map.SelectedConnection == null) return false;
GameMain.ShowLoading(ShiftLoading());
//GameMain.GameSession.StartShift(selectedLevel, false);
//GameMain.GameScreen.Select();
return true;
}
private IEnumerable<object> ShiftLoading()
{
GameMain.GameSession.StartShift(selectedLevel, true);
GameMain.GameScreen.Select();
yield return CoroutineStatus.Success;
}
public bool QuitToMainMenu(GUIButton button, object selection)
{
GameMain.MainMenuScreen.Select();
return true;
}
}
}