Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Machines/Deconstructor.cs

153 lines
5.1 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class Deconstructor : Powered
{
GUIProgressBar progressBar;
GUIButton activateButton;
float progressTimer;
ItemContainer container;
private float lastNetworkUpdate;
public Deconstructor(Item item, XElement element)
: base(item, element)
{
progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, 0.0f, Alignment.BottomCenter, GuiFrame);
activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, GUI.Style, GuiFrame);
activateButton.OnClicked = ToggleActive;
}
public override void Update(float deltaTime, Camera cam)
{
if (container == null || !container.Inventory.Items.Any(i=>i!=null))
{
progressBar.BarSize = 0.0f;
//activateButton.Enabled = true;
if (container != null) container.Inventory.Locked = false;
IsActive = false;
return;
}
if (voltage < minVoltage) return;
if (powerConsumption == 0.0f) voltage = 1.0f;
progressTimer += deltaTime*voltage;
Voltage -= deltaTime * 10.0f;
var targetItem = container.Inventory.Items.FirstOrDefault(i => i != null);
progressBar.BarSize = Math.Min(progressTimer / targetItem.Prefab.DeconstructTime, 1.0f);
if (progressTimer>targetItem.Prefab.DeconstructTime)
{
var containers = item.GetComponents<ItemContainer>();
if (containers.Count<2)
{
DebugConsole.ThrowError("Error in Deconstructor.Update: Deconstructors must have two ItemContainer components!");
return;
}
foreach (string deconstructProduct in targetItem.Prefab.DeconstructItems)
{
var itemPrefab = ItemPrefab.list.FirstOrDefault(ip => ip.Name.ToLower() == deconstructProduct.ToLower()) as ItemPrefab;
if (itemPrefab==null)
{
DebugConsole.ThrowError("Tried to deconstruct item ''"+targetItem.Name+"'' but couldn't find item prefab ''"+deconstructProduct+"''!");
continue;
}
Item.Spawner.QueueItem(itemPrefab, containers[1].Inventory);
}
container.Inventory.RemoveItem(targetItem);
Item.Remover.QueueItem(targetItem);
activateButton.Text = "Deconstruct";
progressBar.BarSize = 0.0f;
progressTimer = 0.0f;
}
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Update((float)Physics.step);
GuiFrame.Draw(spriteBatch);
}
private bool ToggleActive(GUIButton button, object obj)
{
SetActive(!IsActive);
currPowerConsumption = IsActive ? powerConsumption : 0.0f;
item.NewComponentEvent(this, true, true);
return true;
}
private void SetActive(bool active)
{
container = item.GetComponent<ItemContainer>();
if (container == null)
{
DebugConsole.ThrowError("Error in Deconstructor.Activate: Deconstructors must have two ItemContainer components");
return;
}
IsActive = active;
if (!IsActive)
{
progressBar.BarSize = 0.0f;
progressTimer = 0.0f;
activateButton.Text = "Deconstruct";
}
else
{
if (!container.Inventory.Items.Any(i => i != null)) return;
activateButton.Text = "Cancel";
}
container.Inventory.Locked = IsActive;
}
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
{
var containers = item.GetComponents<ItemContainer>();
containers[0].Inventory.FillNetworkData(type, message, null);
containers[1].Inventory.FillNetworkData(type, message, null);
message.Write(IsActive);
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
{
if (sendingTime < lastNetworkUpdate) return;
var containers = item.GetComponents<ItemContainer>();
containers[0].Inventory.ReadNetworkData(type, message, sendingTime);
containers[1].Inventory.ReadNetworkData(type, message, sendingTime);
SetActive(message.ReadBoolean());
lastNetworkUpdate = sendingTime;
}
}
}